IT in Education 2002 and beyond Alan Dix Lancaster University
this talk … where we are now – using IT in education what has happened –changes in IT what will happen –the long vision + digressions
this talk … where you are now – using IT in education what has happened – changes in IT what will happen - the long vision follows the T model
what we teach breadth depth
what students learn? breadth depth
extension T model breadth depth grounding
why T ? texture more engaging! grounding more rigorous mastery more motivating
division what does it mean?
multiplication 3 x 4 = 12 4 x 3 = 12
division 12 / 3 = ? ??? ?
building a house length of roof = 5 metres beams in 2 metre sections can cut and join how many sections do I need? 5m 2m 3
transporting the beams length of trailer = 5 metres beams in 2 metre sections how many sections can I carry 5m 2m 2
lifting the beam length of roof = 5 metres each 2m section weighs 1 tonne can cut and join what does the full beam weigh? 5m 2m 21/221/2 1 tonne
division? number of beams to buy? 5 / 2 3 number of beams in trailer? 5 / 2 2 weight of beams? 5 / / 2
Reflection where we are now using IT in education
Reflection at 2002 IT Master Plan … … lots of computers what to do with them?
golden rule of design understand your materials computers content pupils yourself
physical things directness of effect –push and it moves locality of effect –here and now visibility of state –small number of relevant parameters
whats special about computers? complexity of effect –computation non locality of effect –in space – networks –in time – memory hidden state –large number of invisible variables
driving lesson
what happened removed external judgement – I didnt know intention allowed personal feedback – she did know enabled play and experiment – not goal directed
repeat 3 [forward 50 right 60] LOGO and Papert simple programming language plus turtle draw a triangle?
Montessori self correcting materials instant feedback no judgement
computers rapid feedback – before bad habits form – e.g. spelling checkers … but not correctors! low judgement …
computer personality work at Dundee – questionnaires and interviews – personal questions (medical) electronic versions – simple questionnaires – keyword based (like Elisa) – the more human-like the better – but better than real human
Changing Face of Technology what has happened since 1996 changes in IT
Changing Face of Technology? in 1996 – still mainly the locally networked PC in 2002 – computing is the Internet – mobile, wearable, internet appliances, … in 2008?
the Net WWW – wonderful resource … but … – affordances and authority?
the Net WWW –resource … but … affordances, authority? mobile devices – the global everywhere … – and local information
the Net WWW – resource … but … affordances, authority? mobile devices – global everywhere … local information communication –global community – culture & values? –local community – through global net!
how many computers? in your classroom IT MasterPlan– 1 for 2 pupils – 30% curriculum
how many computers? in your classroom in your home TV, video, DVD, washing machine, air conditioning, microwave, …
how many computers? in your classroom in your home on your person PDA, phone, car keys, smart cards, camera, walkman, …
Challenges Lying Ahead what will happen the long vision
Challenges Lying Ahead technology –has changed society –is changing society education –to accommodate change –to use change –to affect change
four ages of information Age of Proximity –control and information by physical contact
four ages of information Age of Proximity Age of Bureaucracy –long-distance remote contact –physical messages –early cyberspace
four ages of information Age of Proximity Age of Bureaucracy Age of Money –freemarket economies: –exchange of value –exchange of information
four ages of information Age of Proximity Age of Bureaucracy Age of Money Age of Information –electronic messages –information objects –challenges power structures –remolds economics
digression
a brief history of learning a lightning tour through evolutionary time …
Genes timescale: 1000s of generations
individual learning timescale: within a lifetime depends on memory and imagination
parents and packs timescale: across generations depends on co-experience and learning
gesture and language timescale: across generations imagination and vicarious experience
play timescale: within and across generations imagination and virtual experience
last words … technology is changing but people are the same understand technology understand learning