Technologies for creative industries, social media and convergence Rationale As the consumption of content happens nowadays anywhere, anytime and on any.

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Presentation transcript:

Technologies for creative industries, social media and convergence Rationale As the consumption of content happens nowadays anywhere, anytime and on any device, the European industries need exploring new ways of creating and accessing content to remain competitive. Objective Foster new or emerging technologies for digital content creation and to unlock complex information and media and interacting with them. 2 ICT 19 – 2015 – Call 2

1. Looking for : (a) R&I Actions. Research in new technologies and tools to support creative industries in the creative process from idea conception to production. Requirements: should improve understanding and supporting of the dynamics of collaboration and user-community interaction cost effective intuitive demonstrated in real-life environments relevant for the creative industries (such as advertising, architecture, arts, design, fashion, films, music, publishing, video games, TV and radio) 3 Technologies for creative industries ICT 19 – 2015 – Call 2 a) R&I actions

4 Technologies for creative industries ICT 19 – 2015 – Call 2 a) R&I actions 2. Is this new or has it been called before? Follow up to FP7 ICT Call 10 Obj 8.1 (2013) [ICT for Creativity and Learning] 3. Relevant project portfolio examples: Music: GiantSteps Video: c-space, Dreamspace Game: CR-Play, Magellan Fabrics: Creatif CSA: CRe-AM 4. What do we NOT want?Repeating history 5. Who are the leading players? SME, Research Centers, Academics 6. Relevant ETP? NEM ( 7. Are there any additional / background documents?

Convergence & Social Media ICT 19 – 2015 – Call 2 b) and c) 1.What is Connect G.1 looking for? (PART I) Innovation actions New services, pilots, large scale demonstrations (70% funding) On… Interactive / Convergence Integration of broadcasting, Internet based services, audiovisual and social media Multimodal multidisciplinary search Any type of content: 3D, user generated, real-time, social media Immersive environments Any device, always connected, surrounding, multi-sensory, interactive

1.What is Connect G.1 looking for? (PART II) Coordination and Support Actions Increase cooperation between policy and research on Converge and Social Media Support on Convergence and Social Media activities (dissemination, research roadmap,…) Convergence & Social Media ICT 19 – 2015 – Call 2 b) and c)

Research Objective 2. Is this new or has it been called before? Follow up to FP7 ICT Call 10 Obj 1.6 (2013) [connected and social media] 3. Current G. 1 project portfolio examples: Interactive/Convergence: HBB-Next, HBB4All,Reveal Multimedia search: SocialSensor, Cubrik, 3DTVS Inmersive: Fascinate, Reverie

Research Objective 4. What do we NOT want? Solution looking for a problem Distribution focused

Research Objective - Key actors 5. Who are the leading players? Creators/content providers, aggregators, social media, recommendation systems providers, search engines, … 6. Is there a key group of actors or ETP driving this? NEM (

Research Objective 7. Are there any additional / background documents? Green Paper Preparing for a Fully Converged Audiovisual World: Growth, Creation and Values

11 Thank you! ICT 19 a) ICT 19 b&c)