© 2010 Pearson Addison-Wesley. All rights reserved. Addison Wesley is an imprint of CHAPTER 7: Recursion Java Software Structures: Designing and Using.

Slides:



Advertisements
Similar presentations
Chapter 20 Recursion.
Advertisements

© 2008 Pearson Addison Wesley. All rights reserved Chapter Seven Costs.
Copyright © 2003 Pearson Education, Inc. Slide 1 Computer Systems Organization & Architecture Chapters 8-12 John D. Carpinelli.
© 2010 Pearson Addison-Wesley. All rights reserved. Addison Wesley is an imprint of Chapter 5: Repetition and Loop Statements Problem Solving & Program.
© 2006 Pearson Education Chapter 8: Recursion Presentation slides for Java Software Solutions for AP* Computer Science A 2nd Edition by John Lewis, William.
Chapter Objectives To learn about recursive data structures and recursive methods for a LinkedList class To understand how to use recursion to solve the.
© 2011 Pearson Education, publishing as Addison-Wesley Chapter 8: Recursion Presentation slides for Java Software Solutions for AP* Computer Science 3rd.
Chapter 17 Recursion.
Computer Science Recursion Yuting Zhang Allegheny College, 04/24/06.
1 public class Newton { public static double sqrt(double c) { double epsilon = 1E-15; if (c < 0) return Double.NaN; double t = c; while (Math.abs(t - c/t)
Liang, Introduction to Java Programming, Sixth Edition, (c) 2007 Pearson Education, Inc. All rights reserved Chapter 4 Loops.
© 2010 Pearson Addison-Wesley. All rights reserved. Addison Wesley is an imprint of CHAPTER 11: Priority Queues and Heaps Java Software Structures: Designing.
Chapter 5 Loops Liang, Introduction to Java Programming, Tenth Edition, (c) 2015 Pearson Education, Inc. All rights reserved.
Chapter 8: Recursion Java Software Solutions
Analyzing Genes and Genomes
Pointers and Arrays Chapter 12
Starting Out with Java: From Control Structures through Objects
PSSA Preparation.
Copyright © 2009 Pearson Education, Inc. Publishing as Pearson Addison-Wesley Java Software Solutions Foundations of Program Design Sixth Edition by Lewis.
Essential Cell Biology
1 Recursion  Recursion is a fundamental programming technique that can provide an elegant solution certain kinds of problems  Chapter 11 of the book.
Chapter 10 Recursion. Copyright © 2005 Pearson Addison-Wesley. All rights reserved Chapter Objectives Explain the underlying concepts of recursion.
ELC 310 Day 24. © 2004 Pearson Addison-Wesley. All rights reserved11-2 Agenda Questions? Problem set 5 Parts A Corrected  Good results Problem set 5.
CHAPTER 10 Recursion. 2 Recursive Thinking Recursion is a programming technique in which a method can call itself to solve a problem A recursive definition.
Chapter 11 Recursion. © 2004 Pearson Addison-Wesley. All rights reserved11-2 Recursion Recursion is a fundamental programming technique that can provide.
Recursion Chapter 5.
© 2004 Pearson Addison-Wesley. All rights reserved October 27, 2006 Recursion (part 2) ComS 207: Programming I (in Java) Iowa State University, FALL 2006.
Chapter 7 Arrays. © 2004 Pearson Addison-Wesley. All rights reserved11-2 Arrays Arrays are objects that help us organize large amounts of information.
CHAPTER 02 Recursion Compiled by: Dr. Mohammad Omar Alhawarat.
Copyright © 2009 Pearson Education, Inc. Publishing as Pearson Addison-Wesley Java Software Solutions Foundations of Program Design Sixth Edition by Lewis.
Instructor: Alexander Stoytchev CprE 185: Intro to Problem Solving (using C)
Chapter 8 Recursion Modified.
Chapter 4 Recursion. Copyright © 2004 Pearson Addison-Wesley. All rights reserved.1-2 Chapter Objectives Explain the underlying concepts of recursion.
CSE 501N Fall ‘09 12: Recursion and Recursive Algorithms 8 October 2009 Nick Leidenfrost.
11-1 Recursive Thinking A recursive definition is one which uses the word or concept being defined in the definition itself When defining an English word,
Lecture 7 b Recursion is a fundamental programming technique that can provide an elegant solution to certain kinds of problems b Today: thinking in a recursive.
Instructor: Alexander Stoytchev CprE 185: Intro to Problem Solving (using C)
© 2011 Pearson Education, publishing as Addison-Wesley Chapter 8: Recursion Presentation slides for Java Software Solutions for AP* Computer Science 3rd.
1 Recursion Recursion is a powerful programming technique that provides elegant solutions to certain problems. Chapter 11 focuses on explaining the underlying.
Copyright © 2009 Pearson Education, Inc. Publishing as Pearson Addison-Wesley Chapter 12 Recursion.
Recursion A recursive definition is one which uses the word or concept being defined in the definition itself Example: “A computer is a machine.
Recursion Chapter 17 Instructor: Scott Kristjanson CMPT 125/125 SFU Burnaby, Fall 2013.
COS 312 DAY 24 Tony Gauvin. Ch 1 -2 Agenda Questions? Assignment 6 Corrected Assignment 7 (bonus) – Due May 11 – Will be scored on 15 point scale, points.
Recursion.
CHAPTER 4: Linked Structures
Recursion -- Introduction
CprE 185: Intro to Problem Solving (using C)
Abdulmotaleb El Saddik University of Ottawa
Recursive Thinking Chapter 9 introduces the technique of recursive programming. As you have seen, recursive programming involves spotting smaller occurrences.
Chapter 8: Recursion Java Software Solutions
Java Software Structures: John Lewis & Joseph Chase
Recursive Thinking Chapter 9 introduces the technique of recursive programming. As you have seen, recursive programming involves spotting smaller occurrences.
Recursive Definitions
Chapter 12 Recursion (methods calling themselves)
Recursion Recursion is a fundamental programming technique that can provide an elegant solution certain kinds of problems We will focus on: thinking in.
Recursion (part 2) October 26, 2007 ComS 207: Programming I (in Java)
Chapter 8: Recursion Java Software Solutions
Chapter 8 Recursion.
Recursion (part 1) October 24, 2007 ComS 207: Programming I (in Java)
Chapter 11 Recursion.
Chapter 8: Recursion Java Software Solutions
11 Recursion Software Solutions Lewis & Loftus java 5TH EDITION
Recursion (part 2) March 22, 2006 ComS 207: Programming I (in Java)
Java Software Solutions Foundations of Program Design Sixth Edition
Recursion (part 1) October 25, 2006 ComS 207: Programming I (in Java)
Presentation transcript:

© 2010 Pearson Addison-Wesley. All rights reserved. Addison Wesley is an imprint of CHAPTER 7: Recursion Java Software Structures: Designing and Using Data Structures Third Edition John Lewis & Joseph Chase

1-2 © 2010 Pearson Addison-Wesley. All rights reserved. 1-2 Chapter Objectives Explain the underlying concepts of recursion Examine recursive methods and unravel their processing steps Define infinite recursion and discuss ways to avoid it Explain when recursion should and should not be used Demonstrate the use of recursion to solve problems

1-3 © 2010 Pearson Addison-Wesley. All rights reserved. 1-3 Recursive Thinking Recursion is a programming technique in which a method can call itself to solve a problem A recursive definition is one which uses the word or concept being defined in the definition itself In some situations, a recursive definition can be an appropriate way to express a concept Before applying recursion to programming, it is best to practice thinking recursively

1-4 © 2010 Pearson Addison-Wesley. All rights reserved. 1-4 Recursive Definitions Consider the following list of numbers: 24, 88, 40, 37 Such a list can be defined recursively: A LIST is a:number or a:number comma LIST That is, a LIST can be a number, or a number followed by a comma followed by a LIST The concept of a LIST is used to define itself

1-5 © 2010 Pearson Addison-Wesley. All rights reserved. 1-5 Tracing the recursive definition of a list

1-6 © 2010 Pearson Addison-Wesley. All rights reserved. 1-6 Infinite Recursion All recursive definitions must have a non- recursive part If they don't, there is no way to terminate the recursive path A definition without a non-recursive part causes infinite recursion This problem is similar to an infinite loop -- with the definition itself causing the infinite "looping" The non-recursive part often is called the base case

1-7 © 2010 Pearson Addison-Wesley. All rights reserved. 1-7 Recursive Definitions Mathematical formulas are often expressed recursively N!, for any positive integer N, is defined to be the product of all integers between 1 and N inclusive This definition can be expressed recursively: 1! = 1 N! = N * (N-1)! A factorial is defined in terms of another factorial until the base case of 1! is reached

1-8 © 2010 Pearson Addison-Wesley. All rights reserved. 1-8 Recursive Programming A method in Java can invoke itself; if set up that way, it is called a recursive method The code of a recursive method must be structured to handle both the base case and the recursive case Each call sets up a new execution environment, with new parameters and new local variables As always, when the method completes, control returns to the method that invoked it (which may be another instance of itself)

1-9 © 2010 Pearson Addison-Wesley. All rights reserved. 1-9 Recursive Programming Consider the problem of computing the sum of all the numbers between 1 and N, inclusive If N is 5, the sum is This problem can be expressed recursively as: The sum of 1 to N is N plus the sum of 1 to N-1

1-10 © 2010 Pearson Addison-Wesley. All rights reserved The sum of the numbers 1 through N, defined recursively

1-11 © 2010 Pearson Addison-Wesley. All rights reserved Recursive Programming public int sum (int num) { int result; if (num == 1) result = 1; else result = num + sum(num-1); return result; }

1-12 © 2010 Pearson Addison-Wesley. All rights reserved Recursive calls to the sum method

1-13 © 2010 Pearson Addison-Wesley. All rights reserved Recursion vs. Iteration Just because we can use recursion to solve a problem, doesn't mean we should For instance, we usually would not use recursion to solve the sum of 1 to N The iterative version is easier to understand (in fact there is a formula that is superior to both recursion and iteration in this case) You must be able to determine when recursion is the correct technique to use

1-14 © 2010 Pearson Addison-Wesley. All rights reserved Recursion vs. Iteration Every recursive solution has a corresponding iterative solution For example, the sum of the numbers between 1 and N can be calculated with a loop Recursion has the overhead of multiple method invocations However, for some problems recursive solutions are often more simple and elegant than iterative solutions

1-15 © 2010 Pearson Addison-Wesley. All rights reserved Indirect Recursion A method invoking itself is considered to be direct recursion A method could invoke another method, which invokes another, etc., until eventually the original method is invoked again For example, method m1 could invoke m2, which invokes m3, which invokes m1 again This is called indirect recursion It is often more difficult to trace and debug

1-16 © 2010 Pearson Addison-Wesley. All rights reserved Indirect recursion

1-17 © 2010 Pearson Addison-Wesley. All rights reserved Maze Traversal Let's use recursion to find a path through a maze A path can be found through a maze from location x if a path can be found from any of the locations neighboring x We can mark each location we encounter as "visited" and then attempt to find a path from that location's unvisited neighbors

1-18 © 2010 Pearson Addison-Wesley. All rights reserved Maze Traversal Recursion will be used to keep track of the path through the maze using the run-time stack The base cases are –a prohibited (blocked) move, or –arrival at the final destination

1-19 © 2010 Pearson Addison-Wesley. All rights reserved The MazeSearch2 class /** * MazeSearch demonstrates recursion. * Dr. Chase Dr. Lewis 1.0, 8/18/08 */ public class MazeSearch2 { /** * Creates a new maze, prints its original form, attempts to * solve it, and prints out its final form. */ public static void main (String[] args) { Maze2 labyrinth = new Maze2(); System.out.println (labyrinth); if (labyrinth.traverse (0, 0)) System.out.println ("The maze was successfully traversed!"); else System.out.println ("There is no possible path."); System.out.println (labyrinth); } /** * MazeSearch demonstrates recursion. * Dr. Chase Dr. Lewis 1.0, 8/18/08 */ public class MazeSearch2 { /** * Creates a new maze, prints its original form, attempts to * solve it, and prints out its final form. */ public static void main (String[] args) { Maze2 labyrinth = new Maze2(); System.out.println (labyrinth); if (labyrinth.traverse (0, 0)) System.out.println ("The maze was successfully traversed!"); else System.out.println ("There is no possible path."); System.out.println (labyrinth); }

1-20 © 2010 Pearson Addison-Wesley. All rights reserved The Maze2 class /** * Maze represents a maze of characters. The goal is to get from the * top left corner to the bottom right, following a path of 1's. * Dr. Chase Dr. Lewis 1.0, 8/18/08 */ public class Maze2 { private final int TRIED = 3; private final int PATH = 7; private int[][] grid = { {1,1,1,0,1,1,0,0,0,1,1,1,1}, {1,0,1,1,1,0,1,1,1,1,0,0,1}, {0,0,0,0,1,0,1,0,1,0,1,0,0}, {1,1,1,0,1,1,1,0,1,0,1,1,1}, {1,0,1,0,0,0,0,1,1,1,0,0,1}, {1,0,1,1,1,1,1,1,0,1,1,1,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0}, {1,1,1,1,1,1,1,1,1,1,1,1,1} }; /** * Maze represents a maze of characters. The goal is to get from the * top left corner to the bottom right, following a path of 1's. * Dr. Chase Dr. Lewis 1.0, 8/18/08 */ public class Maze2 { private final int TRIED = 3; private final int PATH = 7; private int[][] grid = { {1,1,1,0,1,1,0,0,0,1,1,1,1}, {1,0,1,1,1,0,1,1,1,1,0,0,1}, {0,0,0,0,1,0,1,0,1,0,1,0,0}, {1,1,1,0,1,1,1,0,1,0,1,1,1}, {1,0,1,0,0,0,0,1,1,1,0,0,1}, {1,0,1,1,1,1,1,1,0,1,1,1,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0}, {1,1,1,1,1,1,1,1,1,1,1,1,1} };

1-21 © 2010 Pearson Addison-Wesley. All rights reserved The Maze2 class (continued) /** * Attempts to recursively traverse the maze. Inserts special * characters indicating locations that have been tried and that * eventually become part of the solution. * row the integer value of the row column the integer value of the column true if the maze has been solved */ public boolean traverse (int row, int column) { boolean done = false; if (valid (row, column)) { grid[row][column] = TRIED; // this cell has been tried if (row == grid.length-1 && column == grid[0].length-1) done = true; // the maze is solved /** * Attempts to recursively traverse the maze. Inserts special * characters indicating locations that have been tried and that * eventually become part of the solution. * row the integer value of the row column the integer value of the column true if the maze has been solved */ public boolean traverse (int row, int column) { boolean done = false; if (valid (row, column)) { grid[row][column] = TRIED; // this cell has been tried if (row == grid.length-1 && column == grid[0].length-1) done = true; // the maze is solved

1-22 © 2010 Pearson Addison-Wesley. All rights reserved The Maze2 class (continued) else { done = traverse (row+1, column); // down if (!done) done = traverse (row, column+1); // right if (!done) done = traverse (row-1, column); // up if (!done) done = traverse (row, column-1); // left } if (done) // this location is part of the final path grid[row][column] = PATH; } return done; } else { done = traverse (row+1, column); // down if (!done) done = traverse (row, column+1); // right if (!done) done = traverse (row-1, column); // up if (!done) done = traverse (row, column-1); // left } if (done) // this location is part of the final path grid[row][column] = PATH; } return done; }

1-23 © 2010 Pearson Addison-Wesley. All rights reserved The Maze2 class (continued) /** * Determines if a specific location is valid. * row the column to be checked column the column to be checked true if the location is valid */ private boolean valid (int row, int column) { boolean result = false; /** check if cell is in the bounds of the matrix */ if (row >= 0 && row < grid.length && column >= 0 && column < grid[row].length) /** check if cell is not blocked and not previously tried */ if (grid[row][column] == 1) result = true; return result; } /** * Determines if a specific location is valid. * row the column to be checked column the column to be checked true if the location is valid */ private boolean valid (int row, int column) { boolean result = false; /** check if cell is in the bounds of the matrix */ if (row >= 0 && row < grid.length && column >= 0 && column < grid[row].length) /** check if cell is not blocked and not previously tried */ if (grid[row][column] == 1) result = true; return result; }

1-24 © 2010 Pearson Addison-Wesley. All rights reserved The Maze2 class (continued) /** * Returns the maze as a string. * a string representation of the maze */ public String toString () { String result = "\n”; for (int row=0; row < grid.length; row++) { for (int column=0; column < grid[row].length; column++) result += grid[row][column] + "”; result += "\n”; } return result; } /** * Returns the maze as a string. * a string representation of the maze */ public String toString () { String result = "\n”; for (int row=0; row < grid.length; row++) { for (int column=0; column < grid[row].length; column++) result += grid[row][column] + "”; result += "\n”; } return result; }

1-25 © 2010 Pearson Addison-Wesley. All rights reserved UML description of the Maze and MazeSearch classes

1-26 © 2010 Pearson Addison-Wesley. All rights reserved The Towers of Hanoi The Towers of Hanoi is a puzzle made up of three vertical pegs and several disks that slide onto the pegs The disks are of varying size, initially placed on one peg with the largest disk on the bottom and increasingly smaller disks on top The goal is to move all of the disks from one peg to another following these rules: –Only one disk can be moved at a time –A disk cannot be placed on top of a smaller disk –All disks must be on some peg (except for the one in transit)

1-27 © 2010 Pearson Addison-Wesley. All rights reserved The Towers of Hanoi puzzle

1-28 © 2010 Pearson Addison-Wesley. All rights reserved A solution to the three-disk Towers of Hanoi puzzle

1-29 © 2010 Pearson Addison-Wesley. All rights reserved Towers of Hanoi To move a stack of N disks from the original peg to the destination peg: –Move the topmost N-1 disks from the original peg to the extra peg –Move the largest disk from the original peg to the destination peg –Move the N-1 disks from the extra peg to the destination peg The base case occurs when a "stack" contains only one disk

1-30 © 2010 Pearson Addison-Wesley. All rights reserved Towers of Hanoi Note that the number of moves increases exponentially as the number of disks increases The recursive solution is simple and elegant to express (and program) An iterative solution to this problem is much more complex

1-31 © 2010 Pearson Addison-Wesley. All rights reserved The SolveTowers class /** * SolveTowers demonstrates recursion. * Dr. Lewis Dr. Chase 1.0, 8/18/08 */ public class SolveTowers { /** * Creates a TowersOfHanoi puzzle and solves it. */ public static void main (String[] args) { TowersOfHanoi towers = new TowersOfHanoi (4); towers.solve(); } /** * SolveTowers demonstrates recursion. * Dr. Lewis Dr. Chase 1.0, 8/18/08 */ public class SolveTowers { /** * Creates a TowersOfHanoi puzzle and solves it. */ public static void main (String[] args) { TowersOfHanoi towers = new TowersOfHanoi (4); towers.solve(); }

1-32 © 2010 Pearson Addison-Wesley. All rights reserved The TowersofHanoi class /** * TowersOfHanoi represents the classic Towers of Hanoi puzzle. * Dr. Lewis Dr. Chase 1.0, 8/18/08 */ public class TowersOfHanoi { private int totalDisks; /** * Sets up the puzzle with the specified number of disks. * disks the number of disks to start the towers puzzle with */ public TowersOfHanoi (int disks) { totalDisks = disks; } /** * TowersOfHanoi represents the classic Towers of Hanoi puzzle. * Dr. Lewis Dr. Chase 1.0, 8/18/08 */ public class TowersOfHanoi { private int totalDisks; /** * Sets up the puzzle with the specified number of disks. * disks the number of disks to start the towers puzzle with */ public TowersOfHanoi (int disks) { totalDisks = disks; }

1-33 © 2010 Pearson Addison-Wesley. All rights reserved The TowersofHanoi class (continued) /** * Performs the initial call to moveTower to solve the puzzle. * Moves the disks from tower 1 to tower 3 using tower 2. */ public void solve () { moveTower (totalDisks, 1, 3, 2); } /** * Moves the specified number of disks from one tower to another * by moving a subtower of n-1 disks out of the way, moving one * disk, then moving the subtower back. Base case of 1 disk. * numDisks the number of disks to move start the starting tower end the ending tower temp the temporary tower */ /** * Performs the initial call to moveTower to solve the puzzle. * Moves the disks from tower 1 to tower 3 using tower 2. */ public void solve () { moveTower (totalDisks, 1, 3, 2); } /** * Moves the specified number of disks from one tower to another * by moving a subtower of n-1 disks out of the way, moving one * disk, then moving the subtower back. Base case of 1 disk. * numDisks the number of disks to move start the starting tower end the ending tower temp the temporary tower */

1-34 © 2010 Pearson Addison-Wesley. All rights reserved The TowersofHanoi class (continued) private void moveTower (int numDisks, int start, int end, int temp) { if (numDisks == 1) moveOneDisk (start, end); else { moveTower (numDisks-1, start, temp, end); moveOneDisk (start, end); moveTower (numDisks-1, temp, end, start); } /** * Prints instructions to move one disk from the specified start * tower to the specified end tower. * start the starting tower end the ending tower */ private void moveOneDisk (int start, int end) { System.out.println ("Move one disk from " + start + " to " + end); } private void moveTower (int numDisks, int start, int end, int temp) { if (numDisks == 1) moveOneDisk (start, end); else { moveTower (numDisks-1, start, temp, end); moveOneDisk (start, end); moveTower (numDisks-1, temp, end, start); } /** * Prints instructions to move one disk from the specified start * tower to the specified end tower. * start the starting tower end the ending tower */ private void moveOneDisk (int start, int end) { System.out.println ("Move one disk from " + start + " to " + end); }

1-35 © 2010 Pearson Addison-Wesley. All rights reserved UML description of the SolveTowers and TowersofHanoi classes

1-36 © 2010 Pearson Addison-Wesley. All rights reserved Analyzing Recursive Algorithms When analyzing a loop, we determine the order of the loop body and multiply it by the number of times the loop is executed Recursive analysis is similar We determine the order of the method body and multiply it by the order of the recursion (the number of times the recursive definition is followed)

1-37 © 2010 Pearson Addison-Wesley. All rights reserved Analyzing Recursive Algorithms For the Towers of Hanoi, the size of the problem is the number of disks and the operation of interest is moving one disk Except for the base case, each recursive call results in calling itself twice more To solve a problem of N disks, we make 2 N -1 disk moves Therefore the algorithm is O(2 n ), which is called exponential complexity