Chapter 3: Motion in 2 or 3 Dimensions

Slides:



Advertisements
Similar presentations
Motion in 2 Dimensions Projectile Motion
Advertisements

Motion in Two and Three Dimensions
Motion in Two Dimensions
Halliday/Resnick/Walker Fundamentals of Physics 8th edition
© 2014 John Wiley & Sons, Inc. All rights reserved.
PHYS 218 sec Review Chap. 3 Motion in 2 or 3 dimensions.
Motion in Two and Three Dimensions
2009 Physics 2111 Fundamentals of Physics Chapter 3 1 Fundamentals of Physics Chapter 3 Motion in 2 &3 Dimensions 1.Moving in 2 &3 Dimensions 2.Position.
General Physics 1, Lec 8 By/ T.A. Eleyan 1 Lecture 8 Circular Motion & Relative Velocity.
Phy 211: General Physics I Chapter 4: Motion in 2 & 3 Dimensions Lecture Notes.
Motion in Two Dimensions
Chapter 4: In this chapter we will learn about the kinematics (displacement, velocity, acceleration) of a particle in two or three dimensions. Projectile.
Motion in Two or Three Dimensions
Physics 111: Mechanics Lecture 3
Chapter 3 Motion in Two Dimensions
Circular Motion and Other Applications of Newton’s Laws
Chapter 4 Motion in Two Dimensions. Using + or – signs is not always sufficient to fully describe motion in more than one dimension Vectors can be used.
Chapters 7 & 8 Rotational Motion and The Law of Gravity.
Motion in Two and three dimensions. The position vector of an object with coordinates (x,y,z) can be written as: r=xi+yj+zk i,j,k are “unit vectors”;
Chapter 4 Motion in 2 Dimensions.
Chapter 4 Motion in Two and Three Dimensions
Motion in Two Dimensions
CHAPTER 4 : MOTION IN TWO DIMENSIONS
Chapter 4 Motion in Two and Three Dimensions In this chapter we will continue to study the motion of objects without the restriction we put in Chapter.
Motion in Two Dimensions
1 Chapter 6: Motion in a Plane. 2 Position and Velocity in 2-D Displacement Velocity Average velocity Instantaneous velocity Instantaneous acceleration.
Kinematics of Particles
Motion in Two or Three Dimensions
Copyright © 2012 Pearson Education Inc. PowerPoint ® Lectures for University Physics, Thirteenth Edition – Hugh D. Young and Roger A. Freedman Lectures.
College Physics, 7th Edition
Motion in Two and Three Dimensions
Projectile Motion An object may move in both the x and y directions simultaneously The form of two-dimensional motion we will deal with is called projectile.
Rotational Motion 2 Coming around again to a theater near you.
1 Chapter (6) Circular Motion. 2 Consider an object moving at constant speed in a circle. The direction of motion is changing, so the velocity is changing.
Chapter 4 Motion in Two Dimensions. Kinematics in Two Dimensions Will study the vector nature of position, velocity and acceleration in greater detail.
3.3 Projectile Motion The motion of an object under the influence of gravity only The form of two-dimensional motion.
Physics 2048 Spring 2008 Lecture #4 Chapter 4 motion in 2D and 3D.
المحاضرة الخامسة. 4.1 The Position, Velocity, and Acceleration Vectors The position of a particle by its position vector r, drawn from the origin of some.
© 2010 Pearson Education, Inc. Lecture Outline Chapter 3 College Physics, 7 th Edition Wilson / Buffa / Lou.
Chapter 7 Rotational Motion and The Law of Gravity.
Chapter 6 Motion In Two-Dimensional. Motion in Two Dimensions Using ________signs is not always sufficient to fully describe motion in more than one dimension.
Position, velocity, acceleration vectors
Chapter 4 MOTION IN TWO DIMENSIONS. Two dimensions One dimension Position O x M x x y M Path of particle O x y.
Contents: 4-3E, 4-5E, 4-12E, 4-13E*, 4-28P, 4-29E*,
University Physics: Mechanics Ch4. TWO- AND THREE-DIMENSIONAL MOTION Lecture 6 Dr.-Ing. Erwin Sitompul
Circular Motion and Other Applications of Newton’s Laws
CHAPTER 3 MOTION IN A PLANE
Projectiles Motion in Two Dimensions Chapter 7. Projectile An object launched into the air by a force Trajectory The path followed by a projectile.
Lecture 7: Motion in 2D and 3D: II
Chapter 7 Rotational Motion and The Law of Gravity.
Motion in Two and Three Dimensions Chapter 4. Position and Displacement A position vector locates a particle in space o Extends from a reference point.
Motion in Two and Three Dimensions Chapter 4. Position and Displacement A position vector locates a particle in space o Extends from a reference point.
PHY 151: Lecture 4B 4.4 Particle in Uniform Circular Motion 4.5 Relative Velocity.
Chapter 3 Motion in Two Dimensions. Position and Displacement The position of an object is described by its position vector, The displacement of the object.
PHY 151: Lecture Position, Velocity, and Acceleration Vectors
Motion in Two Dimensions
Figure shows a car moving in a circular path with constant linear speed v. Such motion is called uniform circular motion. Because the car’s.
2. Motion 2.1. Position and path Motion or rest is relative.
Position Displacmen. Position Displacmen Instantaneous velocity Average velocity Instantaneous velocity (Or velocity) but Example:
Motion In Two-Dimensional
Chapter Motion in Two and Three Dimensions
Motion in Two Dimensions
Projectile motion Projectile Motion Subject to Gravity Assumptions:
Fig. P4.65, p.108.
Motion in Two or Three Dimensions
Motion in Two Dimensions
Chapter 4 motion in 2D and 3D
A projectile launched at an angle
Fundamentals of Physics School of Physical Science and Technology
Motion in Two and Three Dimensions
Presentation transcript:

Chapter 3: Motion in 2 or 3 Dimensions

Position & Velocity Vectors

Position Vector To describe the motion of a particle in space, we first need to describe the position of the particle. Position vector of a particle is a vector that goes from the origin of coordinate system to the point. Position vector components are the Cartesian coordinates of the particle.

Position & Velocity Vectors As the particle moves through space, the path is a curve. The change in position (the displacement) of a particle during time interval t is: Average velocity vector during this time interval is the displacement divided by the time interval:

Position & Velocity Vectors Instantaneous velocity vector is the limit of the average velocity as the time interval approaches zero, and equals the instantaneous rate of change of position with time: Magnitude of the vector v at any instant is the speed v of the particle at that instant. Direction of v at any instant is the same as the direction in which particle moves at that instant.

Position & Velocity Vectors As t0, P1 and P2 move closer and in this limit vector r becomes tangent to the curve. Direction of r in the limit is the same as direction of instantaneous velocity v. At every point along the path, instantaneous velocity vector v is the tangent to the path at that point.

Position & Velocity Vectors Components of instantaneous velocity vector v : Magnitude of vector v by Pythagorean theorem:

Acceleration Vector

Acceleration Vector Acceleration of a particle moving in space describes how the velocity of particle changes. Average acceleration is a vector change in velocity divided by the time interval:

Acceleration Vector Instantaneous acceleration is the limit of the average acceleration as the time interval approaches zero, and equals the instantaneous rate of change of velocity with time:

Acceleration Vector In terms of unit vectors:

Acceleration Vector Components of acceleration: Acceleration vector can be resolved into a component parallel to the path (and velocity), and a component perpendicular to the path.

Acceleration Vector Components of acceleration: When acceleration vector is parallel to the path (and velocity), the magnitude of v increases, but its direction doesn’t change When acceleration vector is perpendicular to the path (and velocity), the direction of v changes, but magnitude is constant

Acceleration Vector Components of acceleration for a particle moving along a curved path: Constant speed Increasing speed Decreasing speed

Projectile Motion

Projectile Motion A projectile is any object that is given an initial velocity and then follows a path (trajectory) determined solely by gravity and air resistance. The motion of a projectile will take place in a plane (so, it is 2-D motion). For projectile motion we can analyze the x- and y-components of the motion separately. The horizontal motion (along the x-axis) will have zero acceleration and thus have constant velocity. The vertical motion (along the y-axis) will have constant downward acceleration of magnitude g = 9.80 m/s2. The initial velocity components, vox and voy, can be expressed in terms of the magnitude vo and direction ao of the initial velocity.

Projectile Motion

Projectile Motion We analyze projectile motion as a combination of horizontal motion with constant velocity and vertical motion with constant acceleration Initial velocity is represented by its magnitude and direction

Projectile Motion Trajectory of a body projected with initial velocity v0 h is maximum height of trajectory R is horizontal range

Projectile Motion

Projectile Motion Trajectory of a cow A cow is launched from the top of a hill with an initial velocity vector that makes an angle of 45 degrees with the horizontal. The projectile lands at a point that is 10 m vertically below the launch point and 300 m horizontally away from the launch point. Determine the time the cow was in the air. Determine the initial speed of the cow.

Projectile Motion Initial speed of the cow

Projectile Motion Flight time of the cow

Motion in a Circle

Motion in a Circle When a particle moves along a curve, direction of its velocity vector changes. Particle must have component of acceleration  to the curved path even if the speed is constant. Motion in a circle is a special case of motion along a curved path. Uniform circular motion - when a particle moves with constant speed Non-uniform circular motion - if the speed of a particle varies.

Uniform Circular Motion No component of acceleration parallel (tangent) to the path. Otherwise, speed would change. Non-zero component of acceleration is perpendicular to the path.

Uniform Circular Motion A particle that is undergoing motion in such a manner that its direction is changing is experiencing a radial acceleration that has magnitude equal to the square of its velocity divided by the instantaneous radius of curvature of its motion. The direction of this radial, or centripetal, acceleration is toward the center of circular path of particle's motion.

Uniform Circular Motion In uniform circular motion, the magnitude a of instantaneous acceleration is equal to the square of the speed v divided by the radius R of the circle. Its direction is  to v and inward along the radius. Centripetal  “seeking the center” (Greek)

Uniform Circular Motion Period of the motion T  the time of one revolution, or one complete trip around the circle. In time T, particle travels the distance 2R of the circle, so its speed can be expressed as

Motion in a Circle: Example Centripetal acceleration on a curved road A car has a “lateral acceleration” of 0.87g, which is (0.87)/(9.8m/s2)=8.5m/s2. This represents the maximum centripetal acceleration that can be attained without skidding out of the circular path. If the car is traveling at a constant speed 40m/s (~89mi/h, or 144km/h), what is the max radius of curve it can negotiate? IDENTIFY and SET UP Car travels along a curve, speed is constant  apply equation of circular motion to find the target variable R. EXECUTE We know arad and v, so we can find R:

Non-Uniform Circular Motion An object that is undergoing non-uniform circular motion, or motion where the magnitude and the direction of the velocity is changing, will experience an acceleration that can be described by two components: A radial or centripetal acceleration equal to the square of speed divided by radius of curvature of motion directed toward the center of curvature of the motion, and Tangential component of acceleration that is equal to the rate of change of the particle's speed and is directed either parallel (in the case of speeding up) or anti-parallel (in the case of slowing down) to the particle's velocity.

Relative Velocity

Relative Velocity The velocity seen by particular observer is called relative to that observer, or relative velocity.

Relative Velocity in 1-D Woman walks with a velocity of 1.0m/s along the aisle of a train that is moving with a velocity of 3.0m/s. What is the woman’s velocity? For passenger sitting in a train: 1.0m/s For bicyclist standing: 1.0m/s + 3.0m/s = 4.0m/s Frame of reference is a coordinate system + time scale

Relative Velocity in 1-D Cyclist: frame of reference A Moving train: frame of reference B In 1-D motion, position of P relative to frame of reference A is given by distance XP/A Position of P relative to frame of reference B is given by distance XP/B Distance from origin A to origin B is given by XB/A

Relative Velocity in 1-D Velocity VP/A of P relative to frame A is the derivative of XP/A with respect to time