Virtual University - Human Computer Interaction 1 © Imran Hussain | UMT Imran Hussain University of Management and Technology (UMT) Lecture 20 User Research.

Slides:



Advertisements
Similar presentations
TWO STEP EQUATIONS 1. SOLVE FOR X 2. DO THE ADDITION STEP FIRST
Advertisements

Requirements Engineering Processes – 2
Strategic Planning and the Marketing Process
©2011 1www.id-book.com Evaluation studies: From controlled to natural settings Chapter 14.
Chapter 1 Introduction to Organizational Behavior
Groups, Teams and Organizational Effectiveness
Requirements Engineering Process
1 Copyright © 2010, Elsevier Inc. All rights Reserved Fig 2.1 Chapter 2.
By D. Fisher Geometric Transformations. Reflection, Rotation, or Translation 1.
Business Transaction Management Software for Application Coordination 1 Business Processes and Coordination.
MedVentures Your business pitching templates
Jeopardy Q 1 Q 6 Q 11 Q 16 Q 21 Q 2 Q 7 Q 12 Q 17 Q 22 Q 3 Q 8 Q 13
Jeopardy Q 1 Q 6 Q 11 Q 16 Q 21 Q 2 Q 7 Q 12 Q 17 Q 22 Q 3 Q 8 Q 13
Title Subtitle.
0 - 0.
DIVIDING INTEGERS 1. IF THE SIGNS ARE THE SAME THE ANSWER IS POSITIVE 2. IF THE SIGNS ARE DIFFERENT THE ANSWER IS NEGATIVE.
Addition Facts
Answering the Three Economic Questions
ZMQS ZMQS
PRINCIPLES OF MARKETING Consumer Buyer Behavior
Week 2 The Object-Oriented Approach to Requirements
Recall The Team Skills 1. Analyzing the Problem (with 5 steps) 1.Gain agreement on the problem definition. 2.Understand the root causes 3.Identify the.
Session # 2 SWE 211 – Introduction to Software Engineering Lect. Amanullah Quadri 2. Fact Finding & Techniques.
Chapter 5 – Enterprise Analysis
MARKETING INFORMATION AND RESEARCH
Manufacturing and Service Technologies
Reform and Innovation in Higher Education
The Office Procedures and Technology
©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 28 Slide 1 Process Improvement 1.
©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 27 Slide 1 Quality Management.
Chapter 5 Test Review Sections 5-1 through 5-4.
GG Consulting, LLC I-SUITE. Source: TEA SHARS Frequently asked questions 2.
1 First EMRAS II Technical Meeting IAEA Headquarters, Vienna, 19–23 January 2009.
1 K. C. Lo / L. M. Chow Power Systems Business Group CLP Power Knowledge Management in CLP Power Oct 2004.
ARL 1 Library Publishing Services: New Opportunities for Research Libraries Karla Hahn ARL Office of Scholarly Communication ARL May Membership Meeting.
Addition 1’s to 20.
25 seconds left…...
Week 1.
Chapter 9 Understanding Work Teams
We will resume in: 25 Minutes.
1 Design, Prototyping, and Evaluation in Developing Countries Jen Mankoff, Assistant Professor EECS.
Retail Organization and Human Resource Management
MANAGEMENT RICHARD L. DAFT.
Organization, Implementation, and Control
Imran Hussain University of Management and Technology (UMT)
Methods: Deciding What to Design In-Young Ko iko.AT. icu.ac.kr Information and Communications University (ICU) iko.AT. icu.ac.kr Fall 2005 ICE0575 Lecture.
Chapter 9 User-centered approaches to interaction design By: Sarah Obenhaus Ray Evans Nate Lynch.
User-Centered Design: From Concept to Product Peter Merholz peterme
Imran Hussain University of Management and Technology (UMT)
Maura Bidinost User Experience Designer Omnyx LLC Usability: A Critical Factor in the Successful Adoption of Digital Pathology for Routine Sign-out.
QUALITATIVE METHODS FOR FUN & PROFIT I203: Social & Organizational Issues of Information 4/10/2015.
MIS (Management Information System)
Virtual University - Human Computer Interaction 1 © Imran Hussain | UMT Imran Hussain University of Management and Technology (UMT) Lecture 16 HCI PROCESS.
William H. Bowers – Understanding Users: Qualitative Research Cooper 4.
1 User Centered Design and Evaluation. 2 Overview Why involve users at all? What is a user-centered approach? Evaluation strategies Examples from “Snap-Together.
Administrivia Turn in ranking sheets, we’ll have group assignments to you as soon as possible Homeworks Programming Assignment 1 due next Tuesday Group.
User-centered approaches to interaction design. Overview Why involve users at all? What is a user-centered approach? Understanding users’ work —Coherence.
[9.4] Market Research Essential idea: Market research is any organized effort to gather information about markets or customers.
Human Computer Interaction
CSCI 4163 / CSCI 6904 – Winter Housekeeping  Clarification about due date for reading comments/questions  Skills sheet  Active listening handout.
1 L545 Systems Analysis & Design Week 3: September 16, 2008.
Identifying needs and establishing requirements Data gathering for requirements.
Understanding User's Work Ethnography The systematic study and documentation of human activity without imposing a prior interpretation on it via immersion.
Ethnographic Interviews: Interviewing and Observing Users Project: Investigating Sakai 3 Capabilities to Support Learning Activities Jacqueline Mai 10/20/09.
User-centered approaches to interaction design By Haiying Deng Yan Zhu.
From: A. Cooper et al.: About Face Andreas Rudin
MGT301 Principles of Marketing
Imran Hussain University of Management and Technology (UMT)
Model based design.
Presentation transcript:

Virtual University - Human Computer Interaction 1 © Imran Hussain | UMT Imran Hussain University of Management and Technology (UMT) Lecture 20 User Research – Part II Virtual University Human-Computer Interaction

Virtual University - Human Computer Interaction 2 © Imran Hussain | UMT In the Last Lecture Qualitative Research vs. Quantitative Research Qualitative Research Techniques –Stakeholder Interviews –Subject matter expert (SME) interviews –User and customer interviews –Literature reviews –Product/prototype and competitive audits

Virtual University - Human Computer Interaction 3 © Imran Hussain | UMT In Today’s Lecture Qualitative Research Techniques –Ethnographic field studies

Virtual University - Human Computer Interaction 4 © Imran Hussain | UMT Common Issues in Software Engineering Users cannot articulate their needs Software engineers complain of changing requirements Software engineers don’t respect users –“users are a pain”

Virtual University - Human Computer Interaction 5 © Imran Hussain | UMT The Solution: Ethnographic Field Studies One-on-one interviews –Directed ethnographic interview techniques Observing users (Work/lifestyle observation) –Immersive observation

Virtual University - Human Computer Interaction 6 © Imran Hussain | UMT User-Centered Design (UCD) Approaches User-centered design approaches (a philosophy) –Involves finding out about users, their goals and tasks –Involves users in development process Principles of UCD –Early focus on users and tasks –Empirical measurement –Iterative design

Virtual University - Human Computer Interaction 7 © Imran Hussain | UMT User-Centered Design Approaches –A.k.a. Naturalistic Observation

Virtual University - Human Computer Interaction 8 © Imran Hussain | UMT Ethnography Branch of anthropology (a social science) Literally means “writing the culture” Deals with scientific description of individual human societies In anthropology –Ethnography understands behaviors and social rituals of entire culture In human-computer interaction –Ethnography understands behaviors and rituals of people interacting with individual computer-based products

Virtual University - Human Computer Interaction 9 © Imran Hussain | UMT Ethnography Framework Structures presentation of ethnographies Enables designers to use efficiently use ethnographic data

Virtual University - Human Computer Interaction 10 © Imran Hussain | UMT Dimensions of Ethnography Framework Distributed Coordination –Focuses on distributed nature of work Plans and Procedures –Focuses on organizational support for work Awareness of Work –Focuses on how people keep themselves aware of other people’s work

Virtual University - Human Computer Interaction 11 © Imran Hussain | UMT Ethnographic Field Study Methods These provide notational and procedural mechanisms that allow designers to gain first-hand information 2 methods –Coherence (Viller and Sommerville, 1999) –Contextual Design (Beyer and Holtzblatt, 1996)

Virtual University - Human Computer Interaction 12 © Imran Hussain | UMT Contextual Inquiry An ethnographic interviewing technique Based on observing and asking user questions Based on master-apprentice model of learning Based 4 principles

Virtual University - Human Computer Interaction 13 © Imran Hussain | UMT Principles of Contextual Inquiry Context Partnership Interpretation Focus

Virtual University - Human Computer Interaction 14 © Imran Hussain | UMT Principles of Contextual Inquiry Context –Observe in normal working environments Partnership –Adopt collaborative tone Interpretation –Analyze and interpret data, but verify assumptions Focus –Subtle direction of interviews

Virtual University - Human Computer Interaction 15 © Imran Hussain | UMT Improving Contextual Inquiry Shorten the interview process –1 hr-long instead 1-day long interviews Use smaller design teams –Perform sequential interviews with same team Identify goals first –Identify and prioritize goals, then relate tasks Look beyond business contexts –Use in consumer domains

Virtual University - Human Computer Interaction 16 © Imran Hussain | UMT Preparing for Ethnographic Interviews Need to capture entire range of user behaviors Identify diverse sample of users Create a hypothesis that identifies users to interview

Virtual University - Human Computer Interaction 17 © Imran Hussain | UMT The Persona Hypothesis Primarily based on behaviors Also considers target markets and demographics Product domain also considered –Business user behavior different then that of consumer users Addresses at a high level: –Who might use this product? –How would their needs and behaviors might vary? –Ranges of behavior and types of environments?

Virtual University - Human Computer Interaction 18 © Imran Hussain | UMT Roles in Business and Consumer Domains User types vary based on needs and behaviors in different domains (business, technical, consumer) Roles –Common sets of tasks and information needs related to distinct classes of users Business and technical contexts –Roles often map to job descriptions Consumer contexts –Roles map to lifestyle choices

Virtual University - Human Computer Interaction 19 © Imran Hussain | UMT Behavioral Variables Distinguish users based on their needs and behaviors (e.g., e- commerce) –Frequency of shopping (frequent—infrequent) –Desire to shop (love—hate) –Motivation to shop (bargain hunting—searching for just the right item) User types defined by combination of behavioral variables

Virtual University - Human Computer Interaction 20 © Imran Hussain | UMT Demographic Variables Make use of demographic data (from market research data) –Age, location, gender, income Identified through user data

Virtual University - Human Computer Interaction 21 © Imran Hussain | UMT Domain Expertise vs. Technical Expertise Domain expertise –Knowledge of a specialized subject pertaining to a product Technical expertise –Knowledge of digital technology

Virtual University - Human Computer Interaction 22 © Imran Hussain | UMT Environmental Variables Company size (small – multinational) IT presence (ad hoc – draconian) Security level (lax – tight)

Virtual University - Human Computer Interaction 23 © Imran Hussain | UMT Creating an Interview Plan Create an interview plan based on persona hypothesis Explore all possible variables in 4-6 interviews Map variables to interview screening profiles –An interviewee might cover a number of variables E.g., young female office worker, 20 years old, university educated, loves to shop (this covers variables of age, gender, education, designation, desire to shop, etc.)