GAME SENSE COACHING & DECISION-MAKING

Slides:



Advertisements
Similar presentations
Designing the Season to Accomplish Goals Dustin Duncan Toby Kechter.
Advertisements

1 Facilitating Restorative Group Conferences Lesson 5: Further Development of Conferencing Skills Minnesota Department of Corrections with the National.
Addition Facts
Skills for Life Support Programme T: F: E: W: The Skills for Life.
Day 2: Learning and Teaching Session 3: Effective Feedback NYSED Principal Evaluation Training Program.
The Framework for Teaching Charlotte Danielson
The Roles of a Sports Coach
MiniRoos Football (previously known as Small Sided Football - SSF) Under 8 to Under 11 Brighton SC Coaching Philosophy By Paul Kyte Head of Coaching MiniRoos.
Historical Perspective - 6 stage model
Designing the Season to Accomplish Goals Designing the Season to Accomplish Goals.
Instructional Models: Blueprints for Teaching Physical Education
Modifications for All Learners
Other Teaching Models.
Interview Skills Training
1 Overview - Work in 2011 according to FFA National Football Curriculum Methodology - Training session based on game situation, designed considering the.
Addition 1’s to 20.
1 Mid-term Pe352 Tim Hopper, Summary Chart CommandPracticeReciprocalSelf-checkInclusion Description DirectDemon. practice session Student feedback.
Developing leadership Skills 15-1Copyright© 2013 Pearson Education Leadership in Organizations.
Claire Mills SI103 Understanding Invasion Games.
Skills and Techniques Stages of Learning
Sport Education.
Approaches to developing performance in badminton
Jeremy Hawkins, PhD, ATC Assistant Professor
MEMORY.
An Integrated Approach to TGfU
US YOUTH SOCCER adidas Annual Workshop and Coaches Convention 2006 Teaching Games for Understanding.
Developing Effective Questioning In Teaching Games For Understanding (TGfU) Pearson & Webb, 2008.
Module 5 Teaching Games for Understanding Ever Active Schools: Physical Literacy.
Games Approach Workshop 3. Skill teaching Some suggestions for teaching skills in coaching sessions teach one skill at a time allow plenty of time for.
Playing for Life – what is it? Playing for life is an approach to coaching that uses games rather than drills to introduce the skills and tactics of the.
Sport Education Curriculum & Instruction Strategies Sport Education Curriculum & Instruction Strategies.
+ Decision-making in Sport Julia Walsh University College Cork.
Heart Rate Analysis of Training and Games
KEY KNOWLEDGEKEY SKILLS  The principles and processes of learning as applied to the cognitive, associative and autonomous stages, including the role feedback.
Coaching Process UKCC Certificate in Coaching Rugby League Level 2.
Primary Game Rugby Football League 1. Workshop Overview Primary Game Resource What motivates young players. Getting your team ready Core Skills, Skills.
HOMEWORK BOOKLET – YEAR 7&8 NAME: _____________________________ TEACHER: __________________________.
Structures, Strategies and Compositions Today we will... Peer mark and evaluate homework Develop/improve response.
GAME BASED DRILLS. 50 Play with in the 50m arc. Coach kicks the ball anywhere and it becomes a 3 on 2. Play as a game with marks. When the whistle blows.
Practice Week 5.
Coaching Pack 9 – 11 Years. What Am I Coaching Today? What Might the Players Learn or Get Better at? TechnicalPsychological example PhysicalSocial example.
‘Game Sense’ RFL Coaching Workshop
3  I understand some of the tactics in Netball such as centre passes.  I am starting to understand basic techniques for attacking and defending.Using.
Teaching Games for Understanding (TGfU) As a Curriculum Model
1 Miss A. Muller SHMD 119 Sport Didactics & Coaching Unit 12.
Games in Practice Prepared by RLEF, July Why Games? It’s recommended that a players development in each training session should consist of learning.
Miss Loock SHMD 119 Sport Didactics & Coaching Unit 11 1.
GAME SENSE COACHING & DECISION-MAKING Year 11 P.E Kate Grainger Chairo Chrsitian School “When are we going to play a game?”
Timeline periods left before end of Unit 2 End of unit 2 – Friday, 7 th November (4 weeks from today) Exams 10 – 14 th November Transition classes.
National PE Cycle of Analysis. Fitness Assessment + Gathering Data Why do we need to asses our fitness levels?? * Strengths + Weeknesses -> Develop Performance.
C.C.C.P Caribbean Coaching Certification Program.
Coaching Through Universal Design: Access for all young athletes. Margaret M. Flores, Ph.D Robbi Beyer, Ph.D. Tiffanye M. Vargas, Ph.D.
2013 Peninsula Coaching Development Day UCP Marjon, Plymouth Sunday 21 st April 2013.
2013 Section Meeting Coaching Workshop Maximizing Coaching Moments with Young Players.
EDCURSEC 607  Werner, P., Thorpe, R., & Bunker,D. (1996). Teaching games for understanding: Evolution of a model. Journal of Physical Education, Recreation.
Coaching: The Art and Science "Experience is a hard teacher because she gives the test first, the lesson afterward." Vernon Law, Former pitcher for the.
FISETTE & MITCHELL, 2010 Frameworks for Diagnosing Student Performance Problems in Striking/Fielding and Target Games.
FFA Skill Acquisition Phase Self Assessment Session Plan
2.1 - Classification of skills
Illustrate your football problem on the template on page 2
FFA Goalkeeper Self-Assessment Session Planner
FFA Self-Assessment Session Planner
Games Approach Workshop 3.
What is Teaching Games for Understanding?
Burlington Bayhawks The Role of the coach.
Skill training Drill practice Modified and small-sided games
Games Approach.
CQ2 – What are the planning considerations for improving performance?
World Squash Federation Coach Education Programme Level 3
GAMES SENSE DARTS AS A TARGET SPORT IS SUITED TO A GAMES SENSE APPROACH Produced by judy Taylor.
Presentation transcript:

GAME SENSE COACHING & DECISION-MAKING UNIT 2 VCE PE (2012) RAY BREED (HIGH PERFORMANCE COACH) Rayzor Edge Sports (www.rayzoredgesports.com.au) Email: raybreed5@gmail.com

GAME SENSE COACHING & DECISION-MAKING UNIT 2 VCE PE (2012) Exerpts from the book: Breed & Spittle (2011): “Developing Game Sense through Tactical Learning – a resource for teachers and coaches”. Cambridge University Press (copy link below in to browser) http://www.cambridge.edu.au/education/teacher/title.php?s=secondary&n=Title&a=viewTitle&bid=300893#.UJoCL80UKKY RAY BREED (HIGH PERFORMANCE COACH) Rayzor Edge Sports (www.rayzoredgesports.com.au) Email: raybreed5@gmail.com

TEAM SPORTS Can you name the coaches and players above? GREAT COACHES GREAT PLAYERS Can you name the coaches and players above? What do all of their sports have in common? (think ‘tactics’)

GAME SENSE TGFU (UK) or “Tactical” approach Teaching/coaching that uses games to develop tactical/strategic thinking Modification for exaggeration Technique + Pressure = Skill Caption: Teaching Games for Understanding (TGfU): The Curriculum Model (Bunker & Thorpe, 1982) (From: Bunker, D., &Thorpe, R. (1986). Is there a need to reflect on our games teaching? In R. Thorpe, D. Bunker, & L.Almond (Eds.), Rethinking games teaching (pp. 30). Loughborough, UK: Loughborough University of Technology.)

What is ‘skill’? Features of Game Sense drills: + Pressure Skill = Technical skill Tactical skill + Features of Game Sense drills: ‘Open’ skill drills (repetition of a skill in variable situations) Implicit learning Questioning Repetition of tactical scenarios Variable conditions “Great players are NOT born – they are developed through practice and hard work!” (Jordan)

“INATTENTIONAL BLINDNESS” DM involves: TACTICAL KNOWLEDGE: What to do if…..? (game understanding/rules/team plans/probabilities) READING PLAY: Pattern recognition/movement cues The DM process: 1. SCANNING INSTRUCTION VS “INATTENTIONAL BLINDNESS” 2. PERCEPTION 3. ATTENTION 4. RESPONSE SELECTION 5. SKILL EXECUTION

Training involves 3 main areas of improvement: Eg. Kick to adv, cont marking, set shots High reps/low pressure Explicit & implicit Indiv/small-sided drill (1) Technical skill Improve DM Skill eff under pressure EG: ‘Game Sense’! High reps/pressure Implicit/variable Small-sided games (2) Tactical skill** Framework within decisions are made Team plays/structures EG: ‘Game Plan’! Low reps/pressure Large-sided games Explicit & implicit Structured scenarios (3) Style of play IMPLICIT: learning through experience without direct instruction EXPLICIT: learning through direct instruction

The Coach is a FACILITATOR Why implicit game-based training? Elite players have better DM skills “Open” skilled game i.e., techniques executed in variety of situations Well-rehearsed techniques can break down under fatigue & pressure Research strongly supports implicit training is more effective in transferring to performance than explicit (structured drills) methods Implicit games are more durable in terms of player learning Features of implicit game-based training: Player-centred – coaches guide/facilitate players to explore options Coach asks questions Emphasis on DM in tactical situations that can occur in a match Implicit learning – learn sub-consciously/‘learning from mistakes’ Indirect learning through problem solving The Coach is a FACILITATOR

How does Game Sense work? Techniques (movement patterns) can break down in competitive situations with ‘distractions’ Practicing with variety of scenarios can improve attention to only ‘relevant’ cues Improve DM skills through ‘experience’ i.e., learning from good and poor decisions Repetition – small-sided games DM becomes automatic (sub-conscious) ‘Need to make mistakes to learn!’ “A poor performance is not failure, it is feedback!”

COACHING GAME SENSE GUIDELINES FOR DEVELOPING GAMES/TRAINING Aim or theme (expected outcomes?) Small-sided (2-6) Replicate typical scenarios Length – time for repetition Main rules & area Variations of game Prepare questions Block or Random/variable practice?

COACHING GAME SENSE GUIDELINES FOR TEACHING THE GAME (Explain purpose) Brief explanation of rules/limitations Let game ‘play’ & observe (evaluate) Is it working? Modifications? Vary pressure/difficulty Ask individual questions during game Teachable Moments Freeze play – ‘walk through’ demo Feedback on decisions Turn FB into questions

COACHING GAME SENSE QUESTIONING Coach’s role to assist players in solving tactical problems 4 concepts: TIME – when should you…….? SPACE – where should you…….? RISK – which option…….? EXECUTION – how should you……? Use open-ended questions Turn feedback into questions: when, what, where, why, how?

COACHING GAME SENSE CONSTRAINTS-LED APPROACH Level of pressure/tackling Size/shape of area No of players (def/att)/size of teams Rules Time in possession Method of scoring/points eg. 3 pt Positions/zones

COACHING GAME SENSE PRESENTING GAMES: To develop strategy we can: Stay in A or D role for time of no. of turns Give one gp a task Set scenarios Observation Experienced v inexperienced

COACHING GAME SENSE EVALUATING THE GAME Did game address aims? Could game be modified? Sufficient repetition of skills? Player involvement maximised? Game progressions?

PART 2: GAME SENSE IN ACTION SMALL GROUP PEER COACHING 3 Teams of 6-8 You will have 3 roles throughout the session: Player within a team Observation of opposition team tactics Observation of coaching strategies/styles Play 3-4 games: 2 teams play 1 team observes opposition and coaching methods eg. questioning, feedback, changing game constraints

PART 2: GAME SENSE IN ACTION SMALL GROUP PEER COACHING Teacher to select from the following games (play each game for 20-30 minutes) using a variety of balls/rules. Warm-up game – 2v1 tag (variation 4v2 tag) 2v1 Gauntlet (variation 3v2 gauntlet) Team tag Prison Break NB: see Breed & Spittle (2011) book for game descriptions