CDIO DESIGN BUILD PROJECT: IMPLEMENTATION IN THE SINGAPORE POLYTECHNIC Pee Suat Hoon | Helene Leong | Dennis Sale.

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Presentation transcript:

CDIO DESIGN BUILD PROJECT: IMPLEMENTATION IN THE SINGAPORE POLYTECHNIC Pee Suat Hoon | Helene Leong | Dennis Sale

Page  2 Background to Projects in SP Module 1 Module 2 Project Module Module 3 Module 5 Module 4 Year 1 : Introduction to Engineering Year 2 : Design & Innovation Project Year 3 : Final Year Project

Page  3 COMMON CORE OF CONCRETE EXPERIENCES AND APPLICATION OPPORTUNITIES T R Module A E A T R Module C E A T R Module B E A T R Module D E A CDIO Design Project SUBJECT-BASED STRUCTURE RETAINED SERVES TO INTEGRATE THE CURRICULUM Experience | Reflect | Teach | Apply

Page  4 Introduction to Engineering (Project 1)  practical skills such as electronic components identification, correct wiring methods, prototyping, soldering and use of DC power supply and multi- meter  thinking skills, problem solving skills and interpersonal skills like teamwork and communications

Page  5 eg When input A, B, C = 0,“E” displayed at the display board A B C Gnd 5V 5-way connector 10-way connector a b ce f g 5V Gnd a b c d e f g Gnd 5V Empty Ribbon Cable Connection Input /Sensor Board Digital Logic Board Display Board d Block Diagram for Project 1 – Level Detector Circuit to be designed by student (Project 1)

Page  6 Focus of education earlier : HOW to make things

Page  7 CDIO – Conceive, Design, Implement, Operate C D I O

Page  8 Overview  Background  Implementation of Projects –Step 1 Identify the knowledge, types of thinking and other process skills –Step 2 Scope project –Step 3 Structure the project task activity –Step 4 Assessment Step 1 Identify Skills and Knowledge Step 2 Scope Project Step 3 Structure Project Activities Step 4 Assessment

Page  9 Step 1 Identify the knowledge, types of thinking and other process skills Step 1 Identify Skills and Knowledge Step 2 Scope Project Step 3 Structure Project Activities Step 4 Assessment

Page  10 Project Components Subject KnowledgeTypes of ThinkingOther Process Skills *Microcontroller *Sensors and Instrumentation *Analog Systems *Biomedical Instrumentation *Generating possibilities of project design *Analysis - part-whole relationships of a prototype design *Compare and contrast - previous solutions and new options generated *Making inferences and interpretations from data relating to market trends and prototype design *Evaluation of interesting options in relation to criteria *Oral and written communication *Teamwork *Specific IT applications *Conceive-Design- Implement Product Cycle Step 1 Identify Skills and Knowledge Step 2 Scope Project Step 3 Structure Project Activities Step 4 Assessment

Page  11 Syllabus Topic a)Technical knowledge and reasoning (in Electrical/Electronic, Biomedical, Clean Energy, Nano and Aerospace domains) b)Personal, interpersonal and professional skills and attributes c)Conceive, design, implement and operate systems Step 1 Identify Skills and Knowledge Step 2 Scope Project Step 3 Structure Project Activities Step 4 Assessment

Page  12 Syllabus Step 1 Identify Skills and Knowledge Step 2 Scope Project Step 3 Structure Project Activities Step 4 Assessment Step 1 Identify Skills and Knowledge Step 2 Scope Project Step 3 Structure Project Activities Step 4 Assessment

Page  13 Step 2Scope Project Full constraints No constraints Step 1 Identify Skills and Knowledge Step 2 Scope Project Step 3 Structure Project Activities Step 4 Assessment

Page  14 ? ? ? ? ? ? ? ? ? ? Solution space Problem space ? ? ? ? ? ? ? ? ? ? Step 1 Identify Skills and Knowledge Step 2 Scope Project Step 3 Structure Project Activities Step 4 Assessment

Page  15 Skills Challenges Boredom Relaxation Apathy Worry Anxiety Arousal Control FLOW

Page  16 Step 3 : Structure the project task activity Soft Skills Hard Skills Problem Structuring Problem Solving C - D - I Step 1 Identify Skills and Knowledge Step 2 Scope Project Step 3 Structure Project Activities Step 4 Assessment

Page  17 SAMPLE PRESENTATION  Cellphones for seniors

Page  18 Structure Project Task Technology MCT, Sensors, Technology MCT, Sensors, Project Opportunities

Page  19 Explore Project Area Frame Question Generate Concepts Fine Tune Project Idea

Page  20 Trends Triggering Questions Buglist User Needs Explore Project Area 20 Project Opportunities

Page  21  The idea came about when a Bandai staff noticed two trends : –Japanese inclined toward keeping small pets –Love for electronic gadgets  She combined these two trends and created Tamagotchi and started electronic pets Product developed based on trend : Tamogotchi Trends Triggering Questions Buglist User Needs 21

Page  22 Assignment 1  Discuss with your group members on the areas that you wish to work in  You may refer to the list of projects available or generate one  Generate at least three of them to further discuss in the next lesson 22

Page  23 Assignment 2  What is the problem ? Opportunity space ?  Who are your target audience ?  Existing products/offerings that are similar to your project 23

Page  24 Frame Question Opportunity Spaces : Bring new gamers to thinking & problem solving educational games 24 Explore Project Area Frame Question Generate Concepts Fine Tune Project Idea

Page  25 User Journey in a Hair Saloon Enter Store WaitHaircut Make payment Exit User Journey (in store) The long wait turns many customers off 25

Page  26 User Journey in a Hair Saloon Enter Store Make payment Collect receipt WaitHaircutExit User Journey (in store) Activity Platform Employee (on stage) Support Platform System Physical Evidence Building Product Communication Payment kiosk Greet customer “Konichiwa” Assist customer Business System Perform haircut Collect payment Issue Recsipt 26

Page  27 Product Landscape Budget Competition Generic Competition Product Category Product Form 27 Function

Page  eBook readers Pocket PC, PDA PCs, portables, cell phone Consumer products Product Landscape

Page  29 Analysis Concrete Abstract Synthesis ObservationsSolutions Tell a new story Figure out the story INSIGHTS

Page  30 Insight we’ll let you return it

Page  31 Explore Project Area Frame Question Generate Concepts Fine Tune Project Idea Generate Concepts  Brainstorming  Concept Sketches  Blue Ocean Strategy

Page  32 Concept Sketches 32

Page  33 33

Page  34 Blue Ocean Strategy 34

Page  35 We will use the Game Industry to illustrate this concept  You are in a task force to study into the development of a new game product  Your group members decide to study the market leaders in games – Xbox and PS3 35

Page  36 Key parameters in games which are important to users  Fun  Entertaining  Quality of video and sound  Price  ……… 36

Page  37 Strategy Canvas SONY PS 3 Microsoft Xbox 37

Page  38 What would you suggest in this crowded and competitive game industry ? 38

Page  39 How one company innovate 

Page  40 Blue Ocean Strategy

Page  41 41

Page  42 Explore Project Area Frame Question Generate Concepts Fine Tune Project Idea

Page  43 Block Diagram Design

Page  44 Implement

Page  45 Step 4 : Assessment  Checklist  Rubric

Page  46 Rubric

Page  47 ET1002 D&I Assessment Scheme –Conceive (includes presentation skill) 20% –Design (includes simulation) 20% –Implement 40% –Personal & Interpersonal Skills 20% 47

Page  48 Introduction to Engineering  Looking at projects over the entire course Full constraints No constraints Year 1 Year 2 Year 3 cdIO cDIO CDIO