11-1 FRAMING The data link layer needs to pack bits into frames, so that each frame is distinguishable from another. Our postal system practices a type.

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Presentation transcript:

11-1 FRAMING The data link layer needs to pack bits into frames, so that each frame is distinguishable from another. Our postal system practices a type of framing. The simple act of inserting a letter into an envelope separates one piece of information from another; the envelope serves as the delimiter. Fixed-Size Framing Variable-Size Framing Topics discussed in this section:

Figure 11.1 A frame in a character-oriented protocol

Figure 11.2 Byte stuffing and unstuffing

Byte stuffing is the process of adding 1 extra byte whenever there is a flag or escape character in the text. Note

Figure 11.3 A frame in a bit-oriented protocol

Bit stuffing is the process of adding one extra 0 whenever five consecutive 1s follow a 0 in the data, so that the receiver does not mistake the pattern for a flag. Note

Figure 11.4 Bit stuffing and unstuffing

11-2 FLOW AND ERROR CONTROL The most important responsibilities of the data link layer are flow control and error control. Collectively, these functions are known as data link control. Flow Control Error Control Topics discussed in this section:

Flow control refers to a set of procedures used to restrict the amount of data that the sender can send before waiting for acknowledgment. Note

Error control in the data link layer is based on automatic repeat request, which is the retransmission of data. Note

11-3 PROTOCOLS Now let us see how the data link layer can combine framing, flow control, and error control to achieve the delivery of data from one node to another. The protocols are normally implemented in software by using one of the common programming languages. To make our discussions language-free, we have written in pseudocode a version of each protocol that concentrates mostly on the procedure instead of delving into the details of language rules.

Figure 11.5 Taxonomy of protocols discussed in this chapter

11-4 NOISELESS CHANNELS Let us first assume we have an ideal channel in which no frames are lost, duplicated, or corrupted. We introduce two protocols for this type of channel. Simplest Protocol Stop-and-Wait Protocol Topics discussed in this section:

Figure 11.6 The design of the simplest protocol with no flow or error control

Algorithm 11.1 Sender-site algorithm for the simplest protocol

Algorithm 11.2 Receiver-site algorithm for the simplest protocol

Figure 11.7 Flow diagram for Example 11.1

Figure 11.8 Design of Stop-and-Wait Protocol

Algorithm 11.3 Sender-site algorithm for Stop-and-Wait Protocol

Algorithm 11.4 Receiver-site algorithm for Stop-and-Wait Protocol

Figure 11.9 Flow diagram for Example 11.2

11-5 NOISY CHANNELS Although the Stop-and-Wait Protocol gives us an idea of how to add flow control to its predecessor, noiseless channels are nonexistent. We discuss three protocols in this section that use error control. Stop-and-Wait Automatic Repeat Request Go-Back-N Automatic Repeat Request Selective Repeat Automatic Repeat Request Topics discussed in this section:

Error correction in Stop-and-Wait ARQ is done by keeping a copy of the sent frame and retransmitting of the frame when the timer expires. Note

In Stop-and-Wait ARQ, we use sequence numbers to number the frames. The sequence numbers are based on modulo-2 arithmetic. Note

In Stop-and-Wait ARQ, the acknowledgment number always announces in modulo-2 arithmetic the sequence number of the next frame expected. Note

Figure Design of the Stop-and-Wait ARQ Protocol

Algorithm 11.5 Sender-site algorithm for Stop-and-Wait ARQ (continued)

Algorithm 11.5 Sender-site algorithm for Stop-and-Wait ARQ (continued)

Algorithm 11.6 Receiver-site algorithm for Stop-and-Wait ARQ Protocol

Figure Flow diagram for Example 11.3

In the Go-Back-N Protocol, the sequence numbers are modulo 2 m, where m is the size of the sequence number field in bits. Note

Figure Send window for Go-Back-N ARQ

The send window is an abstract concept defining an imaginary box of size 2 m − 1 with three variables: S f, S n, and S size. Note

The send window can slide one or more slots when a valid acknowledgment arrives. Note

Figure Receive window for Go-Back-N ARQ

The receive window is an abstract concept defining an imaginary box of size 1 with one single variable R n. The window slides when a correct frame has arrived; sliding occurs one slot at a time. Note

Figure Design of Go-Back-N ARQ

Figure Window size for Go-Back-N ARQ

In Go-Back-N ARQ, the size of the send window must be less than 2 m ; the size of the receiver window is always 1. Note

Algorithm 11.7 Go-Back-N sender algorithm (continued)

Algorithm 11.7 Go-Back-N sender algorithm (continued)

Algorithm 11.8 Go-Back-N receiver algorithm

Figure Flow diagram for Example 11.6

Figure Flow diagram for Example 11.7

Stop-and-Wait ARQ is a special case of Go-Back-N ARQ in which the size of the send window is 1. Note

Figure Send window for Selective Repeat ARQ

Figure Receive window for Selective Repeat ARQ

Figure Design of Selective Repeat ARQ

Figure Selective Repeat ARQ, window size

In Selective Repeat ARQ, the size of the sender and receiver window must be at most one-half of 2 m. Note

Algorithm 11.9 Sender-site Selective Repeat algorithm (continued)

Algorithm 11.9 Sender-site Selective Repeat algorithm (continued)

Algorithm 11.9 Sender-site Selective Repeat algorithm (continued)

Algorithm Receiver-site Selective Repeat algorithm

Figure Delivery of data in Selective Repeat ARQ

Figure Design of piggybacking in Go-Back-N ARQ