1 Constraint Satisfaction Problems A Quick Overview (based on AIMA book slides)

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1 Constraint Satisfaction Problems A Quick Overview (based on AIMA book slides)

2 Constraint satisfaction problems  What is a CSP? Finite set of variables V 1, V 2, …, V n Nonempty domain of possible values for each variable D V1, D V2, … D Vn Finite set of constraints C 1, C 2, …, C m Each constraint C i limits the values that variables can take, e.g., V 1 ≠ V 2  A state is an assignment of values to some or all variables.  Consistent assignment: assignment does not violate the constraints.

3 Constraint satisfaction problems  An assignment is complete when every variable has a value.  A solution to a CSP is a complete assignment that satisfies all constraints.  Some CSPs require a solution that maximizes an objective function.  Applications: Scheduling the Hubble Space Telescope, Floor planning for VLSI, Map coloring, Cryptography

4 Example: Map-Coloring  Variables: WA, NT, Q, NSW, V, SA, T  Domains: D i = {red,green,blue}  Constraints: adjacent regions must have different colors e.g., WA ≠ NT —So (WA,NT) must be in {(red,green),(red,blue),(green,red), …}

5 Example: Map-Coloring Solutions are complete and consistent assignments, e.g., WA = red, NT = green,Q = red,NSW = green, V = red,SA = blue,T = green

6 Constraint graph  Binary CSP: each constraint relates two variables  Constraint graph: nodes are variables arcs are constraints  CSP benefits Standard representation pattern Generic goal and successor functions Generic heuristics (no domain specific expertise).  Graph can be used to simplify search. —e.g. Tasmania is an independent subproblem.

7 Varieties of CSPs  Discrete variables finite domains: —n variables, domain size d  O(d n ) complete assignments —e.g., Boolean CSPs, includes Boolean satisfiability (NP-complete) infinite domains: —integers, strings, etc. —e.g., job scheduling, variables are start/end days for each job —need a constraint language, e.g., StartJob ≤ StartJob 3  Continuous variables e.g., start/end times for Hubble Space Telescope observations linear constraints solvable in polynomial time by linear programming

8 Varieties of constraints  Unary constraints involve a single variable, e.g., SA ≠ green  Binary constraints involve pairs of variables, e.g., SA ≠ WA  Higher-order constraints involve 3 or more variables e.g., cryptarithmetic column constraints  Preference (soft constraints) e.g. red is better than green can be represented by a cost for each variable assignment => Constrained optimization problems.

9 Example: Cryptarithmetic  Variables: F T U W R O X 1 X 2 X 3  Domain: {0,1,2,3,4,5,6,7,8,9}  Constraints: Alldiff (F,T,U,W,R,O) O + O = R + 10 · X 1 X 1 + W + W = U + 10 · X 2 X 2 + T + T = O + 10 · X 3 X 3 = F, T ≠ 0, F ≠ 0

10 CSP as a standard search problem  A CSP can easily be expressed as a standard search problem. Initial State: the empty assignment {}. Operators: Assign value to unassigned variable provided that there is no conflict. Goal test: assignment consistent and complete. Path cost: constant cost for every step. Solution is found at depth n, for n variables Hence depth first search can be used

11 Backtracking search  Variable assignments are commutative, Eg [ WA = red then NT = green ] equivalent to [ NT = green then WA = red ]  Only need to consider assignments to a single variable at each node  b = d and there are d n leaves  Depth-first search for CSPs with single-variable assignments is called backtracking search  Backtracking search basic uninformed algorithm for CSPs  Can solve n-queens for n ≈ 25

12 Backtracking search function BACKTRACKING-SEARCH(csp) % returns a solution or failure return RECURSIVE-BACKTRACKING({}, csp) function RECURSIVE-BACKTRACKING(assignment, csp) % returns a solution or failure if assignment is complete then return assignment var  SELECT-UNASSIGNED-VARIABLE(VARIABLES[csp],assignment,csp) for each value in ORDER-DOMAIN-VALUES(var, assignment, csp) do if value is consistent with assignment according to CONSTRAINTS[csp] then add {var=value} to assignment result  RECURSIVE-BACKTRACKING(assignment, csp) if result  failure then return result remove {var=value} from assignment return failure

13 Backtracking example

14 Backtracking example

15 Backtracking example

16 Backtracking example

17 Improving backtracking efficiency General-purpose methods can give huge speed gains: Which variable should be assigned next? In what order should its values be tried? Can we detect inevitable failure early?

18 Most constrained variable  Most constrained variable: choose the variable with the fewest legal values  a.k.a. minimum remaining values (MRV) heuristic

19 Most constraining variable  Tie-breaker among most constrained variables  Most constraining variable: choose the variable with the most constraints on remaining variables

20 Least constraining value  Given a variable, choose the least constraining value: the one that rules out the fewest values in the remaining variables  Combining these heuristics makes 1000 queens feasible

21 Forward Checking  Idea: Keep track of remaining legal values for unassigned variables Terminate search when any variable has no legal values

22 Forward checking  Idea: Keep track of remaining legal values for unassigned variables Terminate search when any variable has no legal values

23 Forward checking  Idea: Keep track of remaining legal values for unassigned variables Terminate search when any variable has no legal values

24 Forward checking  Idea: Keep track of remaining legal values for unassigned variables Terminate search when any variable has no legal values  No more value for SA: backtrack

25 Example: 4-Queens Problem X1 {1,2,3,4} X3 {1,2,3,4} X4 {1,2,3,4} X2 {1,2,3,4} [4-Queens slides copied from B.J. Dorr]

26 Example: 4-Queens Problem X1 {1,2,3,4} X3 {1,2,3,4} X4 {1,2,3,4} X2 {1,2,3,4}

27 Example: 4-Queens Problem X1 {1,2,3,4} X3 {,2,,4} X4 {,2,3, } X2 {,,3,4}

28 Example: 4-Queens Problem X1 {1,2,3,4} X3 {,2,,4} X4 {,2,3, } X2 {,,3,4}

29 Example: 4-Queens Problem X1 {1,2,3,4} X3 {,,, } X4 {,2,, } X2 {,,3,4}

30 Example: 4-Queens Problem X1 {1,2,3,4} X3 {,2,,4} X4 {,2,3, } X2 {,,,4}

31 Example: 4-Queens Problem X1 {1,2,3,4} X3 {,2,, } X4 {,,3, } X2 {,,,4}

32 Example: 4-Queens Problem X1 {1,2,3,4} X3 {,2,, } X4 {,,3, } X2 {,,,4}

33 Example: 4-Queens Problem X1 {1,2,3,4} X3 {,2,, } X4 {,,, } X2 {,,,4}

34 Example: 4-Queens Problem X1 {,2,3,4} X3 {1,2,3,4} X4 {1,2,3,4} X2 {1,2,3,4}

35 Example: 4-Queens Problem X1 {,2,3,4} X3 {1,,3, } X4 {1,,3,4} X2 {,,,4}

36 Example: 4-Queens Problem X1 {,2,3,4} X3 {1,,3, } X4 {1,,3,4} X2 {,,,4}

37 Example: 4-Queens Problem X1 {,2,3,4} X3 {1,,, } X4 {1,,3, } X2 {,,,4}

38 Example: 4-Queens Problem X1 {,2,3,4} X3 {1,,, } X4 {1,,3, } X2 {,,,4}

39 Example: 4-Queens Problem X1 {,2,3,4} X3 {1,,, } X4 {,,3, } X2 {,,,4}

40 Example: 4-Queens Problem X1 {,2,3,4} X3 {1,,, } X4 {,,3, } X2 {,,,4}

41 Constraint Propagation  Simplest form of propagation makes each arc consistent  Arc X  Y (link in constraint graph) is consistent iff for every value x of X there is some allowed y

42 Arc consistency  Simplest form of propagation makes each arc consistent  X  Y is consistent iff for every value x of X there is some allowed y

43 Arc consistency  Simplest form of propagation makes each arc consistent  X  Y is consistent iff for every value x of X there is some allowed y  If X loses a value, neighbors of X need to be rechecked

44 Arc consistency  Simplest form of propagation makes each arc consistent  X  Y is consistent iff for every value x of X there is some allowed y  If X loses a value, neighbors of X need to be rechecked  Arc consistency detects failure earlier than forward checking  Can be run as a preprocessor or after each assignment

45 function AC-3(csp) % returns the CSP, possibly with reduced domains inputs: csp, a binary csp with variables {X 1, X 2, …, X n } local variables: queue, a queue of arcs initially the arcs in csp while queue is not empty do (X i, X j )  REMOVE-FIRST(queue) if REMOVE-INCONSISTENT-VALUES(X i, X j ) then for each X k in NEIGHBORS[X i ] do add (X k, X i ) to queue function REMOVE-INCONSISTENT-VALUES(X i, X j ) % returns true iff a value is removed removed  false for each x in DOMAIN[X i ] do if no value y in DOMAIN[X j ] allows (x,y) to satisfy the constraints between X i and X j then delete x from DOMAIN[X i ]; removed  true return removed Arc Consistency Algorithm AC-3 Time complexity: O(n 2 d 3 )

46 Local Search for CSPs  Hill-climbing methods typically work with "complete" states, i.e., all variables assigned  To apply to CSPs: allow states with unsatisfied constraints operators reassign variable values  Variable selection: randomly select any conflicted variable  Value selection by min-conflicts heuristic: choose value that violates the fewest constraints i.e., hill-climb with h(n) = number of violated constraints

47 Example: n-queens  States: 4 queens in 4 columns (4 4 = 256 states)  Actions: move queen in column  Goal test: no attacks  Evaluation: h(n) = number of attacks  Given random initial state, we can solve n-queens for large n with high probability

48 Real-world CSPs  Assignment problems e.g., who teaches what class  Timetabling problems e.g., which class is offered when and where?  Transportation scheduling  Factory scheduling  Notice that many real-world problems involve real-valued variables

49 Summary  CSPs are a special kind of problem: states defined by values of a fixed set of variables goal test defined by constraints on variable values  Backtracking = depth-first search with one variable assigned per node  Variable ordering and value selection heuristics help significantly  Forward checking prevents assignments that guarantee later failure  Constraint propagation (e.g., arc consistency) additionally constrains values and detects inconsistencies  Iterative min-conflicts is usually effective in practice