List 1 Faction/Contract: Theme Force:Tier: Tier Benefits: Models PC List 1 Total Point Cost: Danish Masters 2013 Player name:31.08.13 - 01.09.13 List 2.

Slides:



Advertisements
Similar presentations
Tri-math-lon Relations and FunctionsRelations and Functions Writing Linear EquationsWriting Linear Equations GraphingGraphing.
Advertisements

7 Philosophy and Playing Rules 7.1 Playing Court 7.2 Teams 7.3 Balls 7.4 Goalkeepers 7.5 Playing the Ball 7.6 Playing Time 7.7 Scoring 7.8 Punishments.
Half Life. The half-life of a quantity whose value decreases with time is the interval required for the quantity to decay to half of its initial value.
Learning to Play Fun Factor! Goals: Have Fun and Learn About Factoring. Improve Math Student Interaction.
Michigan Horseshoes Training Guidelines. Events offered Singles Doubles Modified Singles Modified Doubles 2 Special Olympics Michigan.
¤Bocce ¤Badminton ¤Buka ¤Croquet ¤Horseshoes 1. Find a flat, level playing surface (packed dirt, gravel or grass are ideal). A regulation bocce court.
Cribbage A fun game of counting. What is Cribbage Cribbage is a card game for two players. Described by some as 'a game of low, animal cunning', it demands.
A GUIDE TO RUBBER CONTRACT BRIDGE FOR BEGINNERS By Greg Peacock.
Karla Goldhahn Mathematics Instructional Lead teacher Patrick Henry Academies Math Games at Home.
BOCCIA IN ACTION! A short presentation of Boccia, so you can learn how this wonderful game is played!
RULES AND REGULATIONS Player’s Rules: -The minimum age for participating is 22 years old -Any employee who is registered in any professional.
1 Counting Techniques: Possibility Trees, Multiplication Rule, Permutations.
Multiple Fouls Rule Simultaneous Fouls  Simultaneous fouls are fouls called on players of opposing teams during  a live ball or.
Apostles Chess Club Lesson #4. Algebraic Chess Notation System The board is set up from white’s position. Black must look at the board from the white.
2014 WMSOA Fall Cracker Barrel. Meeting Agenda News From WMSOA.
What You Need To Know.  Game played by two teams  Each team consists of six players  Played on a rectangular court  Separated into two areas by a.
Spit Ball Interactive game for ages 6 to 18 Based on Spit Wod Willy (1993)
Sectional Games TIE GAME PROCEDURE. Boys Boys Two, 15-minute, sudden-victory periods. Two, 15-minute, sudden-victory periods. If the score remains tied.
Athens & Sparta Player’s Aid CARD PHASE (At beginning of each Olympiad) Full deck shuffled and six cards dealt to each player Player 1 determined by: -
Activity 1: Where am I? Play in pairs Each player has a number line or bead string and a pack of number cards Each player takes turns to turn over a number.
Dice Task Task 1Task 2Task 3Task 4 Task 5Task 6Task 7Task 8 NC Level 3 to 6.
Math Checker.
MATH CLASH Integer Addition Game 1. Player Rules Players must be paired with another person Cards must be evenly divided at the start of the round Players.
RULES Each player begins the game with twelve normal pieces (either white or black). The pieces are automatically set in their proper positions. The object.
John Neal and Kalli Smith. Each player has a master number that starts at 10. The goal of the game is to get your opponent’s master number to 0. The first.
 Seven (7) players on the field at a time, however the team can play with six (6)  All unstated rules, 11 man high school rules will govern.
Aubree Suor 2nd Hour.  Two to six players  One player is chosen to be the dealer  Each person is dealt ten cards  Remaining cards become the draw.
PING PONG (Table Tennis)
Information requirements to be sent to players by the CiC of the Major Power concerned.
Civ89 Instructions for PowerPoint. Getting Started Civ89 is a game of military, technological, and economic conquest played with two people, identified.
Investigation #1 Factors (Factor Game).
Advanced Phys. Ed. Tennis Notes General Info. Tennis can be played with wither two or four players. Points are scored by serving and placing the ball.
How to Keep Score for Tennis How to Keep Score for Tennis
Location: tennis court Instructions:Each match is divided into sets. Women need two winning sets, while men usually winning three sets to win a race.
Investigation #1 Factors and Products.
Help or Hindrance? Roll a die. On an odd result your Brain task gets +1D6, otherwise it gets -1D6. Terribly Good Luck Play when you are about to make a.
PUERTO RICAN DOMINO GAME Cameron, Max, and Lauren.
Think About Ten 3-2 Carlos Suzy x
Learning to Play KardKuro Goals: Have Fun while Practicing Addition and Subtraction. Improve Social Learning Opportunities with Classmates. Become familiar.
The Elements. The Cards 地 : Earth 水 : Water 火 : Fire 風 : Air 空 : Void/Spirit.
©2009, Tom McKendree Biplanes ©2009, Tom McKendree.
City of Oak Ridge Co-Ed Dodgeball League FALL 2015.
2 Digit Divisors. 3,521 ÷ 26 = = 26 x = 26 x 3 Click the squirrel for a video on repeated multiplication.
A Classic Game of Strategy for the 21 st Century.
World Religions Tabulate Game. wild cards wild cards ordinary cards.
Basketball P.E. Theory Lesson For Form 3 By S. F. Cheung.
Activity 1: Play Fours Play in pairs Each player has a 3 by 3 grid Take turns to roll 2 dice Calculate the total- each spot is worth 4 points Write your.

Beginners Rounding. A Poem to help you remember how to round… Find your place number. Look right next door. 4 or less just ignore. 5 or more, add 1 more.
Basic Rules One person at each table records and charts results for each round Each other person rolls three dice per turn. This represents the work of.
Kickball Workshop. Players and Equipment 0 Each team shall consist of 8 players (any sex). Each team must have a minimum of 5 players in order to begin.
The Lovely Game of NIM. Version 1 - Classic NIM You will need seven objects, such as counters or blocks. It is a game for two players. Place the 7 counters.
Resilient Treats OOF as Knocked Down. Hard to kill Treat Obviously Dead result as a Knock Down instead. Wary Add 1d6 when taking In Sight tests. Bad Shot.
Tennis Study Guide for Barrington Physical Education Classes.
VOLLEY TENNIS. TERMS Ace - Serve that results directly in a point Foul - Violation of the rules. Game Point - Last point in a game.
Before the MatchDuring the Match Arrival Both teams arrive on-time and host welcomes opposing team. Late to match? If a team is late, greet the late team.
Object of the game Yahtzee Large straight Small straight Full house
Beginners Rounding.
Object of the game Yahtzee Large straight Small straight Full house
Plurality with Elimination
To play. click on any dart from the 10 in the rack below to be thrown.
15 things in 30 minutes 15 new activities to strengthen number work
To play. click on any dart from the 10 in the rack below to be thrown.
The Game of Estimation point 3 points 2 points
SHUT THE BOX! RULES INSTRUCTIONS PLAY.
Object of the game Yahtzee Large straight Small straight Full house
SHUT THE BOX! RULES INSTRUCTIONS PLAY.
Object of the game Yahtzee Large straight Small straight Full house
Escalation The Escalation Campaign is a series of specific encounters between the four factions. Each Season has a four-way battle for Act 1. Then a series.
Escalation The Escalation Campaign is a series of specific encounters between the four factions. Each Season has a four-way battle for Act 1. Then a series.
Presentation transcript:

List 1 Faction/Contract: Theme Force:Tier: Tier Benefits: Models PC List 1 Total Point Cost: Danish Masters 2013 Player name: List 2 Faction/Contract: Theme Force:Tier: Tier Benefits: Models PC List 2 Total Point Cost: List 3 Faction/Contract: Theme Force:Tier: Tier Benefits: Models PC List 3 Total Point Cost:

RoundList #OpponentResultAssassin Victory Scenario Victory Tiebreaker # Control pointsArmy point Remaining / Destroyed 1W / L/ 2 / 3 / 4 / 5 / 4th Tiebreaker: Tally each player’s army points that have been destroyed or removed from play as described below. The player whose opponent suffered more army points destroyed/removed from play wins the game. If both players have destroyed the same number of army points the game is a tie. Models/units are worth their army point value. Units below 50% of their starting number (rounding up) are worth 50% of their army points (rounding up) including all attachments. Inert warjacks and wild warbeasts are worth their full army point value. Warcasters and warlocks are worth 5 army points each. If a list contains two or more multiple-model solos, all casualties are counted toward the same solo until it is completely destroyed. Kill Box: Starting on the first player’s second turn, if a player ends his own turn with a friendly warcaster/ warlock completely within 14˝ of any board edge, his opponent immediately scores 2 control points. A player can measure 14˝ from any board edge during his warcaster/ warlock’s activation. Assassination Victory: When only one player owns warcasters/warlocks remaining in play, that player immediately wins the game. Conduct control point scoring upon an assassination victory. This scoring does not change game results (cannot lead to a scenario victory) but affects scoring the game. If all warcasters/warlocks are simultaneously destroyed, the game ends and victory is determined using tiebreakers. Scenario Victory: When a player has fulfilled the victory conditions described in the scenario, that player immediately wins the game. 1st Tiebreaker: If time runs out before a player has won the game, the player who owns the most warcasters/warlocks remaining in play wins the game. If both players own the same number of warcasters/warlocks in play, check the 2nd tiebreaker to determine the winner. 2nd Tiebreaker: The player who has the most control points wins the game. If both players have the same number of control points, check the 3rd tiebreaker to determine the winner. Warcasters/Warlocks: 5 points for each warcaster or warlock regardless of warjack and warbeast bonus points. Warcaster/ warlocks consisting of multiple models with the warcaster/ warlock type are worth only 5 points regardless of number remaining. Models automatically included with the warcaster or warlock without the warcaster or warlock subtype do not affect warcaster/warlock scoring. Warjacks/Warbeasts: Points equal to the army point cost of the model. Units and Unit Attachments: Points equal to the unit’s army point cost. Ignore units that have fewer than 50% (rounding up) of their starting number remaining in play. For doubling purposes all the remaining models must be within the designated area Models with the Attachment ability add to the unit’s value and also add to the number of models needed. For example, ten Long Gunners need five or more models in play to be worth 10 points, and twelve Long Gunners including their unit attachment need six or more models to be worth 12 points.. Solos: Points equal to the army point cost of the model. If a solo consists of multiple models, when counting army points ignore solos that have fewer than 50% (rounding up) of their starting number remaining in play. For doubling purposes all the remaining models must be within the designated area. Exception – Feralgeist: If controlling a friendly warbeast use the warbeast’s point cost. If controlling an enemy warbeast place Feralgeist in B2B contact with the controlled warbeast, using the rule of least disturbance (WARMACHINE: Prime Mk II,p. 65) if necessary, then remove the warbeast from play. 3rd Tiebreaker: Tally the point cost of the remaining models/ units owned by each player. Double the value of nonwarcaster/warlock models/units (rounded up) within the area(s) designated by the scenario. Ignore models without a PC, inert warjacks, wild warbeasts, and fleeing models when checking 3rd tiebreaker conditions. The player with more army points worth of models remaining wins the game. Exception – Machine Wraith: If controlling a friendly warjack use the warjack’s point cost. If controlling an enemy warjack place Machine Wraith in B2B contact with the controlled warjack, using the rule of least disturbance (WARMACHINE: Prime Mk II, p. 65) if necessary. Danish Masters 2013 Player name: