eTextbooks and the Open Web Platform

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Presentation transcript:

eTextbooks and the Open Web Platform A Report from the Oct 2013 EDUPUB Workshop Samir Kakar Chief Technology Officer, Aptara

EDUPUB Profile The EDUPUB Profile is a standard way to deliver educational content in an EPUB 3 format. Pearson Learning is releasing the EDUPUB Profile as a baseline for building an open source standard. HTML5 core of the EPUB 3 standard, which is one of its strengths, did not address the specific complexities and semantic nuances required to express educational content. While EPUB 3 includes key features such as support for MathML, rich media, interactivity, and accessibility features, the omissions were fundamental to education publishers. One great example has to do with metadata. Textbooks require many metadata attributes that are more specific than what is provided for in the baseline EPUB 3 specification. EPUB 3 is intended for use with all types of publications and documents, so was designed with the ability for different communities adopting EPUB 3 to add more detailed metadata constructs meeting their needs one of our primary drivers in adopting XHTML5/EPUB 3 was that the mark-up is so close to the output. This minimizes the complexity and risk of errors associated with heavy transformation of XML source content to a styled output format. http://idpf.org/sites/default/files/file_attach/PearsonEDUPUB%20Ecosystem%20Final.pdf

The EDUPUB Profile: The Deliverables Baseline Specification Detailed Content Model EDUPUB Reference Implementation EDUPUB Pattern Library Dave Stroup’s Summary slide: By standardizing educational semantics and reducing the number of variable formats for similar content – publishers, vendors, and content distributors can devote more of their resources to improving content, authoring & assembly tools, services, and end user experience – and less on creating redundant output formats that provide no competitive advantage – truly a win-win for all involved!

EDUPUB Workshop Foundation Principles Adopt a content as “code” paradigm replacing the content as “data” model Embrace and evolve “Output-ready” standards replace “intermediary” standards Create content that is semantically structured and relevant for education Realize that learning metadata standards are as important as structural standards Create only content that is accessible and logically separates content and style The results of the workshop should be opinions that are pervasive, not just any one company’s opinion. Content is ubiquitous. It is no longer about structured knowledge created for a specific function. Content is unbound. Code drives structure and function. http://idpf.org/sites/default/files/file_attach/EDUPUB%20Keynote%20Annotated.pdf

EDUPUB Workshop Foundation Principles, cont’d. All content standards must include display/player capabilities (e.g. HTML5 players) Minimize any form of content transformation needed for display on many devices Support the creation of a structured authoring and assembly tool ecosystem All content must be capable of emitting meaningful usage and learning data Accept that there is NO competitive advantage in proprietary content models Complexity Cancels Ubiquity. Keep It Simple. Education Technology is very good if not overcomplicated. We want things to be less expensive. We want kids to learn more We content to be immersive http://idpf.org/sites/default/files/file_attach/EDUPUB%20Keynote%20Annotated.pdf

EDUPUB Workshop Themes #1: Educational Interoperability Landscape #2: Rich and Interactive Content #3: Accessibility #4: Production Workflows Theme 1: Educational Interoperability Landscape Theme Moderator - Rob Abel, Ed.D, CEO IMS In the modern e-learning environment, several standards and protocols need to interoperate to create the context in which institutions, teachers, and students can interoperably utilize the environment with maximum efficiency. Which are the standards available today for describing and connecting the various components of an e-learning environment, and how are they evolving? How does an ebook "connect" with the surrounding context to become integrated with a range of learning environments? How will e-books be shared, launched and enabled for analytics across a wide variety of use cases? These and many other related questions will be answered in this session, where experts in the field will discuss and demonstrate the current state of affairs, and identify areas where further development may be needed to enable full interoperability. Theme 2: Rich and Interactive Content Theme moderator- Bill McCoy, Exec Director IDPF With the ability to use the full power of the Open Web Platform in ebooks, virtually endless possibilities arise in terms of creating new and enriched reading experiences. How are these features best deployed pedagogically in the education realm, now and in the future? This session will discuss challenges and opportunities that publishers face today with regards to the production and integration of rich and interactive content. Theme 3: Accessibility Theme Moderator- Markus Gylling, CTO IDPF Which are the current and upcoming challenges and opportunities that publishers and solution providers face when it comes to accessible educational e-publishing? What is needed in terms of metadata standards to describe publication and client accessibility properties? How are technologies and best practices evolving for making STEM and other rich interactive content accessible? Are there really any significant differences between web and long-form e-publication accessibility? In this session, ongoing efforts for establishing a naturally accessible e-learning environment will be reviewed, and experts in the field will point out the most critical areas for further work. Theme 4: Production Workflows Theme Moderator -Paul Belfanti There’s a lot of uncertainty within the educational publishing community today over whether standards can be supported broadly and consistently enough across the industry to produce rich, interactive content in a cost-effective manner and deliver that content to multiple platforms that support these rich experiences. Publishers hesitate to make the investment in developing interactive content because eReaders and distribution platforms don’t support advanced features or EPUB 3. Device makers and eReader developers hesitate to invest in platforms that support advanced features when they don’t see publishers producing content using standards like EPUB 3, etc.. In this session we will present real examples of production workflows that demonstrate the efficiency and versatility of standards-based content development, assembly, delivery, and presentation, along with existing tools that address issues like authoring,

EDUPUB Widgets A widget is “a mini application with limited functionality that can be placed on a book page and executed automatically or by the end user, e.g. a gallery, clock, stock ticker” MetroDigi donated specific widget code to the IDPF to be considered as an EPUB enhancement proposal. Specific widgets donated include: Video Audio Popup Gallery or Image sequence Multiple Choice or True/False Quiz Text Resizer Scrolling Sidebar Flashcards Tabs and Accordions Image comparison Image scroller Drag and Drop Quiz Charts Graphs http://idpf.org/sites/default/files/file_attach/metrodigi_edupub_v2-released.pdf

EDUPUB Collaborative Media Package A Collaborative Media Package is a specification designed to enable publishers to build an ecosystem around a group of existing and new EPUB assets VersaPub donated a Collaborative Media Package (CMP) Specification Profile to the IDPF to be considered as an enhancement to the EPUB specification CMP Specification Profile is freely available at http://pubbl.org/ Helps build an ecosystem around ePub assets Updateable with new Epub content Crowdsourcing new ePub content for existing epub content Crowdsourcing new asseccibility enabled epub content for existing epub Provide dynamic Epub content based on assessment results and usage http://idpf.org/sites/default/files/file_attach/VP%20%20EduPub%20CMP%20Presentation%2010292013.pdf

EDUPUB Collaborative Media Package, cont’d. Collaborative Media Packages enable: Users who want to update personal EPUB collections with their own content Easy creation of 3rd Party EPUB content assets Creating assessment driven and dynamic EPUB content that adapts to a student’s reading and learning style Creating annotations which can be shared across EPUB files Source new contnet directly for exisiting Epub assets User sepcific contextually releavant content or recommendations Maintain persisten dynaic history of remixed Epub assets (annotations, videos new chapter etc) Meet, collaborate and share with others Use cases for collaborative media packaging include: Allowing users to update their own EPUB collections with their own content. Easy creation of 3rd party EPUB content assets into a collection http://idpf.org/sites/default/files/file_attach/VP%20%20EduPub%20CMP%20Presentation%2010292013.pdf

Key Priorities Moving Forward Project Initial Contacts Organizations Educational Profile for EPUB 3 Paul Belfanti Markus Gylling IDPF QTI Integration (including asynchronous communication) Colin Smythe Wilbert Kraan IMS, IDPF LRMI + Accessibility Integration Madeleine Rothberg Matt Garrish IDPF, IMS Content Linkage to LTI Outcomes and Analytics Services (including asynchronous comm.) IMS EPUB Widget Specification and Library Ron Severdia Gerardo Capiel https://github.com/idpf/

Key Priorities Moving Forward, cont’d. Project Initial Contacts Organizations EPUB3 “Discrete Entity” Metadata Bill Kasdorf IDPF, LRMI Reference implementation of fully accessible Reading System + EDUPUB features (including MathML!) Ric Wright Daniel Weck Readium Foundation UAAG 2.0 Review: RS Perspective Markus Gylling Suzanne Taylor W3C DPUB IG Establish forum for assessment/STEM support in ARIA Mark Hakkinen Rich Schwerdtfeger W3C DPUB IG, IDPF, IMS Open Annotations in ARIA IDPF http://idpf.org/sites/default/files/file_attach/Edupub2013Summary.pdf

EDUPUB 100 Day Challenge Action priorities into work streams with real plans Create new communities to drill down and evolve the specs Coordinate the work with academic publishing timeframes Build unified requirement documents for player vendors Support the creation of new HTML5 and WebGL interactives

EDUPUB 100 Day Challenge, cont’d. Expand the accessibility discussions to interactive content Move forward with a shared vision of Learning Architecture Transform “publishing = web” into “EDUCATION = web” FUEL a collaborative ecosystem for digital education content Ship real immersive EDUPUB products in 2014!!!

EDUPUB2 Workshop on Digital Publishing for Education Invitation only per application: http://www.imsglobal.org/edupub/edupubparticipate.cfm Workshop goal “To bring together major players of the global K-20 education segment… to help advance the effective adoption and use of e-textbooks and other digital learning materials by improving interoperability and baseline capabilities via broad adoption of enabling technical standards.” Workshop focus “To bring together market-leading organizations that will be key to the implementation and widespread adoption of EDUPUB.” http://www.imsglobal.org/edupub/index.html

EDUPUB2 Workshop Agenda Topics Launching EDUPUB players/applications from learning platforms Integration of interoperable assessment content in EDUPUB Educational resource and accessibility metadata in EDUPUB Outcomes and analytics data and services from EDUPUB EPUB widget specification and library http://www.imsglobal.org/edupub/edupubagendatopics.html

EDUPUB2 Workshop Agenda Topics, cont’d. EPUB content structure/discrete entity metadata Readium reference implementation of accessible reading system UAAG 2.0 (User Agent Accessibility Guidelines) review Assessment/STEM support in W3C ARIA Open annotations for EPUB http://www.imsglobal.org/edupub/edupubagendatopics.html

Samir Kakar Chief Technology Officer samir.kakar@aptaracorp.com Questions? Thank you! Samir Kakar Chief Technology Officer samir.kakar@aptaracorp.com