GUN TRIPLE PRESENTATION

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Presentation transcript:

GUN TRIPLE PRESENTATION INSIDE ZONE POWER JET READ ROSS MADDALON OFFENSIVE COORDINATOR OLD BRIDGE HIGH SCHOOL (NJ)

GUN TRIPLE C S S C B M B E T T E

GUN TRIPLE PHILOSOPHY THE GUN TRIPLE PLAY IS THE “BREAD AND BUTTER” PLAY OF THE OFFENSE IT IS A TRIPLE OPTION PLAY OUT OF THE GUN THAT GIVES THE TAILBACK THE OPTION TO CUT BACK, ESSENTIALLY BECOMING 4 PLAYS IN 1 THIS PLAY WILL BE RUN WITH OR WITHOUT MOTION

GUN TRIPLE RULES OFFENSIVE LINE “TRIPLE” SCHEME THIS WILL BE THE “TRIPLE” BLOCKING SCHEME FOR THE LINE EVERYBODY IS RESONSIBLE FOR THEIR BACKSIDE GAP COMBINATION BLOCKS WILL BE USED FOR ANY PLAYSIDE SHADES FROM THE 3-TECH IN COMBINATION BLOCKS WILL BE USED FOR ANY BACKSIDE SHADES FROM THE 2-TECH IN IF YOU ARE NOT COMBO BLOCKING, YOU ARE BLOCKING BACK ON THE DL OR LB IN YOUR GAP THERE WILL BE A “SOLID” CALL MADE AGAINST LB’S SHOWING BLITZ AT THE L.O.S. “SOLID” TELLS THE OL TO BLOCK BACK AND THAT THE COMBO BLOCK IS OFF

GUN TRIPLE RULES OFFENSIVE LINE PT – TIGHT INSIDE VEER RELEASE CHIPPING EMOLOS – BLOCK 1ST MAN INSIDE (“B” GAP DEFENDER) PG – POST THE “A” GAP, RIP THE “B” GAP C – POST THE BACKSIDE “A” GAP, RIP THE PLAYSIDE “A” GAP BG – BACKSIDE “B” GAP DEFENDER WITH OR WITHOUT COMBO BT – BACKSIDE “C” GAP DEFENDER

GUN TRIPLE RULES QUARTERBACK WILL ALIGN W/ HEELS AT 4 YARDS DIRECTLY BEHIND CENTER CATCH SNAP AND POINT BALL DIRECTLY AT THE H.O.K. (HAND OFF KEY – FLASH METHOD) IF H.O.K. DOES ANYTHING BUT COME FLAT DOWN THE L.O.S. TO COLLISION OUR TB – GIVE THE BALL! IF PULL, GET NORTH/SOUTH AND THINK RUN UNLESS IF PK FORCES YOU TO PITCH THEN PITCH CHEST-TO-CHEST WITH MOMENTUM FINISHING TOWARD OUR PITCH MAN TO SOFTEN BLOW

GUN TRIPLE RULES TAILBACK/FULLBACK 5 YARDS DIRECTLY BEHIND QB 2 PT STANCE; WILL SHUFFLE PLAYSIDE FOOT – PLANT AND HIT THE A GAP AT 100 MPH IF OPEN; IF NOT, SLIDE AND GLIDE TECHNIQUE (KEEP SHOULDERS SQUARE TO THE L.O.S. – FIND AN OPENING ANYWHERE FROM BACKSIDE A TO PLAYSIDE B AND ACCELERATE THROUGH HOLE) OUR SPLITS SHOULD CREATE “CAVITIES” TO FIND AND RUN THROUGH RATHER THAN “CREASES” IF PULLED, RUN THROUGH THE TACKLER AND LOOK TO BLOCK PURSUING LB OR SECONDARY – DON’T STOP!

GUN TRIPLE RULES PLAYSIDE SLOT/FLANKER PITCHBACK 3 COUNT (SEAL ILB TO FS) OR 4 COUNT (ARC ON SECONDARY RUN SUPPORT…EITHER SAFETY OR CORNER) 1x1 OFF OUTSIDE FOOT OF TACKLE PITCHBACK PITCH, NO MOTION (UNLESS CALLED) RUN TO THE HEELS OF TB THEN GET FLAT MAINTAIN 5 x 1 PITCH RELATIONSHIP, DON’T TURN UNTIL THE QB TURNS CATCH PITCH AND GET NORTH/SOUTH PLAYSIDE SPLIT END AND BACKSIDE SPLIT END SLOW BLOCK #1, ALIGN 8-16 YARDS DEPENDING IF “CHARLIE” IS CALLED, THE P/S SE AND P/S SLOT SWITCH BLOCKING ASSIGNMENTS

GUN TRIPLE COUNT SYSTEM DRAW AN IMAGINARY LINE DOWN THE INSIDE FOOT OF THE PST AND COUNT OUT VS 4-3 OR 3-4, COVER 2 OR 4 - THERE IS A 4 COUNT VS 4-4 OR 3-3-5, COVER 3 - THERE IS A 3 COUNT

GUN TRIPLE – BUBBLE C S S C M B B E T T E

GUN TRIPLE – BUBBLE RULES SAME AS GUN TRIPLE EXCEPT THE QB WILL THROW A BUBBLE OFF THE PITCH KEY INSTEAD OF PITCHING THE BALL THE PLAYSIDE SLOT/FLANKER WILL RUN THE BUBBLE SCREEN INSTEAD OF HIS REGULAR 3 OR 4 COUNT

GUN SPEED C S S C B M B E T T E

GUN SPEED RULES SAME AS GUN TRIPLE EXCEPT THE LEAD BACK (FULLBACK OR TAILBACK) WILL WRAP AROUND AND BLOCK THE OLB TO SAFETY QB WILL TREAT EMOLOS AS THE PITCH INSTEAD OF DIVE (DOUBLE OPTION)

INSIDE ZONE C S S C B M B E T T E

INSIDE ZONE RULES OFFENSIVE LINE SAME AS GUN TRIPLE SCHEME 2-FOOT SPLITS EXCEPT FOR PSTE OR PST (WHOEVER HAS EMOLOS)

INSIDE ZONE RULES QUARTERBACK TAILBACK FULLBACK DEEP “RIDE” TECHNIQUE WITH TAILBACK AFTER, FAKE SPEED OPTION TAILBACK TAKE EITHER “RIDE” HANDOFF FROM QB DEEP IN THE BACKFIELD AND LOOK FOR ANY HOLE BREAKING FROM BACKSIDE “B” GAP TO PLAYSIDE “B” GAP – RUN TO DAYLIGHT! FULLBACK KICK OUT PLAYSIDE “C” GAP THREAT NO MATTER WHERE THE FULLBACK IS, HE MUST GET ACROSS AND KICK OUT THE PLAYSIDE “C” GAP PLAYER

POWER “O” C S S C B M B E T T E

“O” RULES OFFENSIVE LINE “GAP” SCHEME THIS WILL BE THE “GAP” BLOCKING SCHEME FOR THE OFFENSIVE LINE PSTE, PST, PSG – GDB (GAP, DOWN BACKER) “TREY” OR “DEUCE” IF NO BLITZ THREAT C – PPGH (PROTECT PULLING GUARD HOLE) BSG – PULL (“CLOSED” TECHNIQUE) AND LEAD UP FOR PS LB IF EMOLOS GETS LOGGED, LEAD UP OUTSIDE THE FULLBACK’S LOG BLOCK BST AND BSTE – “SEAL/CLIMB” ON PLAYSIDE GAP THREAT “SEAL/CLIMB” TECHNIQUE – SEAL INSIDE GAP FIRST AND BLOCK ANY THREAT SHOWING IF NO INSIDE GAP THREAT – SEAL AND THEN BLOCK OUTSIDE GAP DEFENDER

“O” RULES QUARTERBACK TAILBACK FULLBACK SPLIT BACKS - OPEN TO THE PLAY AND GET THE BALL TO THE TAILBACK ON A “RIDE” TECHNIQUE AFTER, FAKE BOOT PISTOL – REVERSE PIVOT (SPIN) AND GET THE BALL TO THE TAILBACK TAILBACK AIM AT INSIDE HIP OF THE FULLBACK’S BLOCK AND GO INSIDE OF HIS KICK-OUT (OUTSIDE IF THERE IS A LOG BLOCK) FULLBACK KICK OUT EMOLOS IF KICK OUT IS NOT POSSIBLE, LOG EMOLOS

JET READ C S S C B M B E T T E

JET READ RULES OFFENSIVE LINE “GAP” SCHEME 2 FOOT SPLITS ACROSS THE LINE PST OR PSTE MAY BE ABLE TO WIDEN THE READ IF THERE IS NO BLITZ OR COMBO THREAT

JET READ RULES QUARTERBACK BALL CARRIER BLOCKING BACK OPEN AND RIDE BALL CARRIER ACROSS FOR JET SWEEP AND READ PLAYSIDE EMOLOS IF HE SITS – GIVE THE BALL FOR JET IF HE SQUEEZES – GIVE THE BALL FOR JET IF HE STEPS OUT – PULL THE BALL AND RUN QB POWER IF HE FLIES UPFIELD – PULL THE BALL AND RUN QB POWER BALL CARRIER RUN JET SWEEP VIA MOTION OR NO MOTION FORM A “RIDE” WITH THE QB BELLY YOUR STEPS BACK AFTER RECEIVING BALL AND LOOK FOR AN OPENING TO CUT UP BLOCKING BACK ARC FOR PS OLB TO SAFETY