Key Jargon: Rules, theme, prop, media, triggervolume, editor, location, pickup, Learning Goals: All will: Finish planning your murder mystery game All.

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Presentation transcript:

Key Jargon: Rules, theme, prop, media, triggervolume, editor, location, pickup, Learning Goals: All will: Finish planning your murder mystery game All should: Start creating the rooms, characters and objects to your game All could: Start applying rules to props and characters in your game CREATING A 3D GAME – CREATING A GAME

Key Jargon: Rules, theme, prop, media, triggervolume, editor, location, pickup, Learning Goals: All will: Finish planning your murder mystery game All should: Start creating the rooms, characters and objects to your game All could: Start applying rules to props and characters in your game Unit R001 Syllabus Ref  Please note that this is for teacher reference only and will not be shown to students Unit R002 Syllabus Ref

Key Jargon: Rules, theme, prop, media, triggervolume, editor, location, pickup, Learning Goals: All will: Finish planning your murder mystery game All should: Start creating the rooms, characters and objects to your game All could: Start applying rules to props and characters in your game COMPLETE THE QUIZ 6mins

Key Jargon: Rules, theme, prop, media, triggervolume, editor, location, pickup, Learning Goals: All will: Finish planning your murder mystery game All should: Start creating the rooms, characters and objects to your game All could: Start applying rules to props and characters in your game What is the point ? RECAP ON PLANNING

Key Jargon: Rules, theme, prop, media, triggervolume, editor, location, pickup, Learning Goals: All will: Finish planning your murder mystery game All should: Start creating the rooms, characters and objects to your game All could: Start applying rules to props and characters in your game  All could Include in your plan what type of triggers you will need to use (level 5)  All should Plan out the clues and characters (level 4)  All will plan a murder mystery game with a simple plot (level 3)

Key Jargon: Rules, theme, prop, media, triggervolume, editor, location, pickup, Learning Goals: All will: Finish planning your murder mystery game All should: Start creating the rooms, characters and objects to your game All could: Start applying rules to props and characters in your game  All will: Finish planning your murder mystery game  All should: Start creating the rooms, characters and objects to your game  All could: Start applying rules to props and characters in your game NEW LEARNING GOALS

Key Jargon: Rules, theme, prop, media, triggervolume, editor, location, pickup, Learning Goals: All will: Finish planning your murder mystery game All should: Start creating the rooms, characters and objects to your game All could: Start applying rules to props and characters in your game KEYWORDS

Key Jargon: Rules, theme, prop, media, triggervolume, editor, location, pickup, Learning Goals: All will: Finish planning your murder mystery game All should: Start creating the rooms, characters and objects to your game All could: Start applying rules to props and characters in your game  Open Tasksheet:  From your ICT folders from last week (Subject Resources\ICT\Year 8\8.5- Creating a 3D game)  Finish your planning: 1.Section 2 on your Tasksheet 2.Section 3 – storyboard/table 3.Print (& post-it) FINISH PLANNING YOUR GAME 10mins DO NOT start Mission Maker without finishing planning!

Key Jargon: Rules, theme, prop, media, triggervolume, editor, location, pickup, Learning Goals: All will: Finish planning your murder mystery game All should: Start creating the rooms, characters and objects to your game All could: Start applying rules to props and characters in your game  Apply your evaluations - purpose vs aim HOMEWORK

Key Jargon: Rules, theme, prop, media, triggervolume, editor, location, pickup, Learning Goals: All will: Finish planning your murder mystery game All should: Start creating the rooms, characters and objects to your game All could: Start applying rules to props and characters in your game  Print plan  Create your game  Use Video Tutorials  Year 8\8.5- Creating a 3D game\Video Tutorials  Extra Resources CREATING YOUR GAME 15mins DO NOT start Mission Maker without finishing planning!

Key Jargon: Rules, theme, prop, media, triggervolume, editor, location, pickup, Learning Goals: All will: Finish planning your murder mystery game All should: Start creating the rooms, characters and objects to your game All could: Start applying rules to props and characters in your game RED AMBER GREEN HAPPY USING MISSIONMAKER?

Key Jargon: Rules, theme, prop, media, triggervolume, editor, location, pickup, Learning Goals: All will: Finish planning your murder mystery game All should: Start creating the rooms, characters and objects to your game All could: Start applying rules to props and characters in your game HOMEWORK – BY NEXT LESSON 9 TH MAY

Key Jargon: Rules, theme, prop, media, triggervolume, editor, location, pickup, Learning Goals: All will: Finish planning your murder mystery game All should: Start creating the rooms, characters and objects to your game All could: Start applying rules to props and characters in your game Take one thing from your game and show how and what you did to your partner! PEER ASSESSMENT

Key Jargon: Rules, theme, prop, media, triggervolume, editor, location, pickup, Learning Goals: All will: Finish planning your murder mystery game All should: Start creating the rooms, characters and objects to your game All could: Start applying rules to props and characters in your game  All will: Finish planning your murder mystery game  All should: Start creating the rooms, characters and objects to your game  All could: Start applying rules to props and characters in your game R A G LEARNING GOALS REVIEW