How to Give Good UI!? Wayne Weibel Interface/Web/Drupal Developer LII / Legal Information Institute.

Slides:



Advertisements
Similar presentations
DEVELOPING A METHODOLOGY FOR MS3305 CW2 Some guidance.
Advertisements

Improving Web Usability with a Content Management System Fred Miller, Rick Lindquist, & Curtis Kelch Illinois Wesleyan University.
IS214 Recap. IS214 Understanding Users and Their Work –User and task analysis –Ethnographic methods –Site visits: observation, interviews –Contextual.
Copyright © 2004 ProsoftTraining, All Rights Reserved. Lesson 10: GUI HTML Editors.
Semester in review. The Final May 7, 6:30pm – 9:45 pm Closed book, ONE PAGE OF NOTES Cumulative Similar format to midterm (probably about 25% longer)
Design Activities in Usability Engineering laura leventhal and julie barnes.
Usability presented by the OSU Libraries’ u-team.
Midterm Exam Review IS 485, Professor Matt Thatcher.
Heuristic Evaluation Evaluating with experts. Discount Evaluation Techniques  Basis: Observing users can be time- consuming and expensive Try to predict.
Evaluating with experts
Course Wrap-Up IS 485, Professor Matt Thatcher. 2 C.J. Minard ( )
Personas 14 Feb Personas Developed by Alan Cooper A user archetype used to help guide decisions about product features, navigation, and visual design.
User Centered Web Site Engineering Part 2. Developing Site Structure & Content Content View Addressing content Outlining content Creating a content delivery.
Mid-Term Exam Review IS 485, Professor Matt Thatcher.
Tuesday, 8 th June 2004 Introduction Margaret Hanley Business Analyst/Senior Information Architect BBC Worked on three continents – Australia, USA and.
Review an existing website Usability in Design. to begin with.. Meeting Organization’s objectives and your Usability goals Meeting User’s Needs Complying.
Copyright © 2004 ProsoftTraining, All Rights Reserved. Lesson 10: GUI HTML Editors © 2007 Prosoft Learning Corporation All rights reserved ITD 110 Web.
The 5 C’s of Web Design Craig Duncan Project Manager ReliefWeb United Nations Office for the Coordination of Humanitarian.
Heuristic evaluation IS 403: User Interface Design Shaun Kane.
Color Theory in Web Design Web Design – Sec 2-2. Objectives  The student will: –Have a better understanding of effective use of color on the web. –Be.
Accessibility IS 403: User Interface Design Shaun Kane 1.
CS3205: HCI in SW Development More on Detailed Design: Guidance and Color.
Requirements Gathering. Why are requirements important? To understand what we are going to be doing We build systems for others, not for ourselves Requirements.
Content Strategy.
Creating Web Sites An introduction to the basics.
Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley The Resonant Interface HCI Foundations for Interaction Design First Edition.
Formative Evaluation cs3724: HCI. Problem scenarios summative evaluation Information scenarios claims about current practice analysis of stakeholders,
Types of Usability Testing or Usability Inspection Chapter 10.3.
Nielsen’s Ten Usability Heuristics
Interface Design Natural Design. What is natural design? Intuitive Considers our learned behaviors Naturally designed products are easy to interpret and.
Multimedia Specification Design and Production 2012 / Semester 1 / week 5 Lecturer: Dr. Nikos Gazepidis
Heuristic evaluation Functionality: Visual Design: Efficiency:
Usability Testing CS774 Human Computer Interaction Spring 2004.
PBA Front-End Programming Universal Usability. Two aspects of usability in web design – Enabling the typical user to accomplish her task as efficiently.
New Media Research Methods- Part 1 Planning stage: Using Methods, Data and Tools to explore User’s Experience. How methods relate to research questions?
Chapter 7 Navigation Systems From Information Architecture: Rosenfeld and Moreville.
Jacobsen, D. M. EDER Computer Based Learning II Jan 17 – 2 nd Seminar Web Portfolio Course Project Discussion / Collaboration / Lab 40% 60%
Interface Design Inputs and outputs –data flows to and from external entities –data flows into and out of processes that are manual or not fully automated.
Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley The Resonant Interface HCI Foundations for Interaction Design First Edition.
COMPSCI 345 / SOFTENG 350 Review for mid-semester test AProf Beryl Plimmer.
Bringing it together Humans Computers Interaction Paradigms Design HCI in software development Design Rules Implementation Support – to come.
Web Usability1. Goal : Your average user can use it without frustration. Usability guidelines:  Don’t make users think.  Avoid obscure messages. Web.
Towards a Pattern Language for User Interface Design
Color Theory in Web Design Web Design – Sec 2-2. Objectives  The student will: –Have a better understanding of effective use of color on the web. –Be.
User Modeling Lecture # 7 Gabriel Spitz 1. User Interface Design Process Gabriel Spitz 2 Needs Assessment Competitive Analysis Persona Develop Task Analysis/
Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley Lecturer: Prof Jim Warren Based on Chapter 5 of The Resonant Interface HCI.
EVALUATION PROfessional network of Master’s degrees in Informatics as a Second Competence – PROMIS ( TEMPUS FR-TEMPUS-JPCR)
1  [company] Inc. [year] Girl Scouts of the USA Secure Site Project Kickoff [date]
User Modeling Lecture # 7 Gabriel Spitz 1. User Interface Design Process Gabriel Spitz 2 Needs Assessment Competitive Analysis Persona Develop Task Analysis/
Oct 211 The next two weeks Oct 21 & 23: Lectures on user interface evaluation Oct 28: Lecture by Dr. Maurice Masliah No office hours (out of town) Oct.
Overview Prototyping Construction Conceptual design Physical design Generating prototypes Tool support.
Sample Project Context INFO 330. The Deliverables Analyze Org Project Scope Stakeholder analysis User Usability Surveys Personas Info Heuristics Content.
Click to edit Master subtitle style USABILITY and USER INTERFACE DESIGN.
Introduction. Internet Worldwide collection of computers and computer networks that link people to businesses, governmental agencies, educational institutions,
Design Evaluation Overview Introduction Model for Interface Design Evaluation Types of Evaluation –Conceptual Design –Usability –Learning Outcome.
Ten Usability Heuristics These are ten general principles for user interface design. They are called "heuristics" because they are more in the nature of.
User-Centered Design Services for MSU Web Teams Sarah J. Swierenga, Director Usability & Accessibility Center MSU Webmasters 402 Computer Center February.
The User Experience Design Sprint
Product Innovation & UI\UX Workshop
Guerilla Usability Testing
User-centred system design process
Chapter 16: User Interface Design
Color Theory in Web Design
Chapter 3 Finding out about the users and the domain
Onno Kubbe Design Rule Ontology Onno Kubbe 12/2/2018.
Software Engineering D7025E
Personas Kathy E. Gill 5 May 2010.
Formative Evaluation cs3724: HCI.
User Interface Design In Windows using Blend.
Presentation transcript:

How to Give Good UI!? Wayne Weibel Interface/Web/Drupal Developer LII / Legal Information Institute

Why Another Usability Talk? Debunk the Buzz Words “This is not good enough: we need the USP for the UX not the UI” “The user experience of the site is increasing the usability of users to interact through our interface”

Why Another Usability Talk? Debunk the Buzz Words UI vs. UX vs. Usability

Why Another Usability Talk? Debunk the Buzz Words UI vs. UX vs. Usability Interface [ UI ]

Why Another Usability Talk? Debunk the Buzz Words UI vs. UX vs. Usability Interface [ UI ] Experience [ UX ]

theoatmeal.com

Jim Crow Museum theoatmeal.com

Why Another Usability Talk? Debunk the Buzz Words UI vs. UX vs. Usability Interface [ UI ] Experience [ UX ] Usability

Usability is NOT... Design

Usability is NOT... Design Programming

Usability is NOT... Design Programming Accessibility } affects Usability

Usability is NOT... Design Programming Accessibility Marketing } affects Usability

Usability is NOT... Design Programming Accessibility Marketing } affects Usability

Usability is NOT... Design Programming Accessibility Marketing did I mention... Marketing } affects Usability

Usability IS... “Make everything as simple as possible, but not simpler” - Einstein “Whenever possible, substitute constructions out of known entities for inferences to unknown entities.” - Bertrand Russel, Occam’s razor K.I.S.S

Usability IS... “Make everything as simple as possible, but not simpler” - Einstein “Whenever possible, substitute constructions out of known entities for inferences to unknown entities.” - Bertrand Russel, Occam’s razor K.I.S.S = Keep It Simple Stupid... optimizing a user’s ability to complete a task

How about some examples: University of Chicago - Flu Vaccination Malcolm Gladwell’s Tipping Point NASA Space Pen 10 years and $12 Billion dollars

How about some examples: University of Chicago - Flu Vaccination Malcolm Gladwell’s Tipping Point NASA Space Pen 10 years and $12 Billion dollars The MOST usable interface:

theoatmeal.com

Rules of Thumb Jakob Nielsen - useit.comuseit.com Don Norman => Nielsen/Norman Group - nngroup.com nngroup.com 10 Heuristics for Usability with Rolf Molich

Rules of Thumb Jakob Nielsen - useit.com Don Norman => Nielsen/Norman Group - nngroup.com 10 Heuristics for Usability with Rolf Molich... boil down to 3 varieties: Familiarity Feedback Flexibility

On The Internet Section 508 Workforce Investment Act of st Century Communications and Video Accessibility Act of 2010

On The Internet Section Guides (not rules) W3C Accessibility Web Content Accessibility Guidelines 2.0 Web Content Accessibility Guidelines 2.0 WebAIM (Accessibility In Mind) WebAIM

On The Internet Section Guides... Tools Visicheck (color blindness check) Visicheck

Color Blindness Protanopia/Deuteran opia = red/green Tritanopia = blue/yellow (rare) ~ 10% Males < 0.5% Females how about some numbers

Color Blindness Protanopia/Deuteran opia = red/green Tritanopia = blue/yellow (rare) ~ 10% Males < 0.5% Females ~ 5% of population or 1 in ~= 50 people how about some numbers

On The Internet Section Guides... Tools Visicheck (color blindness check) Visicheck UI Patterns (examples and forum) UI Patterns Dead Link Checker (lots of em)

Usability Artifacts Personas == Stakeholders / User Groups - primary, secondary, tertiary

Usability Artifacts Personas == Stakeholders / User Groups - primary, secondary, tertiary use proper names give personal traits what reason to use interface scenario/schema of use

Usability Artifacts Personas == Stakeholders / User Groups - primary, secondary, tertiary Wireframes - fancy word for sketches

Usability Artifacts Personas == Stakeholders / User Groups - primary, secondary, tertiary Wireframes - fancy word for sketches Prototypes - even just glue and paper, stub out functions

Usability Artifacts Personas Wireframes Prototypes Conceptual / Mental Models how the developer thinks it works how the system actually works how the user thinks it works

User Testing ANYone can do it (yes, even you!)

User Testing ANYone can do it (yes, even you!) You set the cost (depending on data) *

User Testing ANYone can do it (yes, even you!) You set the cost (depending on data) * min; more often == less time needed

User Testing ANYone can do it (yes, even you!) You set the cost (depending on data) * min; more often == less time needed One Catch - must have specific tasks/features

User Testing ANYone can do it (yes, even you!) You set the cost (depending on data) * min; more often == less time needed One Catch - must have specific tasks/features During Testing: Have designers and programmers watch

User Testing ANYone can do it (yes, even you!) You set the cost (depending on data) * min; more often == less time needed One Catch - must have specific tasks/features During Testing: Have designers and programmers watch Encourage user to think out loud * for you researchers...

There Is No Spoon Usability is Highly Subjective

There Is No Spoon Usability is Highly Subjective Decide who is your audience, then build to them

There Is No Spoon Usability is Highly Subjective Decide who is your audience, then build to them Keep things familiar, but not identical

There Is No Spoon Usability is Highly Subjective Decide who is your audience, then build to them Keep things familiar, but not identical Know when to break the design

There Is No Spoon Usability is Highly Subjective Decide who is your audience, then build to them Keep things familiar, but not identical Know when to break the design Test Often

There Is No Spoon Usability is Highly Subjective Decide who is your audience, then build to them Keep things familiar, but not identical Know when to break the design Test Often “If you meet a Usability Expert, kill him.”