Wearable Technology A literature review
Outline Background on wearable computing Social impacts Psychological and physical implications Multidisciplinary applications Educational approaches Conclusion Questions
What are wearable devices? Definition: “…fully functional, self-powered, self-contained computer that is worn on the body… [and] provides access to information, and interaction with information, anywhere and at any time.” (Barfield & Caudell 2001, p.6, cited by Viseu 2003) https://encryptedtbn2.gstatic.com/images?q=tbn:ANd9GcTHea6Qswiw7uPoitU52bnR7U_vGBpll3Sg5vQV3zeeBlisd46J
Physical and psychological impacts The need of being wearable Are wearable devices ergonomically suitable for everyone? (Bryson, 2006) Detachment from the real world Loss of engagement with the real word (Norman, 2013; Gill, 2008) Ability to concentrate is impeded by the need of multitasking (Norman, 2013) http://media-cache-ec0.pinimg.com/736x/ff/20/dd/ff20dd38b750cfa4fbc1622824d26561.jpg
Social impacts of wearable computers Individuals’ empowerment Monitoring others and being monitoring (Viseu, 2005; Gill, 2008) Behavioural changes Influence on our cognition, what we choose (Viseu, 2003) Dependency on wearable Making us stupid by providing information? (Gill, 2008) Social interactions Influencing the society by influencing the individual (Norman, 2012) http://i.dailymail.co.uk/i/pix/2012/04/04/article-2125139 1277E8BF000005DC-174_634x356.jpg
Multiple applications Mining Used in simulations and teaching for new staff Potential to switch on/off access to locations and machinery (Carter, 2013) Medical practices GPS tracking and vital signal monitoring devices (Mahoney & Mahoney, 2010) Music Musicians using their own body to create music (Schoroeder & Rebelo, 2007) https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcSefodH0TafXDC2YSmr9_4a9jrO5dvJtoKhHjTdYk7ez6UY9p4_AQ https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcQKXwMp1AIQH3-ZyPX6OzbdIY6JfuiC0rejWU52FJcs9LbXg80Dhg
Why to go wearable? Wearable device able to collect data from the environment used in science classes(Kochalko, 2005) Students programming wearable devices (LED T-shirt) in computing classes (Negai, Chan& Cheungy, 2010) Google Glasses as way for tutors to provide and record the frist-person perspective during biomedical tutorials (Wu, Dameff, & Tully, 2014) http://www.trbimg.com/img-534d4da1/turbine/ph-nc-google-glass-0417-20140417 http://www.adweek.com/files/imagecache/node-detail/news_article/google_glass.jpg http://i2.cdn.turner.com/cnn/dam/assets/140206190858-01-kids-google-glass-horizontal-large-gallery.jpg
Conclusion There is a need for more research regarding the use of wearable devices, specially in Education This presents a great opportunity to Macquarie
Questions? http://www.wonderoftech.com/wp-content/uploads/2013/05/Google-Glass-Dog.jpg
Reference List Bryson, D 2006, “Unwearables”, AI & Society, vol. 22, December, pp. 25-35. Carter, R, A 2014, “Digital tools for minors help to keep a competitive edge”, Engineering & Mining Journal, April, pp. 65-73. Gill, S 2008, “Socio-ethics of interaction with intelligent interactive technologies”, AI & Society, vol. 22, October, pp. 283-300. Kochalko, D 2005, “The hobo pendent. A wearable computerized data logger for hands-on science learning is now available for students and classroom use”, Science Activities, vol. 42, no. 3, Fall, pp. 41-3. Mahoney, E, L & Mahoney D, F 2010, “Acceptance of wearable technology by people with Alzheimer Disease: issues and accommodations”, American Journal of Alzheimer’s Disease and Other Dementias, vol. 25, no. 6, August, pp. 527-531. Negai, G, Chan, S, C, F, Cheungy, J, 2010, “Deploying a wearable computing platform for computing education”, IEEE Transaction on Learning Outcomes, vol. 3, no. 1, January-March, pp. 45-55. Norman, D 2013, “The paradox of wearable technologies”, Technology Review, vol. 116, no. 05, pp. 101-103. Schoroeder, F & Rebelo, P 2007, “Wearable music in engaging technologies”, AI & Society, vol. 22, October, pp. 85-91. Viseu, A 2003, “Simulation an augmentation: issues of wearable computers”, Ethics and Information Technology, vol. 5, pp. 17-26. Visseu, A, 2005. Augmented bodies: the visions and realities of wearable computers. Doctor in Sociology. Toronto: University of Toronto. Wu, T, Dameff, C & Tully, F 2014, “Integrating Google Glass into simulation-based training: experience and future directions”, Journal of Biomedical Graphics and Computing, vol. 4, no. 2, April, pp. 49-54.