Chapter 11 Media and Interactivity Basics Key Concepts Copyright © 2013 Terry Ann Morris, Ed.D 1.

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Presentation transcript:

Chapter 11 Media and Interactivity Basics Key Concepts Copyright © 2013 Terry Ann Morris, Ed.D 1

Learning Outcomes  Describe types of multimedia files used on the Web  Configure hyperlinks to multimedia files  Configure audio and video on a web page with HTML5 elements  Configure a Flash animation on a web page  Use the CSS3 transform and transition properties  Describe the purpose of the HTML5 canvas element 2

Helper Applications & Plug-ins  Helper Application A program that can be designated to handle a particular file type (such as.wav or.mpg) to allow the user to view or otherwise utilize the special file. The helper application runs in a separate window from the browser.  Plug-In A newer and more common method Plug-ins run right in the browser window so that media objects can be integrated directly into the web page. 3

Containers & Codecs  Container Designated by the file extension – contains the media and metadata  Codec The algorithm used to compress the media  HTML5 audio & video Native to the browser Browsers do not support the same codecs 4

Commonly Used Plug-ins  Adobe Flash Player  Adobe Reader  Windows Media Player  Apple Quicktime 5

Common Audio File Types.wav Wave File.aiff Audio Interchange File Format.mid Musical Instrument Digital Interface (MIDI).au Sun UNIX sound file.mp3 MPEG-1 Audio Layer-3.oggOgg Vorbis (open-source). m4a MPEG 4 Audio. This audio-only MPEG-4 format is supported by Quicktime, iTunes, and iPods. 6

Common Video File Types . movQuicktime .avi Microsoft Audio Video Interleaved .wmvWindows Media File .flv Flash Video File .mpgMPEG (Motion Picture Experts Group) .m4v.mp4 (MPEG-4) .ogv Ogg Theora (open-source) .webmVP8 codec (open video format, free) 7

Copyright Issues  Only publish web pages, images, and other media that you have personally created or have obtained the rights or license to use.  Ask permission to use media created by another person instead of simply “grabbing” it.  All work (including web pages) are automatically copyrighted even if there is not copyright mark or date.  Fair Use Clause of the Copyright Act  Creative Commons – A new approach to copyright 8

Configure Audio & Video  Most basic method to provide audio or video files: Hyperlink Web Design Podcast 9

Multimedia & Accessibility  Provide alternate content Transcript (for audio) Captions (for video) Text format 10

What is Adobe Flash?  A popular multimedia application  Create multimedia which adds visual interest and interactivity to web pages  Flash movies are saved in “.swf” files  Perception of speedy display .swf files play as they download  Flash Player Free browser plug-in Widely installed on browsers 11

HTML5 Embed Element <embed type="application/x-shockwave-flash" src="fall5.swf" width="640" height="100" quality="high” title="Fall Nature Hikes"> 12

HTML5 Audio & Source Elements Download the Audio File (MP3) 13

HTML5 Video & Source Elements <video controls="controls" poster="sparky.jpg" width="160" height="150"> Sparky the Dog (.mov) 14

Use the iframe element to embed YouTube Video View the YouTube Video 15

CSS3 Transform Property  Allows you to rotate, scale, skew, or move an element  Example: -webkit-transform: rotate(3deg); -moz-transform: rotate(3deg); -o-transform: rotate(3deg); -ms-transform: rotate(3deg); transform: rotate(3deg); 16

CSS3 Transition Property  Provides for changes in property values to display in a smoother manner over a specified time.  Example: nav a:hover { color: #869dc7; background-color: #eaeaea; -webkit-transition: background-color 2s linear; -moz-transition: background-color 2s linear; -o-transition: background-color 2s linear; transition: background-color 2s linear; } 17

HTML5 Canvas Element  Configures dynamic graphics Draw lines, shapes, text, image Interact with actions taken by the user  Canvas API (application programming interface)  JavaScript – client-side scripting language 18 function drawMe() { var canvas = document.getElementById("myCanvas"); if (canvas.getContext) { var ctx = canvas.getContext("2d"); ctx.fillStyle = "rgb(255, 0, 0)"; ctx.font = "bold 3em Georgia"; ctx.fillText("My Canvas", 70, 100); ctx.fillStyle = "rgba(0, 0, 200, 0.50)"; ctx.fillRect (57, 54, 100, 65); }

Summary  This chapter introduced the HTML techniques and technologies used to configure sound, video, and interactivity on web pages.  Issues related to accessibility and copyright were also discussed.  The number one reason for visitors to leave web pages is too long of a download time. When using multimedia, be careful to minimize this issue. 19