User Modelling ID 405 Human-Computer Interaction.

Slides:



Advertisements
Similar presentations
Beginning Action Research Learning Cedar Rapids Community Schools February, 2005 Dr. Susan Leddick.
Advertisements

”SEO” Search engine optimization Webmanagement training - Dar es Salaam 2008.
What is Primary Research and How do I get Started?
Writing an Effective Essay
What Is A Buyer Persona? Fictional representations of your ideal clients. Based on client demographics, motivations, and concerns. This exercise produces.
1 Applied Digital Marketing Week 4 Segmentation Personas Scenarios.
Personas & Web Development Kathy E. Gill. Personas Credited to Alan Cooper A user archetype used to help guide decisions about product features, navigation,
Listening Process (Part 1)
Digital Storytelling Dr. Steve Broskoske Misericordia University.
William H. Bowers – Understanding Users: Qualitative Research Cooper 4.
XP Exploring the Basics of Microsoft Windows XP1 Exploring the Basics of Windows XP.
Visual Design, Personas 27 Feb Visual Design: Typography  The limits of the computer screen 72 dpi v 96 dpi (sorta) Screen-optimized fonts  Arial,
Administrivia  Feedback on first Deliverable –Audience: Management –Requirements  Description of the system (what it is, how it works)  Define user.
Understanding and Representing Users A.J. Brush cse490ra January 22, 2003.
Chapter 1 Getting Started With Dreamweaver. Explore the Dreamweaver Workspace The Dreamweaver workspace is where you can find all the tools to create.
Personas 14 Feb Personas Developed by Alan Cooper A user archetype used to help guide decisions about product features, navigation, and visual design.
PowerPoint Presentation by Charlie Cook Copyright © 2005 South-Western. All rights reserved. Module 14 Leadership.
Web 2.0 Testing and Marketing E-engagement capacity enhancement for NGOs HKU ExCEL3.
HOW TO USE BY ALEX ROSS ALEX ROSS. HOW TO CREATE ACCOUNT FOR DUMMIES is a great way to communicate with others. We can interact with.
Ch. 3 Research and Idea Generation. What’s Coming? Before You Start Needs Analysis/Assessment Interviewing Virtual Value Chain Analysis Web Research Brain.
1.Learning the Terms Learning the TermsLearning the Terms 2.Accessing the Internet from a PC Accessing the Internet from a PCAccessing the Internet from.
Chapter 8: Organizational Culture
WHAT ARE ‘ESSENTIAL QUESTIONS’???? The main questions each class lesson aims to answer by the end of the class. They are the important themes or key points.
Microsoft Windows LEARNING HOW USE AN OPERATING SYSTEM 1.
© Thomson South-Western CHAPTER 1 SLIDE1 Ann K. Jordan Lynne T. Whaley Investigating Your Career Preparing Your Path to Success.
Planned Giving Design Center. What is the Planned Giving Design Center? National network of websites dedicated to advancing philanthropy.
William H. Bowers – Modeling Users: Personas and Goals Cooper 5.
User Modeling Lecture # 5 Gabriel Spitz 1. User-Interface design - Steps/Goals.
Database Applications – Microsoft Access Lesson 9 Designing Special Queries.
Storytelling Your Way to a Better User Experience Whitney Quesenbery Kevin Brooks UPA Boston June 2010.
YourClassPage.com TM Inservice Quickstart Guide Getting YOUR classpage up and running!
We Are Learning To (WALT): Evaluate existing web graphics What I am Looking For (WILF): 4 evaluations that contain: – Detailed descriptions of target.
Spring Learning Statement #1 I am learning that the use of technology is not always engaging for students and does not always support student learning.
A Template for Creating Member Persona Profiles [name] [demographic] [goals]
A Template for Creating Buyer Personas. 1. A Brief Introduction to Buyer Personas 2. How to Present Your Buyer Persona 3. An Example of a Complete Buyer.
Requirements Gathering this process determines exactly what is required (and not required) of a project Three key areas include: Identify and prioritize.
A COMPETENCY APPROACH TO HUMAN RESOURCE MANAGEMENT
INFO3315 Week 4 Personas, Tasks Guidelines, Heuristic Evaluation.
Blogging Transforming Writing for the 21 st Century.
1 OPOL Training (OrderPro Online) Prepared by Christina Van Metre Independent Educational Consultant CTO, Business Development Team © Training Version.
©2010 John Wiley and Sons Chapter 6 Research Methods in Human-Computer Interaction Chapter 6- Diaries.
Observation & Analysis. Observation Field Research In the fields of social science, psychology and medicine, amongst others, observational study is an.
Blekinge Institute of Technology SE Karlskrona MARKETING MANAGEMENT Chaudhry Muhammad Nadeem Faisal Cell:
User Modeling Lecture # 7 Gabriel Spitz 1. User Interface Design Process Gabriel Spitz 2 Needs Assessment Competitive Analysis Persona Develop Task Analysis/
Company Page Recommendations. Home Tab LinkedIn Prime Real Estate Sam Brown, Inc. Golin Harris Use header photo to accurately represent your company.
DSD Course – Project Status Presentation 2 School of Innovation, Design and Engineering Malardalen University Dec 18 th,
User Modeling Lecture # 7 Gabriel Spitz 1. User Interface Design Process Gabriel Spitz 2 Needs Assessment Competitive Analysis Persona Develop Task Analysis/
Self Management Project MGT 494 Lecture-9 1. Recap Two Experiential Learning Tools – Role Playing – Being Myself THE PYRAMID OF CONTROL 2.
Reflective Thinking. Reflective thinking Critical thinking and reflective thinking are often used synonymously. However, where critical thinking is used.
Creating Personas A training PPT for CIT 230 BYU Idaho 1 February, 2016 Marc Hyatt.
1 FollowMyLink Individual APT Presentation First Talk February 2006.
Microsoft Office 2008 for Mac – Illustrated Unit D: Getting Started with Safari.
Marketing to Your Ideal Client Achieving sustainable growth for your financial advice practice.
Awareness raising session for Parents and Carers June Todd Awareness raising session for Parents and Carers June Todd.
What is a World View? MAKING SENSE OF OUR WORLD. How Do We Make Sense Of Our World?
Product Management Certificate Program Week 3 – Customer Research.
University of Washington HCDE 418 Personas HCDE 418 Credit: Cynthia Putnam, HCDE Ph.D. Student.
This was written with the assumption that workbooks would be added. Even if these are not introduced until later, the same basic ideas apply Hopefully.
Audience Profiling with Personae and Use-Case Scenarios User Scenarios combine User Personas/Personae with User Tasks remember.

THE NEW MOBILE WORKSPACE Enable Business Applications on Mobile Devices hopTo Work “I am amazed to see how easily hopTo transforms the user interface of.
AP CSP: Data and Trends.
From: A. Cooper et al.: About Face Andreas Rudin
Communication Strategy and Tools
Models of Interaction What are They?
BIS 221 Competitive Success/snaptutorial.com
BIS 221 Education for Service/snaptutorial.com
Personas Kathy E. Gill 5 May 2010.
Nonfiction. . . in a nutshell.
UNDERSTANDING MILLENNIAL INSURANCE CONSUMERS
Presentation transcript:

User Modelling ID 405 Human-Computer Interaction

Ascending and Descending By M. C. Escher 1960

Mental models and program/design models Users’ mental model Designers’ program model

What you are up against… -a mental model is what the user believes about the system at hand (belief, and not facts) -individual users each have their own mental model (different users, different models) -mental models are in a flux (users are bound to update models with experience) -users suffer model inertia* -mental models are simple (if design model is nontrivial, it's probably not the user model)*

Let’s see some examples… -the word "Google" is usually the top query at other search engines, and words like "Yahoo" and "Bing" score high on Google -Why do people search for a website if they already know its name? Why not just type, google.com into the URL field?

Let’s see some examples… Users don't just confuse search fields; many less tech-savvy users don't understand the differences between many other common features: Operating-system windows vs. browser windows A window vs. an application Icons vs. applications Collapsible/expandable views Single-clicks vs. double-clicks Local vs. remote info …

Let’s see some examples… -Netflix queue vs. shopping cart -Picture embedding in a word processor vs. WYSWYG HTML editor

Let’s see some examples… -When people have to guess how a program is going to work, they tend to guess simple things, rather than complicated things

Let’s see some examples… -When people have to guess how a program is going to work, they tend to guess simple things, rather than complicated things

Let’s see some examples… -In Microsoft Windows the Alt+Tab key combination switches to the "next" window -Most users would probably assume that it simply rotates among all available windows -If you have window A, B, and C, with A active, Alt+Tab should take you to B. Alt+Tab again would take you to C -Actually, what happens is that the second Alt+Tab takes you back to A. The only way to get to C is to hold down Alt and press Tab twice. -It's a nice way to toggle between two applications, but almost nobody figures it out, because it's a slightly more complicated model than the rotate-among-available- windows model

So what can we do? In case of a mental model mismatch, you basically have two options: -Make the system conform to users' mental models -Improve users' mental models so that they more accurately reflect the system

Personas -Personas are archetypes that describe various goals and observed behaviour patterns among your potential users and customers -A persona encapsulates and explains the most critical behavioural data in a way that designers and stakeholders can understand, remember and relate to -Personas use storytelling to engage the social and emotional aspects of our brain, which helps us to visualise and empathise with the user in a vivid and direct manner

Personas Katie Bennet, digital camera user from Designing for the Digital Age: Creating Human-Centred Products and services by By Kim Goodwin (pp.230) -Set of goals -Mental model -Environment -Skills -Frustrations -Likes & dislikes -Attitudes -Typical tasks -Behaviour patterns -…

What personas are -Personas are fictional characters but distilled from real data you gathered from actual users (data driven & not based on assumptions) -They are based on what users do and why they do them (actions, goals, motivations & behaviours) -Sound personas emerge from good data, rigorous analysis, and compelling human presentation

What personas are NOT -Creative writing exercises with photos and fictitious biographical details -Market segments -averages Segment size and value Demographics Skills attitudes and behaviours Mental models and goals Market segments Personas always have May have

What personas are NOT -Creative writing exercises with photos and fictitious biographical details -Market segments -averages Segment size and value Demographics Skills attitudes and behaviours Mental models and goals Market segments Personas always have May have

Structure of a persona 1.Use a photo for your persona. A good photo is key to making the persona believable and convincing.

Structure of a persona 1.Use a photo for your persona. A good photo is key to making the persona believable and convincing. 2.Give your personas names. Refer to them by those names. Avoid silly or alliterative names. Also avoid placing your persona in a category (like “Stay-at-home- Mom”). Silly names and categories allow people to stereotype the persona, and thus treat them as an other, not as someone potentially just like themselves.

Structure of a persona 1.Use a photo for your persona. A good photo is key to making the persona believable and convincing. 2.Give your personas names. Refer to them by those names. Avoid silly or alliterative names. Also avoid placing your persona in a category (like “Stay-at-home- Mom”). Silly names and categories allow people to stereotype the persona, and thus treat them as an other, not as someone potentially just like themselves. 3.Highlight personas key behaviors and motivations. In order to deliver a great user experience, you need to understand why people would engage with that experience, and how they would go about it.

Structure of a persona 4. Include basic demographic information. But only to the degree that helps a reader better understand who your persona is. Age, income, occupation, marital status can be informative.

Structure of a persona 4. Include basic demographic information. But only to the degree that helps a reader better understand who your persona is. Age, income, occupation, marital status can be informative. 5. Provide key statements in the persona’s voice. This statement might be something you heard in a research interview, or it might be a fabrication. The quote will allow others to see a distinct person.

Summary -User research is primarily about empathy — getting designers and developers to have empathy for their users, and be able to deliver products and services that really appreciate the users’ needs and goals -And personas are perhaps the best tool in the user- centered design toolbox for communicating empathy — they feel like real people with real concerns, and when crafted well, can transfer insights realized through research to other members of the project team

Summary -User research is primarily about empathy — getting designers and developers to have empathy for their users, and be able to deliver products and services that really appreciate the users’ needs and goals -Personas are perhaps the best tool in the user-centered design toolbox for communicating empathy — they feel like real people with real concerns, and when crafted well, can transfer insights realized through research to other members of the project team