B.Sc. Multimedia ComputingMedia Technologies 3D Modelling & Animation
Agenda Features of Modelling Environments Principal components Modelling characteristics Animation Character Animation Effects
Typical Features of 3D Modelling Environments Interface with several orthographic views + perspective view Creation of mesh primitives Applying materials and textures Creation of lights and cameras Animation of models, lights, cameras Character construction and animation Integration of sound and other media ( video) Importing de-facto standard mesh models e.g.3ds Exporting to de-facto formats e.g..3dsm.VRML,.W3D Application of cinematic effects and physics modelling
Animation Keyframe Animation Key (important) frames are set in model scene Animation is interpolated between set keyframes Inverse Kinematics Animated components have inverted hierarchy which respond to each connected components movement in a predefined expected way. Motion Capture Motion is recorded by optical systems attached to people carrying out particular human movement and activities. Motion capture data is digitised and then applied to characters in the modelling environment via popular motion capture file formats such as.bvh
Motion Capture Character Studio in 3D Studio MAX using the Biped animation technology Maya uses an external environment called Motion Builder to apply motion capture data to characters. Animated characters then taken back into the Maya environment for integration and editing
Particle and Motion Effects Particle systems Smoke and vapour Combustion Waves Hair and cloth
3D Software Applications Maya ( cross platform) 3D Studio Max (PC) Softimage ( PC & Linux) Cinema4D (PC & Mac) Life Forms ( PC) Others including Truespace
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