PRESENTS…. Team Flipped Normals Sriram Ganesh – Programmer. Sujan Sundareswaran – Designer/Artist. We are students of Image College of Arts, Animation.

Slides:



Advertisements
Similar presentations
The Depths of Space Create and command ships worthy of combat. Created By: Peter G Muir.
Advertisements

Space Cadet Defender HD CIS 587 Game Evaluation – Ruth Johnson.
Bloody Rampage IX By Sam Scheinhaus. Design Goals Fast paced, fluid, fun. Classic first person shooter style. As many options for the player as possible,
 The Player  Objectives  Procedures  Rules  Resources  Conflict  Boundaries  Outcome.
HONORS RESEARCH PROJECT BY TONY XIAODI ZHENG ADVISOR: RICHARD MCKENNA MathShooter3D: A 3D first person shooter for teaching Basic Math.
Lecture 1 CS170: Game Design Studio 1 UC Santa Cruz School of Engineering 29 September 2008.
Exterminators in Space A Game Pitch by: Patrick Stannard CIS 488.
SmashBlasters Chau Vo, David Huynh, Lowell Bateman, William Kentris Department of Computer Science and Engineering The Ohio State University Gameplay Controls.
My Game The Tokyo Runner Corey Martin. The Story It will revolve around the main character Ryo as he tries to beat all other racers in Tokyo on the Wangan.
An Action Party Game For the Xbox. Super Hamster Plane Help a hamster escape from a lab by navigating a paper airplane through obstacle-filled rooms Challenge.
Computers Touch Screens Monitors Tablets Smartphones.
PacMan, meets Braid, meets Limbo, meets poetry =.
02|Introduction to Game Design Eriq Muhammad Adams J |
Copyright 2006 Tiffany Barnes Monday, July 3 Notes from the first class.
An Introduction to. What is XNA?  “A set of tools with a managed runtime environment provided my Microsoft that facilitates computer game development.
Copyright 2004 – Jonathan Leung TECH 4372 Technology Capstone The History of Arcade Circuitry and Functionality.
Creative Commons Attribution 3.0 creativecommons.org/licenses/by/3.0 Key Abstractions in Game Maker Foundations of Interactive Game Design Prof. Jim Whitehead.
The Receiver  The Receiver is about an explorer and former NIPLE (National Intelligence for People Living Everywhere) agent captain Kevin. His family.
Tunnelsnakes Rule!. Story and Genre The game is about surviving waves of enemies for however long you can while gunning for a high score. You play the.
Game Designer As a member of the game design team of Gameloft Studio in Vietnam, and under the responsibility of the Lead Game Designer as well as Producer,
By James Sheets Game Pitch:.  Evil aliens have picked up our radio frequencies, and become infatuated with our celebrities. They’ve decided to invade.
Student name Name of Company. Game Production Timeline Inspiration (1 month) Results in game treatment/concept paper Conceptualisation (3-5 months) Results.
Brawl Stars: An XNA Game Team Deadly Game Tom Aaro Fenton Radford Cory Swanson Advisor Dr. Andrew Nuxoll Artist Aaron and Vera Swanson Music Max Ackley.
Game City In this project you will learn the basics of visual programming to start creating your own games. The tool you will be using to do this is Microsoft.
Playaboule.com Worldbocce.org.   Bocce Ball has been evolving for thousands of years. The basics of the game can be traced back to games that were played.
Ikaruga Charlie Cross CIS Overview Released in 2001 in Japanese Arcades. Released for Dreamcast in 2002 Finally released for Gamecube in.
This Session 1.Game Documentation 2.Project Management 3.Group Breakout 4.Start Level !
The Elements. The Cards 地 : Earth 水 : Water 火 : Fire 風 : Air 空 : Void/Spirit.
A top-down space action shooter for Windows and Xbox. NEREUS Ben Davis | Jacob Leach | Dipen Patel.
Funativity CS 426 Fall Team Members David Smits – Lead Chintan Patel – Programmer Jim Gagliano – Programmer Ashleigh Wiatrowski - Artist.
Development Team Chase Killion Jordan Roller. Players will engage in real-time battles as commander or a grunt in Tank Wars. The game begins in "The Realm,"
Development Team Chase Killion Jordan Roller. Players will engage in real-time battles as commander or a grunt in Tank Wars. The game begins in "The Rim,"
Lost Dungeon Nodular Games. Nodular Game Studios  Project Manager  Lead Programmer  Character 3D Design / Object Designer  3D Modeller / Animator.
Microsoft® Small Basic Collision Detection Estimated time to complete this lesson: 1 hour.
Catch the Train. Research log Date Sources of Information obtainedDescription of Information obtainedNotes 07/10/2013 WikipediaDonkey KongVertical Levels.
Computer Game Design Entry A game of stealth, strategy and timing.
Marcus Gilbert CIS 488 Winter 08.  In the distant future humans develop the ability to wield superhuman powers. Humanity decided to exploit these new.
Shing Lau & Ben Ingarfield. Overview  Genre: 3D Adventure / Shooter  Perspective: 1 st Person (3 rd Person optional)  Game play:  Player: An Assassin.
The Elements of Game Design—Part 04 Gaming & Simulation Mr. Tillery Orlando Technical Center.
Name Pending A Tetris Attack clone. Operational Concepts  An evolution into next-gen of an existing puzzle game scheme  Capturing the essence of retro.
Introduction : Team Dean Leeks –Project Leader –2D Artist Roger Creyke –Lead Programmer –2D Artist Ryan Avent –Lead Artist –Ideas Man George Daters –Programmer.
 A plan of attack for your games content  Or (more specifically)  A detailed description of all games mechanics, objects, characters, stats, ect… that.
Review By: Skyler Basta. Basic Info Developer: Ska Studios Designer: James Silva Artwork: Michelle Juett Silva Genre: Side Scrolling Hack and Slash Price:
FITC Toronto 2006 The Design and Technology Festival.
Interactive Authoring Final Project
By: Orion Kendra Halo 4. Table of Contents Chapter 1: Why You Should Play Halo 4 Chapter 2: Halo 4 Basics Chapter 3: Comparison Chapter 4: Guns Chapter.
INTERACTIVE STORYTELLING THROUGH A COMPUTER GAME -WORKING TITLE.
This is going to be a chasing game were the mi6 have to catch the hackers They should be able to catch them in this quick car and little kids like quick.
Tank Game Part 3 of 6. Secondary Weapons and Pick ups Pick ups will appear randomly in the battle area and can be collected by driving into them. Each.
I recommend that your pitch presentation includes some version of the following slides, with the appropriate information filled in. Feel free to modify.
Concept -Arena Defence James Dawes. Introduction Genre: first person strategy shooter 20 waves of shooting, flinging and using gravity to defend the arena.
Goo Wars Clausewitz Sandbox Shapes Mass Size Density Motivation Ancient War is the interaction of shapes. Fighting occurs at the intersection of these.
SuperCrawl !. What is SuperCrawl? “Learning Project” Kid-style 2-D Platformer Takes place in a Playplace (indoor jungle gym/playground) You know…like.
Computer Games: Digital Games Design F1R2 11 © 2012 West Lothian CollegeAugust 2012/Review date August 2015Digital Games Design F1R2 11.
Game Proposal / Design Document. What is your game about? Project Proposal –The Story plot introduce main character identify his/her problem describe.
Ro-Sham-Go! A JOURNEY THAT REQUIRES MORE THAN CHANCE. TEAM DEFAULT.
ALL OUT RACING “Live To Race” This unique racing game tries to bring you the best in realistic racing from our amazing collision detection system to the.
Session DevOps on the Microsoft Stack
Game Design GLOSSARY. What is a game? “A game is structured playing, usually undertaken for enjoyment and sometimes used as an educational tool.” - Wikipedia.
MORE Genre Specific Physics
Game Evaluation Michael Awada.
My Game Concept.
Cosmic Conflict Presented by Team B Jason Wagner Zhaohui Ning
Grunk’s Arena Aaron Camm, Jeff Huggins, Steve Moskal, Patrick Cardwell
Kurt Stilwell Steve Miller Joseph Jo
What is Adobe Flash/Animation?
ICT Gaming Lesson 1.
Level 42.
Presentation transcript:

PRESENTS…

Team Flipped Normals Sriram Ganesh – Programmer. Sujan Sundareswaran – Designer/Artist. We are students of Image College of Arts, Animation and Technology, Chennai. The designer is perusing BA (Hons) in Game Design and the programmer is studying BA (Hons) in Game Development.

Visual Distortion Platform: PC and Xbox 360. Genre: Casual Multi-Directional Shooter [Physics-based] Target Audience: 10+

Concept Visual Distortion is a Multi-Directional Shooter (MDS). It is played by four players, each controlling a separate “character” on the screen. The character are basically vector shapes, each unique to each player. The player controls the shape using the Xbox controller. The game allows for four different ammo types, as pickups. The players battle it all out in a confined area, each trying to better the other. Last man standing wins.

Gameplay The game play is designed to be both fast-paced and addictive. Four players are pitted against each other in a closed environment, whose size is dependent on the monitor resolution. Players control a vector object, which resembles a spaceship. To start with, all have basic weapons. Powers such as better, bigger guns and shields are randomly scattered and float lazily around the play area, free for players to collect. Obstacles also float around, which damages your “ship” and reverts it back to the default guns when you hit them. Players navigate through the area, trying to kill the others. It’s a classic fight-to-the-death skirmish. Points are awarded for completing basic goals such as collecting pickups and causing damage to opponents. Highest points for killing an opponent. Space Invaders on steroids.

Joystick Controls

Development Tools DEVELOPMENT Microsoft XNA Game Studio 3.0 Microsoft Visual Studio 2008 Professional DESIGN Adobe Photoshop CS4.