Age of Empires The Age of Kings By: Dinh Le 02-17-2005 EEL6938
Overview Introduction Scenario Random Map Death Match Demo References
Introduction RTS (developed from turn based) Civilizations and Attributes Units Strengths and Weaknesses Branching Technology Resources (food, wood, stone, gold) Human vs. Computer
Civilizations and Attributes 13 Different Civilizations 200 population limit Buildings and Constructions Each has unique technology bonuses Each has unique unit bonuses Workers (villagers: Build, Repair, Gather) Militia (infantry, archers, cavalry, siege etc.) Back
Units Strength and Weaknesses Rock - Paper - Scissor Infantry (swordsmen, pikemen) Archer (foot archer, cavalry archer) Cavalry (scout, knight) Siege Weapon (ballista, catapult, trebuchet) Ships (fishing ships, battle ships) Back
Technology Tree 4 age advances Back Dark Age Feudal Age Castle Age Imperial Age Back
Scenario Capaigns Storyline Objective Search and Destroy Defense
Random Map Requires resource management Evaluating priorities Making tactical decisions Defense from preemptive attacks Counter units (rock-paper-scissor)
Death Match Army Control Multiplayer Cooperation Trading Gathering point Moving according to waypoints Formation Patrol Guard Follow Multiple aggression level Multiplayer Cooperation Trading
References www.aok.heavengames.com www.ensemblestudios.com www.gamespot.com www.microsoft.com http://db.gamefaqs.com