HQ: Copenhagen, Denmark The beginning: 2006 – research project – Palestine 20 employees Produced 20+ serious games Partners we have worked with: Businesses,

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Presentation transcript:

HQ: Copenhagen, Denmark The beginning: 2006 – research project – Palestine 20 employees Produced 20+ serious games Partners we have worked with: Businesses, Museum, School, Public sector, NGO, Healthcare Educational themes in our games: climate change, the war in Bosnia, stress handling, the christening of the Vikings, refugees and democracy, … Our Background

Playing History Children years The plague in 14th. Century Florence Narrative: Marchione, Mother is sick, quest to find a cure, learn about the plague The personal story & The big picture Player: Active participation and exploration Educational goals: history, biology, geography, European culture

Instead of telling the “truth” we let various characters in the game give their version of it. That way, the topic – in this case 14 th century history and the plague – gets commented from various perspectives, that are all part of the historic events. Based on her interactions with the game world and its characters, the player will be able to form her own concepts, in stead of just being handed them. Games: The possibility for the player to become an active part of history as it unfolds. Perspectives

Global Conflicts Students years Five global conflict games: Palestine, Latin America, Child Soldiers, Sweatshops, Afghanistan Palestine narrative: Journalist arriving in Jerusalem, go along the IDF to catch a terrorist, write an article Understanding the conflict - not solving it! What has caused the conflict? Who are the people involved? What are the consequences of the conflict? Educational goals: history, politics, democracy, journalism and the media Gorilla marketing of G.C.: Child Soldiers

It’s all games Playing Learning Story-telling

Contact Company details Serious Games Interactive Griffenfeldsgade 7A, 4. Floor 2200 Copenhagen Denmark My details Jeppe Herlev Nielsen |