Technology in Preschool: Strategies & Resources December 16, 2010 Yvonne Butler, Preschool Master Teacher Susannah Modin, Technology Teacher Coach Burlington.

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Technology in Preschool: Strategies & Resources December 16, 2010 Yvonne Butler, Preschool Master Teacher Susannah Modin, Technology Teacher Coach Burlington City Schools

AGENDA Use of 2009 NJ Preschool Teaching and Learning Standards document, Technology section (pages 56-59) including guidance narrative statement and Preschool Teaching Practices bullet points. Review materials considered as technology materials to use with students throughout the classroom. Tips for choosing quality tech materials Overview of available resources and support for using technology in preschool.

2009 Preschool Technology Standards Using Technology with Preschool-Age Children: Like blocks, books, and crayons, technology in a preschool classroom offers versatile learning tools that can support children’s development in all domains. For example, there are electronic storybooks that can “read” stories to children in multiple languages, adventure games that foster problem- solving skills, story-making programs that encourage literacy and creativity, math-related games that help children count and classify, and science activities that promote inquiry and an understanding of the world through the lens of a child. When preschoolers are encouraged to work together with electronic devices and computers, social skills are tapped as children negotiate turn- taking. However, technology should never be used to replace the concrete, real-life experiences that are critical to a young child’s learning; it must always be used in balance with other meaningful activities and routines. Technology should be embedded into children’s centers and should be used to enhance their learning and development during choice time as well as during small-group experiences. The number and type of developmentally appropriate technology-based play options for preschool- age children are increasing on a daily basis. While some of these experiences involve “traditional” desktop computers of the mouse-and keyboard-variety, others take new and sometimes unexpected forms. They may include a toy that talks or responds to a child’s touch, an electronic storybook, or a pen-like stylus that can, with a tap, read a word in a variety of languages. There are game consoles that can convert a large screen into a gross-motor game or easel, and a variety of technology-based tools that can enhance a child’s exploration or representation, including audio recorders, digital cameras, TV microscopes, or video capture devices. By the end of preschool, children with technology experience can use pull-down menus to launch programs, can negotiate menus and interfaces, and feel comfortable using computers, digital cameras, smart toys, handheld devices, and game consoles for simulations, art projects, creating stories, and looking up facts. The behaviors listed in the standards below are indicative of these understandings and should never be used as a formal measure of a child’s knowledge. In addition, because technology is continually evolving, it is important to use this list in principle and add skills or concepts that reflect the state of the art. There are five preschool standards for technology: Standard 8.1:Navigate simple on screen menus. Standard 8.2:Use electronic devices independently. Standard 8.3:Begin to use electronic devices to communicate. Standard 8.4:Use common technology vocabulary. Standard 8.5:Begin to use electronic devices to gain information. These standards are further elaborated in the sections that follow. First, effective preschool teaching practices that may apply to multiple standards are listed, followed by the preschool competencies that develop as a result of those practices.

Preschool Teaching Practices Guidance (from document) Effective preschool teachers: Never formally “teach” technology skills and competencies. Instead, set the stage for successful experimentation by providing the materials, introducing them, and being available to lend support. Let children pretend with the types of gadgets they see their parents using. Stock the dramatic play area with a nonworking mouse and keyboard, cell phone, and/or electronic music device. Look for activities that give children ways to “accidentally succeed,” providing instant feedback and fostering feelings of control. Avoid poorly designed interactive media experiences with long stretches of uninterrupted animation or narration that might frustrate children or cause them to lose interest. Keep a camcorder or digital camera handy to capture and display children’s work. Set the stage for highly social, active learning by choosing activities that encourage more than one child to play together (e.g., place two to three chairs around computers, place multiple headsets around electronic books, select logic and problem-solving activities that children can work on together). Offer technology options in each center of the room during choice and small-group times. Model common technology vocabulary, such as , Internet site, software, hardware, computer, mouse, digital camera, and printer. Encourage children to record their activities and projects using digital cameras. Introduce new technology during circle time, prior to placing it in a center, and while modeling how to care for the technological device. Use strategies to teach children how to monitor their computer usage. Mark the left mouse button with a sticker to help children know which button to press. Research software, toys, and gadgets before buying by reading reviews, as you would with any other classroom materials. Use computers to conduct Internet searches for subjects of interest. Let children participate in the process of coming up with search words, and allow them to see the results in ways they can understand (e.g., as a set of images rather than as text). Make technology accessible to all children, including English Language Learners, and use it as an accommodation for an individual child with special needs. Assistive technologies can take the form of low-tech, mid-tech, and high tech devices (e.g. visual schedule, touch screens, single switch toys).

Technology Materials Computer, keyboard, mouse, printer Tape/CD player, tape recorder, headphones, tapes, CDs *Cameras- film, video, digital TV/VCR, DVDs, videotapes Electronic toys- books, games, music Electronic devices- calculators, timers, weight scales, cell phones, iPod, speakers, SMART table/board *Have working cameras available upon request & assist/teach children how to operate to document/record their own work.

Where? Many Places! Dramatic play- old laptops, mice, cell phones, keyboards, microphones, cameras, ipods, working timers, calculators, weight scales, electronic toys Blocks & Science- calculators, scales, measuring devices, phones, cameras old and working (available upon request and with assistance), timers, microscope Library- electronic storybooks Writing- electronic pens with skill books, electronic writing/drawing devices, electronic alphabet, word, number books/toys Listening- CD/tape player, headphones, ipods, stories and music on tape and/or CD, music toys *Working cameras available to assist children in documenting/recording work.

Choosing Quality Preschool Technology Materials Open-ended: encourages students to… make choices and decisions problem solve create, imagine use senses User friendly: Child has most control (rather than other way around) Involves sounds, music, voice Provides feedback and encourages further exploration Exploration without fear or frustration of errors or “no way out”

The Big Ideas Offer technology materials throughout the classroom (working and nonworking options) Encourage/teach/assist students in operating devices (ie. operate tape players, cameras to document their work rather than teacher doing it all for the students, etc.) Model, “think-aloud” and interact with students regarding use of technology and what they are experiencing. Incorporate naturally into projects, curriculum, theme discussions (ex. conduct Internet searches for topics of interest or discussion, use a video website to take a virtual trip or see how something is done, made, etc.) Allow for social interactions/peer collaborations; encourage/facilitate students working together or sharing ideas at computers.

Resources Your #1 Resource- Susannah Modin, Technology Teacher Coach for information, professional development, co- teaching, one-on-one coaching, support in the classroom with technology, etc. Her district webpage for assistance and links to quality preschool sites- 1.Go to district homepage 2.Go to “Quick Links” then “staff directory” (right side of page) 3.Click on Susannah Modin 4.Find PreK links and other options

Tour of Available Quality Preschool Technology- Websites, Links, Activities Games Interactive Storybooks Creative Activities Educational videos SMART tools