Special Interest Group in Computer Games: a pilot project for In-depth- Learning and training Professor LIU Zhi-Qiang Mr. Morgan Aasdam, PhD candidate.

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Presentation transcript:

Special Interest Group in Computer Games: a pilot project for In-depth- Learning and training Professor LIU Zhi-Qiang Mr. Morgan Aasdam, PhD candidate Media Computing Group (MCG), School of Creative Media TDG Sharing on December 15, 2009

Aims of the Project To establish a Computer Games Project Group for students of BScCM in the School of Creative Media. In this group the students will participate in supervised extracurricular, professional research and development activities. Through this project the students will gain first- hand experience in developing media sharing products.

Enhancement of Teaching and Learning The general Idea: In order for students to effectively learn the subjects and become successful professionals they should be given opportunities to learn and practice in addition to rigorous and disciplined curricula for a degree and the usual internship practice. To achieve this it requires motivation and passion from the learner.

Learning Outcomes Deeper understanding of the game development process Difficulties in developing a computer game The importance of doing proper research for design The importance of good project management The importance of communication and team work How they should prepare themselves for the game industry

What has been achieved Ninja Fighter - a 2D arcade style fighting game Fight with Tele-Viv - an interactive motion tracking game Draw Attention - interactive drawing system that uses game as a way to teach basic drawing. Received excellent response for the public and the university.

Project Title: Ninja Fighter

Project Title: Fight with Tele-Viv Prof. Richard Ho was obviously jolly taking off.

Project Title: Draw Attention The President was playing with a full attention The CEO of Cyberport, now, EVP of PolyU, Mr. Nick Yang was full engaged.

Prof. Lilian Vrijmoed was playing really hard! well, not without some helpful nudge from the students.

Thanks to Professor Paul Lam, Professor Lilian Vrijmoed, Dr Eva Wong, and TDG for making this learning experience possible! I’m Crying Out Loud: To go high, Our undergraduate students deserve more attention and funding too!!!

Introduction to Special Interest Groups for BScCM students Complementary slides by Morgan Aasdam

What is SIG Enable in-depth learning and training Supervised extra- curricular, professional research and development activities First-hand experience in developing digital media products Groups: –SIGani - animation –SIGfoto - photography –SIGga - games –SIGgd - graphic & design –SIGinxt - installation –SIGwr - webradio

Our shows so far PlayfulMedia 2007 PlayfulMedia 2008 PlayfulMedia 2009 PlayfulMedia² 2009

Activities Workshops Projects Exhibitions

Prizes received by our students HKICT –A few of our works got prizes International I.T. exchanges –Tokyo Game Show in 2007 (Japan) –Ars Electronica in 2008 (Austria) –Wellington in 2009 (New Zealand)

Rough Conclusions Beneficial for the students –Complement class-room teaching –Leadership skills –Independence For the students by the students Stepping stone before work-life Platform for their projects Present their work to the public