I’m not just making this up Maximising your thinking time in experience design Tim
1. I talk at you a bit
2.We talk at each other a bit
1.I talk at you a bit 2.We talk at each other a bit 3.WE DEMAND ACTION!
1. I talk at you a bit
Our customers say our online banking is rubbish. We want a new one. Yeah, we can do that. Look at all these other ones we’ve done! Great! I’ll give you some money!
What do we normally do for online banking? Um, we do research. And then we do some prototypes. Prototypes. We need a UX then.
That new online banking project has come in. They need a UX. What do they need a UX for? Prototypes. They said 30 screens.
I think Tim is available.
UX (Hit the ground running) Sell Scope Staff
Discovery Concept Ideation & Innovation
What you want to deliver
What you can do with the budget
When you can deliver
Late On time Just in time Thinking time
Thinking Delivering
= 1.8 days
Give good workshop
More than 1 head > 1 head
+ Quality + Efficiency + Control + Reward - Stress
Collaboration multiples thinking time Multiplied thinking time saves money Clients buy collaboration
Realistically…
2. We talk at each other a bit
3. WE DEMAND ACTION!
I’m not just making this up Maximising your thinking time in experience design Tim