“Can’t Touch This” New Sensor-Driven Games Seng Loke, Courtney O’Sullivan, Alister Smith, Gordon Pedersen
New Interaction Models From Human-Computer Interaction (HCI) to Human-VirtualWorld Engagement
New Interaction Models Bridging the physical world and the virtual world Exploring the Nexus: interface between the physical world and the virtual world
New Interaction Models The physical world is much richer than the keyboard or mouse or joystick Humans interact with the physical world, naturally – do we need to design an interface between the human and the physical world? Not only virtual reality? Representing the physical world in the computer & perceiving the physical world by the computer
New Interaction Models Enable more ways humans can interact with the virtual world
New Interaction Models Enable more ways humans can interact with the virtual world More of what the humans do in the physical world need to be perceived by the computer
New Interaction Models Enable more ways humans can interact with the virtual world More of what the humans do in the physical world need to be perceived by the computer More of what humans do in the physical world could be reflected in the computer
New Interaction Models Enable more ways humans can interact with the virtual world More of what the humans do in the physical world need to be perceived by the computer More of what humans do in the physical world could be reflected in the computer How?
Sensing and Sensors Translates aspects of the physical world into computational data
More than one person can play… Not the typical multiplayer game… Interactions of a team controls an entity of the game Encourages cooperation & coordination among team members as one might need sometimes in the real world Physical world coordination translates into coordination in the game