Supporting Practice, Integrating Research in Immersive Technologies into Educational Designs (SPIRITED): Technology to Support Co-located Collaborative.

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Presentation transcript:

Supporting Practice, Integrating Research in Immersive Technologies into Educational Designs (SPIRITED): Technology to Support Co-located Collaborative Learning Vanessa Svihla, Joe Kniss, Eileen Waldschmidt, David Beining, Jonathan Strawn, Allison Hagerman, Matt Dahlgren, and Nichols Kvam and Jeffrey Bowles University of New Mexico 6/2/2012

questions we are exploring How might we support teachers to design and implement inquiry in which context is provided and scientific activity structures are provoked using immersive, interactive technology? In what ways might an immersive experience reconfigure inquiry learning, before, during, and after the experience?

Pilot studies mathematics for elementary teachers –topic selected has had low success rate in past –n=9 greenhouse effect –in development –exploring feasibility of turning a netlogo simulation into a 3D model nature of science, with pre-service secondary science teachers

arithmetic and geometric sequences with domestroids context: cancer researcher proposes new weapon design to destroy asteroids, based on ideas of sequences number of asteroids size of asteroids

Methods interdisciplinary design team video records –low light conditions in dome –interaction analysis artifacts –grounded coding pre/post comparisons interviews

ways forward low-cost immersive, interactive projection kits for use in classrooms exploring how our designs might fit into classrooms to reconfigure learning, transforming corners of classrooms into interactive rings of Saturn or carbon nanotubes.

feedback desired what are the affordances of this immersive, interactive environment? how do they differ from other similar environments? how are we (not) taking advantage of them? what are we not asking, that we should be asking?

thanks This research is supported by an Interdisciplinary Research grant from the College of Education in cooperation with the Office of the Provost, University of New Mexico. We also acknowledge prior NSF funding (PFI #917919) for the technology development, though the views presented are our own.

Design DimensionComponents Design occurs under constraints. Cost Regulations Design involves form and function. A customer may select a design based on form, even if function is inferior. Materials Style Ambiguity Designs address diverse customer or client needs, some of which may be implicit. Roles Needs Implicit/False Design is an iterative process that requires evaluation and optimization across tradeoffs. Tradeoffs Improvement Coevolution interdisciplinary project- based learning course, in-service teachers (n=9) design tools: VOC, ideation, evaluation, prototyping data: reflections, artifacts, pre/post tests interdisciplinary project- based learning course, in-service teachers (n=9) design tools: VOC, ideation, evaluation, prototyping data: reflections, artifacts, pre/post tests