Wearable Technology A literature review.

Slides:



Advertisements
Similar presentations
CONCEPTUAL WEB-BASED FRAMEWORK IN AN INTERACTIVE VIRTUAL ENVIRONMENT FOR DISTANCE LEARNING Amal Oraifige, Graham Oakes, Anthony Felton, David Heesom, Kevin.
Advertisements

1 Opportunities and Challenges of Social Computing Kirsti Ala-Mutka European Commission, JRC Institute for Prospective Technological Studies Information.
Abstractions of Reality: Learning Analytics
GOOGLE GLASS APP CHALLENGE: DÉJÀ VU MITHUN SHETTY, XIN ZHANG, SHANE STONE.
1 iPods and iPads - The Possibilities Handheld Learning in the Classroom.
© University of Reading October 2014 E-Portfolio Tools for Reflective Practice in Initial Teacher Training From Blackboard to.
Products being integrated to create Home Base OpenClass Collaboration Schoolnet Instructional Tools and Assessment PowerSchool Student Information Core.
Volkan
Everything you wanted to know, but were afraid to ask……..
“FROM TIBET TO TAIWAN, CHINA’S OUTER REGIONS WATCH HONG KONG PROTESTS INTENTLY” Brandon Bulseco.
By: XXX XXXX STEM - 6 th Period Fall 2012 BIOCHEMIST.
Barry Spencer eLearning Barry Spencer eLearning Development Coordinator Bromley College.
Early Effort Estimation of Business Data-processing Enhancements CS 689 November 30, 2000 By Kurt Detamore.
Collaborative Learning in Finance and Investment using Wiki Osama S M Khan 5 th Annual European Real Estate Society Education Seminar Vienna University.
Distance Education Podcasting with Special Education Students Spring 2009 Matt Dockery.
Introduction to HCC and HCM. Human Centered Computing Philosophical-humanistic position regarding the ethics and aesthetics of a workplace Any system.
CPSC 695 Future of GIS Marina L. Gavrilova. The future of GIS.
Med 7 - Fall 2005 Digital Culture Course Outline Welcome!
Social Media Training Plan Presentation
Software Quality Matters Ronan Fitzpatrick School of Computing Dublin Institute of Technology.
MULTIMEDIA SYSTEM.
Help or Hal? Smart Homes & Elderly Care. Smart Homes A smart home (sometimes referred to as a smart house or eHome) is one that has highly advanced automatic.
SMSC and Inspection Spiritual Moral Social & Cultural.
Design of Blended Learning Activities Design of blended learning activities: Issues and perspectives An ASCILITE workshop By Allison Littlejohn Chair of.
2 Technology and Knowledge Why is technological knowledge important? Jobs, finance, personal, family, movies, car, education (other than computer science),
 1. Which is not one of the six principles that address crucial issues fundamental to all school math programs? A. Curriculum B. Assessment C. Measurement.
Applied Educational Systems ( or ) Explorations and Foundations in Technology tech center 21 Explorations and Foundations in Technology.
Creating an Online Portfolio. Why will making an online portfolio help me? Because you will be able to access it from any computer or internet linked.
MAGIC Robot Demo ESE111 November Joe Trovato, James Yang.
SCHOOL OF INFORMATION UNIVERSITY OF MICHIGAN 1 Ethics, Information Technology and Today’s Undergraduate Classroom Ethics and the Undergraduate 2008 iConference.
Glogster EETT Training Mathew Swerdloff November 30, 2010.
Technology in Education LSIS 5614 Assignment 4 Yvonne Ward.
Music and Art in the classroom A PowerPoint by: Brandon Powell Callie Knous Heather Kinsey Stephanie Cox Sarah Prichard Jenna Dato.
C11- Managing Knowledge.
Teaching and Learning with Technology in Mathematics and Science Instruction Chapter 11.
 Multi (Latin): Many/Much  Media (Latin): An intervening substance through which something is transmitted on.
WP1 WP2 WP3 WP4 WP5 COORDINATOR WORK PACKAGE LDR RESEARCHER ACEOLE MID TERM REVIEW CERN 3 RD AUGUST 2010 Adriana Telesca Mid Term Review 3 rd August 2010.
 This technology has many practical application.  E-Commerce: People now use the internet to buy and to sell goods and services.  E-learning: Short.
Campus Curricula Committee Report 19 March 2015 l CCC Meetings »2 March 2015 »6 April 2015 (upcoming) l Committee Activity »3 Degree change requests (DC.
The Impact of Technology on the Contemporary Classroom Shaun Rosell Kansas State University EDCI 803 Curriculum Development.
Emerging Trends in Educational Technology Nashae Lumpkin Technology as Teaching & Learning Tool.
PREZI PRESENTATION Adding files (images, videos, sounds)
W. L. Johnson and J. T Rickel. “Animated Pedagogical Agents: Face-to-Face Interaction in Interactive Learning Environments,” International Journal of Artificial.
EXPLORING THE ADDITION OF LIBRARY INSTRUCTION USING WEB 2.0 TECHNOLOGY AT THE UNIVERSITY OF MINNESOTA University of Minnesota Library Tanya Powell December.
The Surgical Simulation Laboratory Antonio Bernardo, MD Assistant Professor of Neurosurgery Director, Surgical Innovation Laboratory Department of Neurosurgery.
What is Multimedia Anyway? David Millard and Paul Lewis.
Wearable health systems: from smart technologies to real applications Lymberis A, Gatzoulis L European Commission, Information Society and Media Directorate-
Girraween Public School.  Bring  Your  Own  Device.
Professor: Pastor Perez Date: March 19 th, This course develops knowledge of key resources and means focused on instructional design that relies.
Open Informatics a computer science program bachelor and master guarantor: prof. Michal Pěchouček.
IEEE Computer Society Digital Library (CSDL)
Horizon 2020 Secure Societies European Info Day and Brokerage Event
Our Digital Showcase Scholars’ Mine Annual Report from July 2015 – June 2016 Providing global access to the digital, scholarly and cultural resources.
Electrical Engineering
Interacting with Simulated Charges and Fields via Augmented Reality
Dr. Ervin Sejdić, Ph.D. Assistant Professor
Introduction to Virtual Environments & Virtual Reality
Project Selection Workshop
Social Interaction and Participation in School Activities of an Elementary School Student Using an Augmentative Alternative Communication Device Samuel.
MENTEP, Brussels Janet Looney
The Turing Test Alan Turing.
Teaching-Research Balance in the Changing Classroom
Angelo State University
A reference framework for consumers' digital competence
Inculcating “Parallel Programming” in UG curriculum
A Vision for Digital Learning
Smart Learning concepts to enhance SMART Universities in Africa
Adding content – Wearable technology
Computers.
Overview of augmented reality By M ISWARYA. CONTENTS  INTRODUCTION  WHAT IS AR?  ROLE OF AR  EXAMPLES  APPLICATION  ADVANTAGES  CONCLUSION.
Presentation transcript:

Wearable Technology A literature review

Outline Background on wearable computing Social impacts Psychological and physical implications Multidisciplinary applications Educational approaches Conclusion Questions

What are wearable devices? Definition: “…fully functional, self-powered, self-contained computer that is worn on the body… [and] provides access to information, and interaction with information, anywhere and at any time.” (Barfield & Caudell 2001, p.6, cited by Viseu 2003) https://encryptedtbn2.gstatic.com/images?q=tbn:ANd9GcTHea6Qswiw7uPoitU52bnR7U_vGBpll3Sg5vQV3zeeBlisd46J

Physical and psychological impacts The need of being wearable Are wearable devices ergonomically suitable for everyone? (Bryson, 2006) Detachment from the real world Loss of engagement with the real word (Norman, 2013; Gill, 2008) Ability to concentrate is impeded by the need of multitasking (Norman, 2013) http://media-cache-ec0.pinimg.com/736x/ff/20/dd/ff20dd38b750cfa4fbc1622824d26561.jpg

Social impacts of wearable computers Individuals’ empowerment Monitoring others and being monitoring (Viseu, 2005; Gill, 2008) Behavioural changes Influence on our cognition, what we choose (Viseu, 2003) Dependency on wearable Making us stupid by providing information? (Gill, 2008) Social interactions Influencing the society by influencing the individual (Norman, 2012) http://i.dailymail.co.uk/i/pix/2012/04/04/article-2125139 1277E8BF000005DC-174_634x356.jpg

Multiple applications Mining Used in simulations and teaching for new staff Potential to switch on/off access to locations and machinery (Carter, 2013) Medical practices GPS tracking and vital signal monitoring devices (Mahoney & Mahoney, 2010) Music Musicians using their own body to create music (Schoroeder & Rebelo, 2007) https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcSefodH0TafXDC2YSmr9_4a9jrO5dvJtoKhHjTdYk7ez6UY9p4_AQ https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcQKXwMp1AIQH3-ZyPX6OzbdIY6JfuiC0rejWU52FJcs9LbXg80Dhg

Why to go wearable? Wearable device able to collect data from the environment used in science classes(Kochalko, 2005) Students programming wearable devices (LED T-shirt) in computing classes (Negai, Chan& Cheungy, 2010) Google Glasses as way for tutors to provide and record the frist-person perspective during biomedical tutorials (Wu, Dameff, & Tully, 2014) http://www.trbimg.com/img-534d4da1/turbine/ph-nc-google-glass-0417-20140417 http://www.adweek.com/files/imagecache/node-detail/news_article/google_glass.jpg http://i2.cdn.turner.com/cnn/dam/assets/140206190858-01-kids-google-glass-horizontal-large-gallery.jpg

Conclusion There is a need for more research regarding the use of wearable devices, specially in Education This presents a great opportunity to Macquarie

Questions? http://www.wonderoftech.com/wp-content/uploads/2013/05/Google-Glass-Dog.jpg

Reference List Bryson, D 2006, “Unwearables”, AI & Society, vol. 22, December, pp. 25-35. Carter, R, A 2014, “Digital tools for minors help to keep a competitive edge”, Engineering & Mining Journal, April, pp. 65-73. Gill, S 2008, “Socio-ethics of interaction with intelligent interactive technologies”, AI & Society, vol. 22, October, pp. 283-300. Kochalko, D 2005, “The hobo pendent. A wearable computerized data logger for hands-on science learning is now available for students and classroom use”, Science Activities, vol. 42, no. 3, Fall, pp. 41-3. Mahoney, E, L & Mahoney D, F 2010, “Acceptance of wearable technology by people with Alzheimer Disease: issues and accommodations”, American Journal of Alzheimer’s Disease and Other Dementias, vol. 25, no. 6, August, pp. 527-531. Negai, G, Chan, S, C, F, Cheungy, J, 2010, “Deploying a wearable computing platform for computing education”, IEEE Transaction on Learning Outcomes, vol. 3, no. 1, January-March, pp. 45-55. Norman, D 2013, “The paradox of wearable technologies”, Technology Review, vol. 116, no. 05, pp. 101-103. Schoroeder, F & Rebelo, P 2007, “Wearable music in engaging technologies”, AI & Society, vol. 22, October, pp. 85-91. Viseu, A 2003, “Simulation an augmentation: issues of wearable computers”, Ethics and Information Technology, vol. 5, pp. 17-26. Visseu, A, 2005. Augmented bodies: the visions and realities of wearable computers. Doctor in Sociology. Toronto: University of Toronto. Wu, T, Dameff, C & Tully, F 2014, “Integrating Google Glass into simulation-based training: experience and future directions”, Journal of Biomedical Graphics and Computing, vol. 4, no. 2, April, pp. 49-54.