Archetypes and Heroes: The Introduction (Continued Again) Feraco Myth to Science Fiction 16 September 2009
Situations Within a Story The following situations are common to most heroic legends, and usually appear in something approaching the following order The first two roughly correspond to the Departure, the third and fourth to the Initiation, the fifth to the Road of Trials, and the final four to the Innermost Cave That said, the order can shift, particularly when the storyteller modifies the archetypal structure A Road followed by a Fall, followed by another Road and Fall before ending with a victory and returning home
The First Two Situational Archetypes The Quest What the hero must accomplish in order to restore peace, order, and normalcy to a troubled land Usually a search for something – a talisman, for example Often paired with the Journey, where the hero goes in search of some truth or revelation that will save his land The Task The nearly superhuman feat(s) the hero must perform in order to fulfill his quest
The Next Two Archetypes The Initiation For a younger hero, a moment of maturation; for a reluctant hero, a moment of commitment An increased awareness of the problems, challenges, and stakes involved in what lies ahead The Ritual The actual ceremonies (training, departure, etc.) the initiated hero experiences that mark his rite of passage into a new world Hardens the hero’s role within his society
The Next Two Archetypes The Trials The challenges a hero faces as he approaches his goal The Fall The descent from a higher state of being to a lower one The corruption of values or drive – for younger heroes in particular, a loss of innocence, faith, or trust The loss of comrades Often a punishment for a transgression, not always on the hero’s part
The Big Archetype Death and Rebirth What came before (the hero prior to this point) no longer persists What comes after (the hero post- transformation) proves key to victory This motif mirrors the life cycle that dominates nature – young, strong and vigorous rising to power Watch carefully to see when this takes place; winter indicates old age and death, whereas spring indicates renewal and youth
The Last Two Archetypes Battle Between Good and Evil While some contemporary stories enjoy blurring the line between the two, the pitting of these polar opposites is a very old trope – the clash of one primal force with another Our insistence on uncompromised good triumphing over evil even against all odds – again, something that’s fading in a more cynical age – seems to paint a picture of humans as optimists The Unhealable Wound A loss – either physical or psychological – that cannot be resolved, at least not fully This can either occur within the hero (physical, emotional, spiritual) or without (losing someone)
Some Common Characteristics The hero must go on a journey, learn a lesson, change in some way, and return home The hero is born and raised in a rural setting, somewhat at a remove from civilizations and greater society The hero has mysterious origins, or his parents are lost at a young age, leaving him to be raised by relatives, a wise guardian, or even animals The hero is special/unique; he may represent or embody his entire culture or nation The hero is naïve, inexperienced, or reluctant The hero encounters monsters – or monstrous men
Some Common Characteristics The hero has a mentor – sometimes strange, usually wise, and not always human The hero also often receives help from divine or supernatural forces, and enjoys the company of a guide or guides The hero yearns for a beautiful woman – sometimes from afar, and at other times in close proximity She can serve as a guide or an inspiration The hero often crosses a body of water, travels across a great plain or pass, or traverses a bridge – all of which serve to unequivocally separate him from his past The hero struggles for something valuable and important
Some Common Characteristics The hero goes through a rite of passage or initiation, an event that marks a change to a more mature understanding of the world The hero undergoes some type of ritual/ceremony after his initiation The hero has a loyal band of companions (to whom he can give stirring speeches) The hero engages in tests or contests of strength, skill, and will – physical and mental challenges that force him to draw on his endurance and resourcefulness while allowing him to show pride in his excellence The hero suffers an unhealable wound; this is sometimes an emotional or spiritual wound from which the hero never completely recovers The hero returns to the land of his birth in disguise or as an unknown