A multi-user augemented reality board game Bart Gerard Mentor: Sten Govaerts Promotor: Prof. Erik Duval
Overview Concept Goal Paper prototype 2 Digital prototype 1 Schedule Questions?
Concept Digital variant of a real board game without – Overloading screen with information – Need of dedicated devices
Examples Puerto Rico HD for iPad (
Examples STARS - A Ubiquitous Computing Platform for Computer Augmented Tabletop Games (
Goal Improve game experience – Limit setup time – Automatic rule checking – Player aid during game – Immersive experience
Mansions of Madness 2-5 players Semi-cooperative – 1 keeper – 1-4 investigators
Paper prototype 2 Focus – Gameplay / interaction
Paper prototype 2 2 parts 1.Setup 2.Investigator turn
Setup Objective – Start the game on two iPads. 1 iPad has to run an investigator application 1 iPad has to run the keeper application
Setup
Investigator turn Objective – Find first clue card.
Investigator turn
Old Target Info: Stats, skills, … Cards Explore
Paper prototype 2
Average SUS score – Prototype 01: 75 – Prototype 02: 83.33
Paper prototype 2
Remarks – QR codes – Buttons should be bigger
Digital prototype 1 Focus – Gameplay / interaction – Satisfaction
Digital prototype 1 Demo
Digital prototype 1
Average SUS score: 80.5
Digital prototype 1
Remarks – Buttons should be bigger – Player aid – Bugs – Story choice selection – iPad too heavy – First time is difficult
Statistics Total: 485u35m Literature: 115u25m Implementation: 180u30m Design: 40u Evaluation: 18u30m Report: 15u Text: 58u Meetings: 14u35 Rest (blogging, tweeting, …): 32u25m
Statistics
# Blogposts: 23 # Tweets: 31 # Comments: 11
Schedule 19 mar - 1 apr: Report and presentation 2 apr - 15 apr: Finish text about prototypes and application v apr - 22 apr: Create poster 23 apr - 13 may: Adapt, test and evaluate application v may - 8 jun: Write, write,...
Questions?