Creating Vector Graphics in the Web Learning & Development Telerik Software Academy.

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Presentation transcript:

Creating Vector Graphics in the Web Learning & Development Telerik Software Academy

 SVG Overview  Vector Graphics Overview  Basic SVG Shapes  Rectangular  Ellipse  Path  Text

What is SVG?

 SVG is a technology for describing two dimensional vector graphics  Uses an extension of XML  SVG stands for Scalable Vector Graphics  SVG is platform independent  Understood by most browsers

 Vector graphics are based on mathematical expressions  The same on any resolution and zoom level and are not pixelated  Consist of geometrical primitives such as:  Points  Lines and curves  Shapes or polygons  Represent images in computer graphics  Vectors are locations in a dimensional space

 To use SVG you need to simply open the element and to start defining your shapes using XML notation </svg>

 To use SVG you need to simply open the element and to start defining your shapes using XML notation </svg>

 To use SVG you need to simply open the element and to start defining your shapes using XML notation </svg> SVG uses a coordinate system for the sizes and positions

Live Demo

What has SVG to offer?

 As mentioned, vector graphics are built from graphic primitives  Points  Lines and curves  Shapes: rectangular, circle, etc…  SVG supports most of the basic shapes  More complex shapes can be created using the basic ones

 is the most basic shape in SVG  Creates a line between two points <line x1="0" y1="0" x2="300" y2="450" stroke="black" /> x2="300" y2="450" stroke="black" /> <line x1="300" y1="0" x2="0" y2="450" stroke="black" /> x2="0" y2="450" stroke="black" /> <line x1="0" y1="150" x2="300" y2="150" stroke="black" /> x2="300" y2="150" stroke="black" /> <line x1="0" y1="300" x2="300" y2="300" stroke="black" /> x2="300" y2="300" stroke="black" /> <line x1="0" y1="150" x2="300" y2="300" stroke="black" /> x2="300" y2="300" stroke="black" /> <line x1="0" y1="300" x2="300" y2="150" stroke="black" /> x2="300" y2="150" stroke="black" />

 is the most basic shape in SVG  Creates a line between two points <line x1="0" y1="0" x2="300" y2="450" stroke="black" /> x2="300" y2="450" stroke="black" /> <line x1="300" y1="0" x2="0" y2="450" stroke="black" /> x2="0" y2="450" stroke="black" /> <line x1="0" y1="150" x2="300" y2="150" stroke="black" /> x2="300" y2="150" stroke="black" /> <line x1="0" y1="300" x2="300" y2="300" stroke="black" /> x2="300" y2="300" stroke="black" /> <line x1="0" y1="150" x2="300" y2="300" stroke="black" /> x2="300" y2="300" stroke="black" /> <line x1="0" y1="300" x2="300" y2="150" stroke="black" /> x2="300" y2="150" stroke="black" />

 is the most basic shape in SVG  Creates a line between two points <line x1="0" y1="0" x2="300" y2="450" stroke="black" /> x2="300" y2="450" stroke="black" /> <line x1="300" y1="0" x2="0" y2="450" stroke="black" /> x2="0" y2="450" stroke="black" /> <line x1="0" y1="150" x2="300" y2="150" stroke="black" /> x2="300" y2="150" stroke="black" /> <line x1="0" y1="300" x2="300" y2="300" stroke="black" /> x2="300" y2="300" stroke="black" /> <line x1="0" y1="150" x2="300" y2="300" stroke="black" /> x2="300" y2="300" stroke="black" /> <line x1="0" y1="300" x2="300" y2="150" stroke="black" /> x2="300" y2="150" stroke="black" /> Stroke sets the color of the line

Live Demo

 creates a rectangular with a top-left position, width and height  creates a circle with center and radius

 creates a rectangular with a top-left position, width and height  creates a circle with center and radius

Live Demo

 SVG can define more complex shapes using the path  Create straight line from a point to other point  Create a curve between two points  Used with the element  Used with the element  Add giving commands and points for the lines using the "d" attribute

 The path commands are as follows:  M x y or m x y  Moves the path marker to position (x, y)  L x y or l x y  Creates a straight line between the marker point and point (x, y)  ( H x or h x ) and ( V y or v y )  Creates a horizontal/vertical line from the marker point to the given point  Z or z  Closes the path, connects the first and last points

 Paths example  Drawing the letters "R" and "E" <path stroke="yellowgreen" fill="none" d="M H 450 M V 150 H 450 M H 430" /> d="M H 450 M V 150 H 450 M H 430" />

 Paths example  Drawing the letters "R" and "E" <path stroke="yellowgreen" fill="none" d="M H 450 M V 150 H 450 M H 430" /> d="M H 450 M V 150 H 450 M H 430" />

Live Demo

 C x1 y1 x2 y2 x y  Cubic Bezier curve  Two control points: (x1, y1) and (x2, y2)  Ending point at (x, y)  S x2 y2 x y continues the curve  Q x1 y1 x y  Quadratic Bezier curve  One control point: (x1, y1)  Ending point at (x, y)  T x y continues the curve

 Drawing quadratic and cubic Bezier curves: <path d="M C S " /> S " />

 Drawing quadratic and cubic Bezier curves: <path d="M C S " /> S " />

 Drawing quadratic and cubic Bezier curves: <path d="M C S " /> S " />

 Drawing quadratic and cubic Bezier curves: <path d="M C S " /> S " />

 Drawing quadratic and cubic Bezier curves: <path d="M C S " /> S " /> The path points must be on the same line!

Live Demo

Using SVG with JavaScript

 SVG is XML  SVG elements can be selected just as DOM elements  getElementsByXXX(…) and querySelector(…)  SVG elements can be created dynamically  document.createElement('rect') var svgNS = ' var rect = document.createElementNS(svgNs, 'rect'); rect.setAttribute('x', x); rect.setAttribute('y', y); rect.setAttribute('width', width); rect.setAttribute('height', height); document.getElementById('the-svg').appendChild(rect);

 SVG elements can also be styled with CSS: </svg>SVG: #the-svg rect{ fill: 'white' fill: 'white' stroke: 'purple' stroke: 'purple' stroke-width: '5' stroke-width: '5'}CSS:

Live Demo

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1. Implement the image (MEAN) with SVG  Use both circles and paths 2. Implement the Windows 8 start screen with SVG 3. *Implement the first two tasks using the SVG DOM API and JavaScript