DOS and BIOS Interrupts DOS and BIOS interrupts are used to perform some very useful functions, such as displaying data to the monitor, reading data from.

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Presentation transcript:

DOS and BIOS Interrupts DOS and BIOS interrupts are used to perform some very useful functions, such as displaying data to the monitor, reading data from keyboard, etc. They are used by identifying the interrupt option type, which is the value stored in register AH and providing, whatever extra information that the specific option requires.

BIOS Interrupt 10H Option 0H – Sets video mode. Registers used:  AH = 0H  AL = Video Mode. 3H - CGA Color text of 80X25 7H - Monochrome text of 80X25 Ex:  MOV AH,0  MOV AL,7  INT 10H

BIOS Interrupt 10H Option 2H – Sets the cursor to a specific location. Registers used:  AH = 2H  BH = 0H selects Page 0.  DH = Row position.  DL = Column position.

BIOS Interrupt 10H Ex:  MOV AH,2  MOV BH,0  MOV DH,12  MOV DL,39  INT 10H

BIOS Interrupt 10H Option 6H – Scroll window up. This interrupt is also used to clear the screen when you set AL = 0. Registers used:  AH = 6H  AL = number of lines to scroll.  BH = display attribute.  CH = y coordinate of top left.  CL = x coordinate of top left.  DH = y coordinate of lower right.  DL = x coordinate of lower right.

BIOS Interrupt 10H Clear Screen Example:  MOV AH,6  MOV AL,0  MOV BH,7  MOV CH,0  MOV CL,0  MOV DH,24  MOV DL,79  INT 10H The code above may be shortened by using AX, BX and DX registers to move word size data instead of byte size data.

BIOS Interrupt 10H Option 7H – Scroll window down. This interrupt is also used to clear the screen when you set AL = 0. Registers used:  AH = 7H  AL = number of lines to scroll.  BH = display attribute.  CH = y coordinate of top left.  CL = x coordinate of top left.  DH = y coordinate of lower right.  DL = x coordinate of lower right.

BIOS Interrupt 10H Option 8H – Read a character and its attribute at the cursor position. Registers used:  AH = 8H and returned attribute value.  AL = Returned ASCII value.  BH = display page.

BIOS Interrupt 10H Option 9H – Write a character and its attribute at the cursor position. Registers used:  AH = 9H.  AL = ASCII value.  BH = display page.  BL = attribute.  CX = number of characters to write.

Attribute Definition Monochrome display attributes  Blinking D7 = 0 - Non-blinking D7 = 1 - Blinking  Intensity D3=0 - Normal intensity D3=1 - Highlighted intensity  Background and foreground D6 D5 D4 and D2 D1 D0  White =  Black = 1 1 1

Attribute Definition Color display attributes  Blinking D7 = 0 - Non-blinking D7 = 1 - Blinking  Intensity D3=0 - Normal intensity D3=1 - Highlighted intensity  Background and foreground D6 D5 D4 and D2 D1 D0  RGB values defined by the table to the right.

DOS Interrupt 21H Option 1 – Inputs a single character from keyboard and echoes it to the monitor. Registers used:  AH = 1  AL = the character inputted from keyboard. Ex:  MOV AH,1  INT 21H

DOS Interrupt 21H Option 2 – Outputs a single character to the monitor. Registers used:  AH = 2  DL = the character to be displayed. Ex:  MOV AH,2  MOV DL,’A’  INT 21H

DOS Interrupt 21H Option 9 – Outputs a string of data, terminated by a $ to the monitor. Registers used:  AH = 9  DX = the offset address of the data to be displayed. Ex:  MOV AH,09  MOV DX,OFFSET MESS1  INT 21H

DOS Interrupt 21H Option 0AH – Inputs a string of data from the keyboard. Registers used:  AH = 9  DX = the offset address of the location where string will be stored. DOS requires that a buffer be defined in the data segment. It should be defined as follows:  1 st byte contains the size of the buffer.  2 nd byte is used by DOS to store the number of bytes stored.

DOS Interrupt 21H Ex: .DATA  BUFFER1DB15,?,15 DUP (FF) .  MOV AH,0AH  MOV DX,OFFSET BUFFER1  INT 21H Assume “Go Tigers!” was entered on the keyboard.  BUFFER1 = 10,10,’Go Tigers!’,CR,255,255,255,255

DOS Interrupt 21H Option 4CH – Terminates a process, by returning control to a parent process or to DOS. Registers used:  AH = 4CH  AL = binary return code. Ex:  MOV AH,4CH  INT 21H