LIFESTUDIO:HEAD® Import-Export Plug-In for Maya. LIFESTUDIO:HEAD® Import-Export Plug-Ins allow LS:HEAD models and animations in 3ds max and Maya scenes.

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Presentation transcript:

LIFESTUDIO:HEAD® Import-Export Plug-In for Maya

LIFESTUDIO:HEAD® Import-Export Plug-Ins allow LS:HEAD models and animations in 3ds max and Maya scenes

Import-Export Plug-In

LIFESTUDIO:HEAD® File Types GDP - Main Model Files MMA - Libraries of Animation Macro Muscles MMS - Animation Sequence Files

GDP - Main Model Files - 3D meshes, muscle setup data, other model data MMA - Libraries of Animation Macro Muscles - definitions allowing to control facial expressions MMS - Animation Sequence Files - describe animation as a series of macro-muscle calls and their durations arranged along timeline

Import-Export Plug-In for Maya

Exports skeleton animations, these are neck and head movements to LS:HEAD Imports head models and facial animations from LS:HEAD

Combining Head and Body

LS Head: Neck "collar" is rigid Maya: Body collar duplicates neck collar Both collars link to the same spine –B–Both collar parts will move as a single whole controlled by the same spine Pre:

Combining LS:HEAD and Maya Animations Import or create a body in Maya’s scene: Skeleton has spine, neck, head bones

Combining LS:HEAD and Maya Animations Skeleton’s spine, neck, head are animated:

Import head model from GDP file: Set GDP File type

Combining LS:HEAD and Maya Animations Head imported: Model added

Combining LS:HEAD and Maya Animations LSH_PhModifier controls head mesh: Try LS:HEAD muscles

Combining LS:HEAD and Maya Animations LSH_Animator will control LSH_PhModifier: This menu: Create LSH_Animator

Combining LS:HEAD and Maya Animations Import animation library from MMA file: This button: Load MMA

Combining LS:HEAD and Maya Animations Import animations from MMS files: This button: Add

Combining LS:HEAD and Maya Animations Still LSH_PhModifier is not connected to animation:

Connect LSH_Animator to LSH_PhModifier: This menu: Connect LSH_Animator...

Combining LS:HEAD and Maya Animations Connect LSH_Animator to LSH_PhModifier: Select items from both list sides Connect

Combining LS:HEAD and Maya Animations Now LSH_Animator can control head mesh through LSH_PhModifier : But head movement is not matched to body

Fit body to neck - fit Maya’s body collar to LS:Head neck collar: Edit mesh to close gaps

Combining LS:HEAD and Maya Animations Connect head to body’s spine: … onto body’s spine Drag head node …

Combining LS:HEAD and Maya Animations Head model is connected to body :

Now neck collar follows body spine: Here head rotations were animated from MMS

You may want to control head rotations from skeleton’s neck and head bones:

Connect sceleton to LSH_PhModifier: This menu: Connect Skeleton to…

Combining LS:HEAD and Maya Animations Choose and set Neck bone Choose and set Head bone Maya’s neck and head bones are used as reference :

Combining LS:HEAD and Maya Animations Now LS:Head model follows Maya’s neck and head bones :

The End