ASL 101: LEARNING ADVANCED SQUAD LEADER Session 10: Direct Fire Combat, Part 2 with Russ Gifford.

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Presentation transcript:

ASL 101: LEARNING ADVANCED SQUAD LEADER Session 10: Direct Fire Combat, Part 2 with Russ Gifford

ASL 101: Fire Combat This session: Goals for this Session This session: We will learn how motion and maneuver impacts the To Hit process. We will also start shooting at AFVs to learn about how the target facing affects the location of the Hit. Finally, we will see how the To Kill process works.

ASL 101: Fire Combat Remember: Goals for this Session Remember: Using MA/Guns we need to find the To Hit #, and roll <= to get a Hit. How we resolve a hit depends on what we are firing (HE or AP) and what we are firing at. AP requires us to penetrate armor, or hit a Gun to ensure a kill. HE is resolved using the IFT, or the HE to Kill table.

ASL 101: Fire Combat This session, we will also learn: Motion status Goals for This Session This session, we will also learn: Motion status Using a Bazooka HIP Emplaced Guns

Example of MA/Gun Firing ASL 101: Fire Combat Example of MA/Gun Firing Prep Fire: AFV fires at 747 in Stone Bldg. What is the To Hit and the DRMs?

ASL 101: Fire Combat Direct or Area Fire To decide the To Hit and the DRMs, we have to choose if we are firing Direct Fire (meaning targeting the Inf Unit/AFV/Gun) or Area Fire (targeting the location). Let’s start with Direct Fire

ASL 101: Fire Combat Direct Fire First, use chart C3:

ASL 101: Fire Combat Which number to use? On C3 there are two numbers, one black, one red – which do you use? The Nationalities chart tells you. Germans always use the BLACK ‘To Hit’ numbers. But note, at the 0-6 range, it is always the same!

ASL 101: Fire Combat Direct Fire Now, use chart C4:

ASL 101: Fire Combat C4 Modifications On C4, at range 0 - 12, there are no modifications unless firing SMOKE. So no modification to the Basic To Hit, right? Thus, the Modified To Hit is 8, correct?

So right now, we have a Modified To Hit # of 8. ASL 101: Fire Combat Example of Direct Fire So right now, we have a Modified To Hit # of 8. Now check C5 and C6.

ASL 101: Fire Combat Chart C5 are Firer-Based DRMs: Direct Fire Chart C5 are Firer-Based DRMs: This is Prep Fire. We did not change CA (covered arc), and we are not in motion. But we are buttoned up! (No CE marker!)

ASL 101: Fire Combat Modified To Hit of 8. +1 DRM from C5. Example of Direct Fire Modified To Hit of 8. +1 DRM from C5. Now check C6.

ASL 101: Fire Combat Chart C6 is about the Target Direct Fire Chart C6 is about the Target This is Prep Fire, so we are not moving. We are not concealed. Only TEM applies: +3 Stone Building.

ASL 101: Fire Combat So: C3: Basic To Hit: 8 C4: +0 Example of Direct Fire So: C3: Basic To Hit: 8 C4: +0 =Modified To Hit: 8 DRMs: +4

ASL 101: Fire Combat Modified To Hit = 8 (C3 modified by C4). To Hit Notes Modified To Hit = 8 (C3 modified by C4). DRMs to the To Hit Dice Roll = +4 (+1 BU +3 TEM). This is not a good shot, is it? 1 in 6 chance to get a hit. (Note the circled B# of 10 – meaning you almost have an equal chance of breaking the gun as getting a hit!) Can we do better?

ASL 101: Fire Combat To Hit Notes Normally, we’d use Area Fire – but the special notes for this Tank say: “The MA may not use Area Fire!” And it will NOT Acquire targets!

ASL 101: Fire Combat So: So if we roll a 1,3 = 4, we hit! Example of Direct Fire So: So if we roll a 1,3 = 4, we hit! Go to the IFT. DR= 1,3 Hit!

ASL 101: Fire Combat To Kill Notes

ASL 101: Fire Combat To Kill Notes Find the column with the HE equivalency of the Gun size. In this case, the Vehicle notes told us = 36+ column, -3! Roll!

ASL 101: Fire Combat To Kill Notes So if you roll a 4,3 = 7, then -3, that’s a 2 KIA! So the squad is KIA, and removed from the board. Next, roll 1 dr: if you roll a 1, the building is rubbled! (If it were wood, it would rubble on a 1 or 2) Now check for flame DR (see notes on IFT)

ASL 101: Fire Combat Example of Direct Fire Place rubble, flame if you rolled low enough, and your Prep Fire marker!

ASL 101: Fire Combat Quiz 1. The modifier was +4 DRM: +1 Buttoned Up +3 Stone Bldg. Can the SturmTiger get around that +1 by going Crew Exposed? Answer: No – the vehicle notes say it can’t fire CE.

ASL 101: Fire Combat Quiz 2. What if it were one hex closer to the building – would that make a difference? Answer: Yes – the PBF range is -1 at two hex range, or -2 at a one hex range! (See table C6, Case L)

ASL 101: Fire Combat Quiz 3. If we’d rolled a 1,1 on the To Hit DR, what would have happened? Answer: This would have been a Critical Hit, doubling the fire, and subtracting the TEM as a DRM on the result.

ASL 101: Fire Combat 4. Could we get a Critical Hit on any other DR? Quiz 4. Could we get a Critical Hit on any other DR? Answer: Yes – a DR = 3 in this case. See the vehicle notes. “If the original To Hit DR is < ½ the Modified To Hit die roll, the shot is a possible CH. Roll a subsequent dr - if 1 or 2, it is a CH.

For Further Information ASL 101: Fire Combat For Further Information For further information: Read Section C2.0 to C7.0 (all) , in the rule book for ADVANCED SQUAD LEADER.

ASL 101: Fire Combat Coming Next Session In the next module, we’ll get you fired up as we take target practice with Infantry and Tanks! See you at Session 1 – AFVs and ASL

ASL 101 was created by: Russell Gifford Learning the Great Battles of the American Civil War (CD Rom learning series, 2005) Iowa Soldiers in the American Civil War (Multi-media lecture series, 2010) Spectacular Voyage: Lewis and Clark in Iowa, Nebraska and South Dakota (2002)

Additional Information Advanced Squad Leader, ASL, and all artwork © MMP, 2011 This Presentation is © 2011 by Russell Gifford May be used with permission Write to rgifford@russgifford.net