THE PRE-GAME CONFERENCE MDP Peter McDonald. THE PRE-GAME CONFERENCE TWO TYPES OF PRE-GAMES  Mini Pre-Game: 10 Minutes  Extensive Pre-Game: 30 – 45 Minute.

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Presentation transcript:

THE PRE-GAME CONFERENCE MDP Peter McDonald

THE PRE-GAME CONFERENCE TWO TYPES OF PRE-GAMES  Mini Pre-Game: 10 Minutes  Extensive Pre-Game: 30 – 45 Minute

MINI PRE-GAME CONFERENCE -10 MINUTES- Review rule changes and interpretations Review rule changes and interpretations Jump ball Jump ball Out of bounds Out of bounds Foul situations Foul situations Basket interference Basket interference Goaltending Goaltending Substitutions Substitutions

MINI PRE-GAME CONFERENCE CONTINUED Switching Switching Double Whistles Double Whistles Last second shots Last second shots Cover pressing defense tactics Cover pressing defense tactics Know pre-game ceremony - inform coaches Know pre-game ceremony - inform coaches Instructions to scorers and timers Instructions to scorers and timers Review signals and mechanics with all bench officials Review signals and mechanics with all bench officials

30-45 MINUTES EXTENSIVE PRE-GAME MINUTES

RULES DIFFERENCES WE ARE USING FOR THIS GAME  CIS  FIBA  HIGH SCHOOL

GAME PHILOSOPHY THE THREE KEYS 1. Stay in your primary (eye contact – know when you are “on-ball” and “off ball“) 2. Call the Obvious –Trust Your Partners 3. Referee the defense

ROUGH PLAY Make post play our top priority, since that’s where rough play starts Make post play our top priority, since that’s where rough play starts Let’s not allow a defender to use a forearm on a player with the ball Let’s not allow a defender to use a forearm on a player with the ball Let’s not allow a defender to use a leg or knee to move a player from the block Let’s not allow a defender to use a leg or knee to move a player from the block Protect dribbler (Call the hand checking early) Protect the dribbler (Call the hand checking early) Protect the shooter. Do not leave too soon Protect the shooter. Do not leave too soon DO NOT LET PLAYERS DO NOT LET PLAYERSREDIRECTIMPEDEDISPLACEDISLODGE

GAME MANAGEMENT Player on player taunting Coach/Bench Personnel – Handling coaches if they get out of hand take care of business Helping Co-Officials Awarding time outs – Lets let partners know if it is a 30 or 60 Help with player numbers – foul shooter Substitutes – Official closest to table bring players in – pass off to opposite (If not handling ball) Note: Players can sub during all free throws

DIFFERENCES FEDERATION / COLLEGE RULES 1. Player control 2. Stop clock last minute second half or overtime. 3. Free throw lane...4 defense and two offence 4. No one on 4th block 5. Closely guarded count on held ball not dribble 6. Double Fouls-Team in Possession

SHOT CLOCK Remind each other when it gets below 15 seconds on inbounds Remind each other when it gets below 15 seconds on inbounds Beware and watch for inadvertent resets Beware and watch for inadvertent resets Check shot clock before calling 10 second backcourt violation Check shot clock before calling 10 second backcourt violation Official administering throw-in responsible for proper setting-resetting clock Official administering throw-in responsible for proper setting-resetting clock

PROTECTING THE SHOOTER -3 POINT SHOT -LAST SECOND SHOT- Shot in your primary – Stay with the shooter Shot in your primary – Stay with the shooter If three point shot - Primary official indicates If three point shot - Primary official indicates Avoid indicating if not in your primary Avoid indicating if not in your primary “T” AND “C” Mirror “T” AND “C” Mirror Last second shot – Unless given up and communicated – Primary is responsible Last second shot – Unless given up and communicated – Primary is responsible

FLOOR COVERAGE DIVISION OF THE COURT DIVISION OF THE COURT Primary Areas of responsibility Primary Areas of responsibility Dual coverage Dual coverage THE IMPORTANCE OF THE “C” THE IMPORTANCE OF THE “C” Over the back Over the back Don’t force the Lead to call across the paint Don’t force the Lead to call across the paint On rotations stay and officiate to allow the Trail the opportunity to become the new “C” On rotations stay and officiate to allow the Trail the opportunity to become the new “C” It is okay to have 2 “C” but we never want 2 Trails It is okay to have 2 “C” but we never want 2 Trails

SETTING THE TONE EARLY Rough Play Rough Play Referee the Post Referee the Post Hand Checking Hand Checking Off Ball Contact / Screens Off Ball Contact / Screens Dislodging Cutters Dislodging Cutters Pushing through legal screens Pushing through legal screens

TECHNICAL FOULS  Review penalties for different types of technical fouls  Let’s have the non-calling officials meet at centre and discuss how the technical will be administered  Who is going to administer?  Do those circumstances ever change?

ROTATIONS Lead initiates Lead initiates In rotation as “L” go with purpose. In rotation as “L” go with purpose. Let’s try not to have a rotation late in the play or on a drive to the basket Let’s try not to have a rotation late in the play or on a drive to the basket “C” can initiate rotation in the case of a half court trap and “C” needs better angle on play “C” can initiate rotation in the case of a half court trap and “C” needs better angle on play NOTE: HOW WE WANT TO HANDLE MISSED ROTATIONS WHEN WE ARE IN TRANSITION NOTE: HOW WE WANT TO HANDLE MISSED ROTATIONS WHEN WE ARE IN TRANSITION

SIDELINE AND ENDLINE OUT OF BOUNDS CALLS Asking for help look at official Asking for help look at official Avoid double whistles on “C” or “T” sideline or “C” or “T” on “L” end line Avoid double whistles on “C” or “T” sideline or “C” or “T” on “L” end line Changing the call outside of your primary, sideline or end line 110% certain 110% certain Strong whistle Strong whistle Move to Confer Move to Confer Allow Primary official to make the change Allow Primary official to make the change

END OF GAME CONCENTRATION LET’S USE THE END OF GAME TIMEOUTS TO EFFECTIVELY COMMUNICATE WITH EACH OTHER Let’s Go Over 1. Foul Counts 1. Foul Counts 2. Time Outs Left 2. Time Outs Left 3. Possession Arrow 3. Possession Arrow 4. Possible Scenarios 4. Possible Scenarios 5. Stop clock on baskets made under 59.9 seconds. 5. Stop clock on baskets made under 59.9 seconds.

HALFTIME “WE COME TOGETHER, WE LEAVE TOGETHER”  If coach approaches us at half time, ask him to talk to his team first, address him when he comes back  Check A/P before leaving the floor  Discuss concerns or problems ADJUSTMENTS IF NECESSARY  Court coverage  Philosophy: Are the points of emphasis under control  Remind each other of the things done well in the first half  Return to the floor  Watch players  Just before throw-in, check with table personnel for questions/concerns

POST GAME Make eye contact with the official scorer and confirm that the game is over. (Thumbs up signal) Leave The Floor As A Team Review Game   Points Of Emphasis   Tempo   Bench Decorum   Strange Play Rulings   Solicit Constructive Feedback – ”What could we have done better”

WE ARE A TEAM Let’s hustle the entire night, no matter what the score. Let’s give 100% the players deserve it!!!