interaction patrick baudisch microsoft research adaptive systemsinteraction focus friday, may 18, large screens
techniques devices &
is a construct that "implements the hardware binding portion of a user-computer interface design". An earlier informal definition adds that interaction techniques are "ways to use input devices to enter information into the computer. interaction technique [Foley, van Dam, Feiner, Hughes, Computer Graphics Principles and Practice. 1990]
always use the most available device mantra only when that fails, escalate to a larger, more powerful device
large
what changes? making pointing reaching invoking accuracy
making
projection
[guimbretiere, stanford]
[Starkweather, MSR]
f+c screen [baudisch et al., 2001]
escritoire [Mark Ashdown]
Lars Eric Holmquist Ubiquitous Graphics
handheld [Cao & Balakrishnan UIST 2006] projectors
table
frustrated total internal reflection
pointing
gyro mouse
[wilson 03] xwand
[nintendo 06] wii
hull core optical sensor soap
touch
reaching
location-independent [pier & landay, 1992]
[pupyref & billinghurst uist96] go
[baudisch et al., 2003] drag-and-pop
tablecloth [baudisch et al.]
invoking
sim press [Benko, Wilson, Baudisch CHI 2005]
tracking menus [Fitzmaurice et al UIST 2003]
hover widget [Grossman et al, CHI 2006]
trailing widget [Forlines & Vogel, UIST 06]
accuracy
high-density cursor
mouse ether
dual-finger
windows paper Grudin
groupBar
vs.
(input: wall display users are mobile users lack of keyboard, pointing accuracy) vs. limitated screen and inputusers perceptual & motor abilities limited can we use the same tools for large and small? [irani, gutwin, yang 2006]
papers
under table [Forlines et al, UIST 06]