Page 1 Game Based Learning How to avoid common mistakes CELSTEC Open University of the Netherlands Sebastian Kelle.

Slides:



Advertisements
Similar presentations
Map of Human Computer Interaction
Advertisements

Mobile learning with a mobile game Design and motivational effects.
Module 5 Educational and Research Applications 1.
Digital Storytelling Photo Story 3 from Microsoft and Movie Maker.
Games as Emergent Systems first schema on “rules”.
1 WIP: Bridging Cognitive and Motivational Psychology to Combat Shortage of Engineers Martin Reisslein, Roxana Moreno, and Jana Reisslein Arizona State.
Patterns in Game Design Chapter 9: Game Design Patterns for Narrative Structures, Predictability, and Immersion Patterns CT60A7000 Critical Thinking and.
Analysing Letters 1.Do the documents do the job they were intended to do? Are they informative, persuasive or information gathering? 2.Is the layout right.
Delmar Learning Copyright © 2003 Delmar Learning, a Thomson Learning company Nursing Leadership & Management Patricia Kelly-Heidenthal
Instructional Strategies for E- Learning C. Candace Chou, Ph.D. University of St. Thomas.
Data Mining.
Chapter 5 Attention and Memory Constraints Presentation By: Sybil Calvillo.
Approaches to developing performance in badminton
Foundations This chapter lays down the fundamental ideas and choices on which our approach is based. First, it identifies the needs of architects in the.
Chapter 4 Learning: Theories and Program Design
Learning Styles Presented by: Desma Moshou Coordinator/Lecturer
U17 – Performance Analysis. What is Performance Analysis? Performance Analysis is about creating a valid and reliable record of performance by means of.
Erica Ellsworth, MA School of Criminal Justice, Composition.
Instructional Design Presentation Instructional Design & Course Review by Christine Leake.
The Road to Reading: Reading Aloud By Shannon Platt.
1 SWE 513: Software Engineering Usability II. 2 Usability and Cost Good usability may be expensive in hardware or special software development User interface.
Online Course Development and Constructivist Teaching Strategies Susan M. Zvacek, Ph.D
LEARNER ANALYSIS. Learner Analysis  Learner characteristics  ToolBook interactionsinteractions  TooBook interactionsinteractions.
Lecture 16. Train-The-Trainer Maximize Learning Train-The-Trainer.
Design Science Method By Temtim Assefa.
Management as Game Design People are Players not Pieces Management as Game Design People are Players not Pieces Joshua Howard Executive Producer, Microsoft.
Football Coaching By Year 9 student 2007.
Chapter 22 Speaking to Inform.
Jo Swallow and Louise Whyte. Learning Objectives Understand the approach to teaching and learning used on the GP scheme Understand some educational theory.
Hummm…  How do I create an engaging online course that facilitates learning?
Human Learning Asma Marghalani.
COIT23003 Games Development 1. Overview of Game Design.
Slides to accompany Weathington, Cunningham & Pittenger (2010), Chapter 17: Qualitative and Mixed-Method Research 1.
Literacy I can recall main info, know where to look for it, make inferences linked to evidence, show awareness of characters’ intentions, adapt speech.
Two Kinds of Basic Design Conceptual Design Conceptual Design. Presentation Design Creating the learning “architecture” of the program Creating the “look.
Make it easier to change the pictures: use the Selection Pane to temporarily hide a Picture Placeholder. (Home tab, Select, Selection Pane). Click the.
What does it take to get a coffee round here? A barista skills training simulation Liz Hilton Learning Technologist Charnwood training group/University.
LEARNER ANALYSIS. Learner Analysis  Learner characteristics  ToolBook Styles  Authoring Project 1.
Types and Methods of Practice.
HTI: Instructional Theories. Why instructional theories? Getting back to the basics Examine the function of parts – Need to optimize When do I have enough?
3  I understand some of the tactics in Netball such as centre passes.  I am starting to understand basic techniques for attacking and defending.Using.
‘Activity in Context’ – Planning to Keep Learners ‘in the Zone’ for Scenario-based Mixed-Initiative Training Austin Tate, MSc in e-Learning Dissertation.
1 CS 490JL Midterm Review Midterm in-class Tuesday, October 26 With thanks to Wai-Ling Ho-Ching.
Anston Hillcrest Primary School Key Stage 1 & 2 Reading Workshop Tuesday 19 th January 2010 Stefanie Senior.
Learner Strategies Gagne and Driscoll Chp. 7. Self-learners/Independent Thinkers: A priority goal  Seek self-generated strategies l that activate internal.
1.3 Writing Macbeth Essays. Excellence explored and mined one idea thoroughly, using a central thesis, rather than touching on several ideas superficially.
GAME DESIGN Elements of Engagement. Objectives Know the relationship between immersion and engagement Detail the elements needed to create audience –
Chapter 9: High-Leverage Practice 4: Feedback. Types of Feedback Strategies Timing – immediate (needs to come while they are still striving for their.
Storyboard UNIV 101 – The online student Carla Oñate Instructional Designer.
CEIT 225 Instructional Design Prof. Dr. Kürşat Çağıltay
Writing a Proposal and Conference Organisation Paul Lewis.
2013 Section Meeting Coaching Workshop Maximizing Coaching Moments with Young Players.
Human Learning Eyad Hakami. Learning Theory The concept of Learning theory is how an individual can obtain information then process it and finally recall.
7 Design of Work Systems.
Transform Your Sales Training
What are Training Paths and how to construct them
CAL Computer Assisted Learning.
Children’s Literature Study
CS 321: Human-Computer Interaction Design
Teaching Styles Learning Objectives:
Developing an Instructional Strategy
IST 402: Emerging Technologies
Effective coaching practices
Children’s Literature Study
Children’s Literature Study
Session 3: Messages What themes and issues are emerging?
and used with the permission of the author.
Once you have filled a square with your colour, you get another turn.
Once you have filled a square with your colour, you get another turn.
Map of Human Computer Interaction
Presentation transcript:

page 1 Game Based Learning How to avoid common mistakes CELSTEC Open University of the Netherlands Sebastian Kelle

page 2 Overview Why game based learning The problem of learning game design What can go wrong? Designing games using patterns The trick An example

page 3 Game based Learning

page 4 The Problems with game based learning What works for kids might not work for adults Games can obstruct content / technology barrier Design is complex: too many factors Domain? Can it profit from game? If yes, how? Learning context? Formal vs. Informal? What educational level? Audience? Preference of game style? Authoring needs special skills Games can have adverse side effects.

page 5 And what can go wrong?

page 6 How to do it wrong, but as little as possible? Design process needs to be structured according to matching game design with educational design. Detailed Mapping between pedagogical functions and game design patterns. Game design patterns that fit into this mapping (or combinations of those) be called Game Learning Patterns.

page 7 Game Learning Pattern

page 8 Educational Functions Designs (Heinich): Presentation, Discussion, Tutorial, Drill and practice,… Events (Gagne): gaining attention, recall prior learning, present stimulus, giving feedback Goals (Robinson): Ownership of learning, Self awareness of representation, embedding in social context Activities (Kolb): exploration, observation, conceptualization, experimentation Motivational aspects (Keller): Attention, Relevance, Confidence, Satisfaction

page 9 Example of Application Domain Domain: Basic Life Support (Reanimation, First Aid) Heterogeneous: Age groups, educational background, type of motivation Large sample populations Artifact: Online Learning Module, with interfaces to facebook, mobile use, AR (constructed tier-wise) Game mode includes micro games with different main pattern after each chapter.

page 10 Micro games Situation Game: Emergency situation, Make quick action choices, Time-Lock Reanimation Game (click on breast of character the correct amount of times, then click on nose for respiration, etc. If done wrong, other player turns blue. Keep colour normal until character reanimates Defibrilator Game: Set up defibrilator correctly by clicking on functions in the correct order. Choose right voltage. Comparison Game: repeatedly choose the right one of two pictures showing certain reanimation & first aid techniques, vs. other player/s

page 11 Production Design, Situation Game

page 12 Mixed Reality Elements (and more possible problem sources) Examples: Use pressure sensors on person or puppet to practice reanimation (heart massage). Virtual Firefight: Locate emergency tools in your workplace (fire extinguisher, axe etc). and fight virtual fire. (e.g. in team, using different devices). Augmented Life Action Roleplay, Locate nearest Hospital