IT in Education 2002 and beyond Alan Dix Lancaster University www.hcibook.com/alan.

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Presentation transcript:

IT in Education 2002 and beyond Alan Dix Lancaster University

this talk … where we are now – using IT in education what has happened –changes in IT what will happen –the long vision + digressions

this talk … where you are now – using IT in education what has happened – changes in IT what will happen - the long vision follows the T model

what we teach breadth depth

what students learn? breadth depth

extension T model breadth depth grounding

why T ? texture more engaging! grounding more rigorous mastery more motivating

division what does it mean?

multiplication 3 x 4 = 12 4 x 3 = 12

division 12 / 3 = ? ??? ?

building a house length of roof = 5 metres beams in 2 metre sections can cut and join how many sections do I need? 5m 2m 3

transporting the beams length of trailer = 5 metres beams in 2 metre sections how many sections can I carry 5m 2m 2

lifting the beam length of roof = 5 metres each 2m section weighs 1 tonne can cut and join what does the full beam weigh? 5m 2m 21/221/2 1 tonne

division? number of beams to buy? 5 / 2 3 number of beams in trailer? 5 / 2 2 weight of beams? 5 / / 2

Reflection where we are now using IT in education

Reflection at 2002 IT Master Plan … … lots of computers what to do with them?

golden rule of design understand your materials computers content pupils yourself

physical things directness of effect –push and it moves locality of effect –here and now visibility of state –small number of relevant parameters

whats special about computers? complexity of effect –computation non locality of effect –in space – networks –in time – memory hidden state –large number of invisible variables

driving lesson

what happened removed external judgement – I didnt know intention allowed personal feedback – she did know enabled play and experiment – not goal directed

repeat 3 [forward 50 right 60] LOGO and Papert simple programming language plus turtle draw a triangle?

Montessori self correcting materials instant feedback no judgement

computers rapid feedback – before bad habits form – e.g. spelling checkers … but not correctors! low judgement …

computer personality work at Dundee – questionnaires and interviews – personal questions (medical) electronic versions – simple questionnaires – keyword based (like Elisa) – the more human-like the better – but better than real human

Changing Face of Technology what has happened since 1996 changes in IT

Changing Face of Technology? in 1996 – still mainly the locally networked PC in 2002 – computing is the Internet – mobile, wearable, internet appliances, … in 2008?

the Net WWW – wonderful resource … but … – affordances and authority?

the Net WWW –resource … but … affordances, authority? mobile devices – the global everywhere … – and local information

the Net WWW – resource … but … affordances, authority? mobile devices – global everywhere … local information communication –global community – culture & values? –local community – through global net!

how many computers? in your classroom IT MasterPlan– 1 for 2 pupils – 30% curriculum

how many computers? in your classroom in your home TV, video, DVD, washing machine, air conditioning, microwave, …

how many computers? in your classroom in your home on your person PDA, phone, car keys, smart cards, camera, walkman, …

Challenges Lying Ahead what will happen the long vision

Challenges Lying Ahead technology –has changed society –is changing society education –to accommodate change –to use change –to affect change

four ages of information Age of Proximity –control and information by physical contact

four ages of information Age of Proximity Age of Bureaucracy –long-distance remote contact –physical messages –early cyberspace

four ages of information Age of Proximity Age of Bureaucracy Age of Money –freemarket economies: –exchange of value –exchange of information

four ages of information Age of Proximity Age of Bureaucracy Age of Money Age of Information –electronic messages –information objects –challenges power structures –remolds economics

digression

a brief history of learning a lightning tour through evolutionary time …

Genes timescale: 1000s of generations

individual learning timescale: within a lifetime depends on memory and imagination

parents and packs timescale: across generations depends on co-experience and learning

gesture and language timescale: across generations imagination and vicarious experience

play timescale: within and across generations imagination and virtual experience

last words … technology is changing but people are the same understand technology understand learning