Mediated Space Prototypes for Interactive Projection Location: Barcade, Brooklyn By Joana Kelly, Julia Valera, Carol Chiu
Prototype 1: Pool Table Role: camera captures red pool table, colored cue balls, and their motion
Prototype 1: Equipment Layout
Prototype 1: What The Camera Captures on the Pool Table Role Frame 1: Begin Game Frame 2: Cue ball breaks The racked balls Frame 3: Cue ball hits Blue ball in Corner pocket
Prototype 1: What The Camera Captures on the Pool Table Role Frame 4: Cue Balls Hits red ball In corner pocket Frame 6: Cue balls red ball Next player Frame 7: Cue ball combos Shot and hits Yellow and purple Striped inside pocket
Prototype 1: What The Camera Captures on the Pool Table Role Frame 7: Cue balls hits Striped green Ball into corner pocket Frame 8: Cue ball his Red striped ball Into corner pocket Frame 9: Cue ball his orange Striped ball into side pocket
Prototype 1: What The Camera Captures on the Pool Table Role Frame 10: Cue ball hits black 8 ball into pocket And wins game
Prototype 1: What Is Projected Look and Feel: 8 Bit Characters Replace each cue balls w/ a character
Prototype 1: Where It Is Projected Front Entrance Hall
Prototype 1: What Happens When People Walk Thru Entrance Implementation Blob detection Cue ball = character Characters spin in circles Characters have point values, allow users to zap characters for points Characters do a dance
Prototype 2: Pool Table
Prototype 3: Floor Entrance
Prototype 4: Volley Ball
Prototype 5: Laser Pointer
Prototype 6: Drawing Tool
Prototype 7: Ice Hockey
Prototype 8: Floor Game
Prototype 9: Arcade TV
Prototype 10: Bar Points
Conclusion Which ones we are leaning towards FEED BACK? Questions? Comments? Things that bug you? Things that you like?