CGDD 4113 ROUGHING IN CHARACTERS. MAIN IDEA FOR THIS LECTURE Start with a polygon Get rough shape of body Tweak body.

Slides:



Advertisements
Similar presentations
90/90 Hamstring Guide Main Muscle: Hamstrings CLICK TO ENLARGE
Advertisements

THE SQUAT Feet shoulder width apart with knees soft Place arms out in front or behind head for balance Keep head level, look forward Keep chest up NO NO’s.
Child Support Enforcement
Goddess Yoga Class. BREATHE Begin by standing in Mountain pose 3 or 4 Deep breaths into the belly Raise arms up on inhale & down on exhale (4 or 5X) Rotate.
Yoga for Health, Happiness and Harmony Akar, Ukar, Makar and AUM chanting Sit in a comfortable position. Be.
Joints Class 13 Sep / 2011.
WEIGHT TRAINING LIFT EXECUTION TUTORIAL Click anywhere to advance to next slide POWER CLEANS.
Manual Handling and Stretching
This presentation contains a fitness regime featuring Individual Exercise Balls.
Fitness Circuit Mrs. Arland. Circuit Instructions Take your resting heart rate. A healthy range is between beats per minute. Jog anywhere from.
Cool down Stretching. Calf 1.Stand with feet apart 2.Back foot pointing forward with the heel on the floor 3.Front leg bent 4.Lean forward aiming to keep.
Middle School Medicine Ball Drill #2. EXERCISE 1: High Back Touch STARTING POSITION: Regular stance. Arms forward down. CADENCE: Slow MOVEMENT: 1.Raise.
Core Training- Easy Routines To Do Anywhere, Any Time Jennifer Butcher Fitness Instructor Washington State School for the Blind.
Shoulder Circles While seated or standing, rotate your shoulders backwards and down in the largest circle you can make.
STRETCHES.
EXERCISE 1: Lift and Carry
Yoga Poses Reference. BeginnerChallenge -Try bending your knees, coming up onto the balls of your feet, bringing the belly to rest on the thighs, then.
This is a sequence shot of a home run by Albert Pujols off Roy Oswalt of Houston in the 2005 NLCS, both side and front views. You can start it by pressing.
EXERCISE 1: High Jumper STARTING POSITION: Regular stance, knees slightly bent, body bent forward at waist, arms pointing to rear. Fingers and thumbs extended.
SE 313 – Computer Graphics Lecture 14: Armatures Lecturer: Gazihan Alankuş 1.
Hamstring Stretch Hold: Reps: Sets: Times/day: Place your heel on a stair. Cross your leg in front of your body keeping your torso facing forward. Place.
Intro to Blender Alex Hawker. First Steps Download
Fitness Circuit Mrs. Harmer
Shoulder & Back 10 Minute Metabolism Booster A 1.Jumping Jacks: 10 reps 1. Begin by standing with your feet together and arms at your sides. Tighten your.
2- BODY WEIGHT SQUATS: Feet shoulder width apart, hands behind head with fingers locked. Lower body until top of thighs are parallel to the floor. Maintain.
Strength Training- Easy Routines To Do Anywhere, Any Time Jennifer Butcher Fitness Instructor Washington State School for the Blind.
Back Stretches Dr. Michael P. Gillespie. Listen To Your Body When stretching, always listen to your body. If the stretch starts to feel too tight, ease.
EXERCISES By: Fabio Pawlus. Pull-ups Grab the pull-up bar with the palms facing forward using the prescribed grip. Note on grips: For a wide grip, your.
Body Parts Activity 1 Left click to go to the next slide. -OR- Click the arrow key >
Main Navigation  Similar to Unity 3D  Unlike Unity it is a right handed coordinate system  Used to determines whether a positive rotation is clockwise.
Modeling. Direct mesh editing: A more traditional approach commonly used by professional modelers Sculpting: A fast and fun way of shaping a model, also.
This circuit consists of the following: Cat Back/Dog Back Side Bridge Curl Ups Bird Dog Hip Crossover Cobra PhysioBall L.
Below the Belt Above The Belt Head Shots Extremities.
Click to Enter. Circuit 1Circuit 2Circuit 3 Circuit 4Circuit 5.
Parts of the body.
1.To begin click: File, New, then select Design 2.Draw a circle, then use the dimension tool to set it’s size to 84 diameter or 42 radius. 3. Next draw.
Introduction to 3d Modeling Simple Polygon Modeling Using 3D Max
Stretches and Exercises
Part III Meditation review & Yoga. Meditation Review How Many of you guys enjoyed instructor Raja yesterday? How many of you were actually able to enter.
1. Stance 2. Set 3. Load 4. Approach 5. Extension 6. Follow-through.
 Advancing from moving premade primitives to making our own models  Two different approaches: ◦ Direct mesh editing: A more traditional approach commonly.
The Lego Man Basic 3D Modelling. The Head Use the Revolve Tool to get the sketch from 2D to 3D.
15 Minute Workout while at your desk …a healthy workplace initiative.
2014 Gymnastic Shapes Key Vocabulary Straight shape Star shape Pike shape Ball shape Straddle shape Front support Back Support Dish Arch Side support.
Mobility and Stability for Streamlining Diane Elliot England Programmes.
Get Active at Work! Easy ways to get moving…without leaving your desk.
Exercises used and adapted by permission of Boston University Matter of Balance Exercises.
Workplace Stretching Program
Character Design for Animation and Games
Lunges Chin up Chest lifted Abs tight
INTERACTIVE TRANSPARENCY BUILDING A Character IN ANIMATION
Deforming Objects CGDD 4113 Jeff Chastine.
Foot Strength 3 sets of 10 Towel pull
5 Exercises To Get Perfect Sexy Legs!.
3D Modeling.
Wellness Stretching - Recommended to stretch all major muscle groups (demonstrated below) at least 4 hourly to help improve flexibility, reduce muscle.
Introduction to Basic Animation Model Building
Introduction to 3D Art and Animation
Introduction to 3D Art and Animation
Introduction to 3D Art and Animation
Animation (FINALLY!!!) CGDD 4113.
3D Max screen shot Top view Right side view Front view
THE SQUAT Feet shoulder width apart with knees soft
Click on the right part of the body.
Eye great ear head hair mouth It’s an ear. neck.
Station 1: Brachioradialus
THE SQUAT Feet shoulder width apart with knees soft
Click on the right part of the body.
MY BODY DICTIONARY.
The following slide show presentation is copied from the book
Presentation transcript:

CGDD 4113 ROUGHING IN CHARACTERS

MAIN IDEA FOR THIS LECTURE Start with a polygon Get rough shape of body Tweak body

TORSO Edit Mesh -> Keep Faces Together Start with a cube Inputs (Channel box)-> Subdvisions Width = 2 Scale along two axes This represents the pelvis of your character

EXTRUDING FACES This will form the torso Extrude faces by: Right-clicking and hold on the object, then “Faces” Select both top faces Edit Mesh -> Extrude Modify position/scale/rotation Repeat

Pelvis Waist Chest

3 key Convert geometry through Modify -> Convert -> Smooth Mesh Preview to Polygons

LEGS Turn off Edit Mesh -> Keep Faces Together ! Do each leg separately the first extrude!f Extrude the bottom faces (of pelvis) Make Knees Ankles Heels Then extrude front faces for feet (but not toes)

Notice a few things Waist is small Chest is large Haunches are large Feet are large

ARMS Similar process as legs, but Start with small extrude and Select both sides (for both arms) Note that arms/shoulders should be slightly further back Make Shoulder (small) Elbows Wrists Palm

TWEAKING Pull exact middle of chest out (while in ‘3’ mode) Make butt a bit bigger Made waist even smaller (for arched back) Scale down legs and adjust proportions

EDGE LOOPS (EDIT MESH -> INSERT EDGE LOOP, OFFSET EDGE LOOP, SLIDE EDGE TOOL)

SHAPE THE LEGS (HOPEFULLY BETTER THAN WHAT I’VE DONE)

FLAT FEET To flatten the feet Extrude Immediately scale Make sure Reflection is turned off!

TRICKY TOES Hero has 3 toes, so we need 3 faces to extrude Need to use Edit Mesh -> Split Polygon Tool Help visualize by toggling between 1 & 2 Start here

EXTRUDING THE TOES

THE HAND – SAME THING Subtle – had to move down “paddy” part of finger after scale (dangling)

Select the faces from one half of your model, then delete them! Edit -> Duplicate Special-> □ and Reset Settings Geometry Type = Instance Set Scale X to -1

WHAT WE HAVE SO FAR…

REMIRRORING THE GEOMETRY (MESH->MIRROR CUT, TRANSLATE X TO 0.0)

MODIFY->CONVERT->SMOOTH MESH PREVIEW (MAYBE SET DIVISIONS TO 1 INSTEAD OF 2)

AND THEN I STARTED LOSING FACES…

… BUT AFTER SOME TWEAKING…

LATTICE DEFORMATION (CREATE DEFORMERS->LATTICE) Good for creating “one off” characters