The Interaction notion of interaction interaction frameworks

Slides:



Advertisements
Similar presentations
Prof. Yitzchak Rosenthal
Advertisements

Windows Test Review.
Interaction Techniques Level 2 Prepared by: RHR First Prepared on: Nov 23, 2006 Last Modified on: Quality checked by: MOH Copyright 2004 Asia Pacific Institute.
Windows Basics An Introduction to the Windows Operating System.
Human Computer Interface
Imran Hussain University of Management and Technology (UMT)
Loading Excel Double click the Excel icon on the desktop (if you have this) OR Click on Start All Programs Microsoft Office Microsoft Office Excel 2003.
1 Windows CIS*2450 Advancing Computing Techniques.
© by Pearson Education, Inc. All Rights Reserved.
The Interaction IACT 403 IACT 931 CSCI 324 Human Computer Interface
Automating Tasks With Macros
User Interface Design: Methods of Interaction. Accepted design principles Interface design needs to consider the following issues: 1. Visual clarity 2.
Vermelding onderdeel organisatie 1 MKT project 1 & Mens-Machine-Interactie slides chapter 3 Dix et al. The interaction Charles van der Mast.
Automating Tasks With Macros. 2 Design a switchboard and dialog box for a graphical user interface Database developers interact directly with Access.
Ch 7 & 8 Interaction Styles page 1 CS 368 Designing the Interaction Interaction Design The look and feel (appearance and behavior) of interaction objects.
Interaction Styles Interface Widgets. What are Interaction Styles?  A Collection of interface objects and associated techniques from which an interaction.
SOFTWARE INTERFACES Marek Milosz PROfessional network of Master’s degrees in Informatics as a Second Competence – PROMIS ( TEMPUS FR-TEMPUS-JPCR)
Human-Computer Interaction
Understanding Experience in Interactive Systems
Chapter 3 the interaction.
Chapter 11: Interaction Styles. Interaction Styles Introduction: Interaction styles are primarily different ways in which a user and computer system can.
XP New Perspectives on Introducing Microsoft Office XP Tutorial 1 1 Introducing Microsoft Office XP Tutorial 1.
IE 411/511: Visual Programming for Industrial Applications
11.10 Human Computer Interface www. ICT-Teacher.com.
Material from Authors of Human Computer Interaction Alan Dix, et al
Menu Selection, Form Fillin, Dialog Boxes (Shneiderman and Plaisant Ch
1http://img.cs.man.ac.uk/stevens Groups for Lab Classes
Designing Interface Components. Components Navigation components - the user uses these components to give instructions. Input – Components that are used.
Basic Computer and Word Functions, part 1 Read the information and use to answer the questions in the Basic Computer and Word Functions Study Guide.
IAS2223: Human Computer Interaction
1 chapter 3 the interaction. 2 The Interaction interaction models –translations between user and system ergonomics –physical characteristics of interaction.
CompSci 345 Interaction 1 The Interaction Interaction models Ergonomics Interaction styles Dix chapter 3.
Human – Computer Interaction
Chapter 3 the interaction. The Interaction interaction models –translations between user and system ergonomics –physical characteristics of interaction.
Chapter 2 the interaction. The Interaction interaction models –translations between user and system ergonomics –physical characteristics of interaction.
Why do we need good user interfaces?. Goals of User Interfaces Usable – how much effort to do a task? – example: often-used buttons easier to find – example:
Basic Computer and Word Functions, part 1 Read the information and use to answer the questions in the Basic Computer and Word Functions Study Guide.
Chapter 2 – Introduction to the Visual Studio .NET IDE
Menu Selection, Form Fillin, Dialog Boxes (Shneiderman and Plaisant Ch
CISB213 Human Computer Interaction Understanding Interaction 1.
Computing Fundamentals Module Lesson 7 — The Windows Operating System Computer Literacy BASICS.
The Excel model for information processing The Excel model is a grid of cells in which items of information are stored and processed. Any information that.
Catholic University College of Ghana Fiapre-Sunyani INFORMATION TECHNOLOGY I Audrey Asante, Faculty of ICST Graphic User Interface Tutorials and Documentation.
1 Introduction to Microsoft Windows Lecture Outline.
Styles of User Interface. Learning Objectives: By the end of this topic you should be able to: describe the characteristics of different styles of user.
Basics of Windows 95/98/NT. Versions of Windows Windows 95 and 98 used mainly on standalone computers Windows NT used on networked computers (as in our.
Software Interfaces. Learning Objectives Describe the characteristics of different types of user interfaces. Discuss the types of user interfaces which.
 2002 Prentice Hall. All rights reserved. 1 Introduction to the Visual Studio.NET IDE Outline Introduction Visual Studio.NET Integrated Development Environment.
Today We Will Review: Operating Systems (Windows) (week 3 & 4) Starting up MS Windows Desktop and its contents Functions of the desktop components Brain.
MS WORD INFORMATION TECHNOLOGY MANAGEMENT SERVICE Training & Research Division.
1 Unit E-Guidelines (c) elsaddik SEG 3210 User Interface Design & Implementation Prof. Dr.-Ing. Abdulmotaleb.
Human Computer Interaction Lecture 07 The Interaction.
Interaction Styles Common interaction styles command line interface menus natural language question/answer and query dialogue form-fills.
Human Computer Interaction (HCI)
The Interaction Notion of interaction interaction frameworks
Human Computer Interaction Lecture 07 The Interaction
11.10 Human Computer Interface
dialogue … computer and user distinct styles of interaction
Week: 06 Human-Computer Interaction
COMP444 Human Computer Interaction Understanding Interaction
The interaction.
Chapter 3 the interaction.
Chapter 3 the interaction.
Chapter 3 the interaction.
Chapter 3 the interaction.
Chapter 3 the interaction.
Chapter 3 the interaction.
What is Interaction? Communication User  System
Presentation transcript:

The Interaction notion of interaction interaction frameworks ergonomics interaction styles context of interaction

Interaction Frameworks communication between the user and the system   Why have a framework? • allows contextualisation • presents a global view

Interaction Frameworks - 2 Donald Norman’s Interaction framework • user establishes the goal • formulates intention • specifies actions at interface • executes action • perceives system state • interprets system state • evaluates system state with respect to goal Norman’s model concentrates on user’s view of the interface

Interaction Frameworks - 3 Some systems are harder to use than others Gulf of Execution user’s formulation of actions  actions allowed by the system Gulf of Evaluation user’s expectation of changed system state  actual presentation of this state

Interaction Frameworks - 4 extended by Abowd and Beale: their interaction framework has 4 parts • user • input • system • output each has its own unique language interaction  translation between languages problems in interaction = problems in translation

Interaction Frameworks - 5 user intentions translated into actions at the interface  translated into alterations of system state  reflected in the output display  interpreted by the user general framework for understanding interaction • not restricted to electronic computer systems • identifies all major components involved in interaction • allows comparative assessment of systems • an abstraction

Ergonomics Study of the physical characteristics of interaction Also known as human factors. Ergonomics good at defining standards and guidelines for constraining the way we design certain aspects of systems.

Ergonomics - examples • arrangement of controls and displays e.g. controls grouped according to function or frequency of use, or sequentially • surrounding environment e.g. seating arrangements adaptable to cope with all sizes of user • health issues e.g. physical position ), lighting, noise, environmental conditions (temperature, humidity • use of colour e.g. use of red for warning, green for okay, awareness of colour-blindness etc.

Interaction styles Interaction: dialogue between computer and user Some applications have very distinct styles of interaction.   We can identify some common styles • command line interface • menus • natural language • question/answer and query dialogue • form-fills and spreadsheets • WIMP

Command line interface Way of expressing instructions to the computer directly. function keys, single characters, short abbreviations, whole words, or a combination   • suitable for repetitive tasks • better for expert users than novices • offers direct access to system functionality • command names/abbreviations should be meaningful Typical example: the Unix system

Menus Set of options displayed on the screen Options visible – less recall - easier to use – rely on recognition so names should be meaningful Selected by using mouse, numeric or alphabetic keys Often options hierarchically grouped: sensible grouping is needed   Menu systems can be • purely text based, with options presented as numbered choices • graphical selected by arrow keys • graphical selected by mouse • combination (e.g. mouse plus accelerators) Restricted form of full WIMP system

Natural language Familiar to user Use speech recognition or typed natural language Problems • vague • ambiguous • hard to do well! Solutions • try to understand a subset • pick on key words

Query interfaces Question/answer interfaces • user led through interaction via series of questions • suitable for novice users but restricted functionality • often used in information systems   Query languages (e.g. SQL) • used to retrieve information from database • requires understanding of database structure and language syntax, hence requires some expertise

Form-fills Primarily for data entry or data retrieval Screen like paper form. Data put in relevant place. Requires • good design • obvious correction facilities  

Spreadsheets first spreadsheet VISICALC first; followed by Lotus 1-2-3 MS Excel most common today sophisticated variation of form-filling. • grid of cells contain a value or a formula • formula can involve values of other cells e.g. sum of all cells in this column • user can enter and alter data • spreadsheet maintains consistency

(or windows, icons, mice, and pull-down menus) WIMP Interface • Windows • Icons • Menus • Pointers (or windows, icons, mice, and pull-down menus) default style for majority of interactive computer systems, especially PCs and desktop machines

Windows Areas of the screen that behave as if they were independent terminals • can contain text or graphics • can be moved or resized • can overlap and obscure each other, or can be laid out next to one another (tiled) • scrollbars allow the user to move the contents of the window up and down or from side to side • title bars describe the name of the window

Icons • small picture or image • represents some object in the interface often a window or action • windows can be closed down (iconised) small representation  many accessible windows • icons can be many and various highly stylized or realistic representations.

Pointers • important component WIMP style relies on pointing and selecting things • usually achieved with mouse • also joystick, trackball, cursor keys or keyboard shortcuts • wide variety of graphical images  

Menus Choice of operations or services offered on the screen. Required option selected with pointer • problem - menus can take up a lot of screen space • solution - menu appears when needed

Kinds of Menus Menu Bar at top of screen (normally), menu drags down • pull-down menu - mouse hold and drag down menu • drop-down menu - mouse click reveals menu • fall-down menus - mouse just moves over bar! Contextual menu appears where you are • pop-up menus - actions for selected object • pie menus - arranged in a circle - easier to select item (larger target area) - quicker (same distance to any option) … but not widely used!

Menus extras Cascading menus • hierarchical menu structure • menu selection opens new menu • and so in ad infinitum Keyboard accelerators • key combinations - same effect as menu item • two kinds - active when menu open - usually first letter - active when menu closed - usually Ctrl + letter - usually different !!!

Menus design issues • which kind to use   • what to include in menus at all • words to use (action or description) • how to group items • choice of keyboard accelerators

appearance + behaviour = look and feel WIMP look and feel Lots of things you can interact with: • main WIMP components (windows,menus,icons) • buttons • dialogue boxes • pallettes Collectively known as widgets appearance + behaviour = look and feel

Buttons individual and isolated regions within a display that can be selected to invoke an action. Special kinds • radio buttons - set of mutually exclusive choices • check boxes - set of non-exclusive choices

dialogue boxes information windows that pop up to inform of an important event or request information. E.g: when saving a file, a dialogue box is displayed to allow the user to specify the filename and location. Once the file is saved, the box disappears.

Pallettes and tear-off menus Problem • menu not there when you want it Solution • tear-off off and pin-up menus stay around when • pallettes little windows of actions shown/hidden via menu option e.g. available shapes in drawing package

Social and Organizational Context Interaction affected by social and organizational context • other people - desire to impress, competition, fear of failure • motivation - fear, allegiance, ambition, self-satisfaction • inadequate systems  cause frustration and lack of motivation