PZ10B Programming Language design and Implementation -4th Edition Copyright©Prentice Hall, 2000 1 PZ10B - Garbage collection Programming Language Design.

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PZ10B Programming Language design and Implementation -4th Edition Copyright©Prentice Hall, PZ10B - Garbage collection Programming Language Design and Implementation (4th Edition) by T. Pratt and M. Zelkowitz Prentice Hall, 2001 Section

PZ10B Programming Language design and Implementation -4th Edition Copyright©Prentice Hall, Garbage collection goal Process to reclaim memory.(Solve Fragmentation problem.) Algorithm: You can do garbage collection if you know where every pointer is in a program. If you move the allocated storage, simply change the pointer to it. This is true in LISP, ML, Java, Prolog Not true in C, C++, Pascal, Ada

PZ10B Programming Language design and Implementation -4th Edition Copyright©Prentice Hall, Garbage collection: Mark-sweep algorithm First assume fixed size blocks of size k. (Later blocks of size n*k.) This is the LISP case. Two simple algorithms follow. (This is only an introduction to this topic. Many other algorithms exist) Algorithm 1: Fixed size blocks; Two pass mark-sweep algorithm: 1. Keep a linked list (free list) of objects available to be allocated. 2. Allocate objects on demand. 3. Ignore free commands. 4. When out of space, perform garbage collection: Pass 1. Mark every object still allocated. Pass 2. Every unmarked objects added to free list of available blocks.

PZ10B Programming Language design and Implementation -4th Edition Copyright©Prentice Hall, Heap storage errors Error conditions: Dangling reference - Cannot occur. Each valid reference will be marked during sweep pass 1. Inaccessible storage - Will be reclaimed during sweep pass 2. Fragmentation - Does not occur; fixed size objects.

PZ10B Programming Language design and Implementation -4th Edition Copyright©Prentice Hall, Garbage collection: reference counts Algorithm 2: 1. Associate a reference counter field, initially 0, with every allocated object. 2. Each time a pointer is set to an object, up the reference counter by Each time a pointer no longer points to an object, decrease the reference counter by If reference counter ever is to 0, then free object. Error conditions: Dangling reference - Cannot occur. Reference count is 0 only when nothing points to it. Fragmentation - Cannot occur. All objects are fixed size. Inaccessible storage - Can still occur, but not easily.

PZ10B Programming Language design and Implementation -4th Edition Copyright©Prentice Hall, Memory compaction: Variable-size elements With variable sized blocks, the previous two algorithms will not work. In the left heap below, a block of size 3 cannot be allocated, even though 7 blocks are free. If the allocated blocks are moved to the start of the heap (compaction) and the free blocks collected, then a block of size up to 7 can be allocated.

PZ10B Programming Language design and Implementation -4th Edition Copyright©Prentice Hall, Compaction algorithm For variable sized blocks, in pass 2 of the mark-sweep algorithm:  Move blocks to top of storage  Need to reset pointers that point to the old storage location to now point to the new storage. How to do this? Use tombstones and two storage areas, an A area and a B area: 1. Fill area A. 2. When A fills, do mark-sweep algorithm. 3. Move all allocated storage to start of B area. Leave marker in A area so other pointers pointing to this object can be modified. 4. After everything moved, area A can discarded. Allocate in B and later compact from B back to A.

PZ10B Programming Language design and Implementation -4th Edition Copyright©Prentice Hall, Compaction algorithm (continued)

PZ10B Programming Language design and Implementation -4th Edition Copyright©Prentice Hall, In place compaction