Scalable and Lock-Free Concurrent Dictionaries Håkan Sundell Philippas Tsigas
Outline Synchronization Methods Dictionaries Concurrent Dictionaries Previous results New Lock-Free Algorithm Experiments Conclusions
Synchronization Shared data structures needs synchronization Synchronization using Locks Mutually exclusive access to whole or parts of the data structure P1 P2 P3 P1 P2 P3
Blocking Synchronization Drawbacks Blocking Priority Inversion Risk of deadlock Locks: Semaphores, spinning, disabling interrupts etc. Reduced efficiency because of reduced parallelism
Non-blocking Synchronization Lock-Free Synchronization Optimistic approach (i.e. assumes no interference) The operation is prepared to later take effect (unless interfered) using hardware atomic primitives Possible interference is detected via the atomic primitives, and causes a retry Can cause starvation Wait-Free Synchronization Always finishes in a finite number of its own steps.
Dictionaries (Sets) Fundamental data structure Works on a set of <key,value> pairs Three basic operations: Insert(k,v): Adds a new item v=FindKey(k): Finds the item <k,v> v=DeleteKey(k): Finds and removes the item <k,v>
Previous Non-blocking Dictionaries M. Michael: “High Performance Dynamic Lock-Free Hash Tables and List-Based Sets”, SPAA 2002 Based on Singly-Linked List Linear time complexity! Fast Lock-Free Memory Management Causes retries of concurrent search operations! Building-block of Hash Tables Assumes each branch is of length <<10. However, Hash Tables might not be uniformly distributed.
Randomized Algorithm: Skip Lists William Pugh: ”Skip Lists: A Probabilistic Alternative to Balanced Trees”, 1990 Layers of ordered lists with different densities, achieves a tree-like behavior Time complexity: O(log2N) – probabilistic! Head Tail … 25% 50% 1 2 3 4 5 6 7
New Lock-Free Concurrent Skip List Define node state to depend on the insertion status at lowest level as well as a deletion flag Insert from lowest level going upwards Set deletion flag. Delete from highest level going downwards 1 D 2 D 3 D 4 D 5 D 6 D 7 D 3 2 1 p 3 2 1 p D
Overlapping operations on shared data Insert 2 2 Example: Insert operation - which of 2 or 3 gets inserted? Solution: Compare-And-Swap atomic primitive: CAS(p:pointer to word, old:word, new:word):boolean atomic do if *p = old then *p := new; return true; else return false; 1 4 3 Insert 3
Concurrent Insert vs. Delete operations b) 1 2 4 Problem: - both nodes are deleted! Solution (Harris et al): Use bit 0 of pointer to mark deletion status a) Delete 3 Insert b) 1 2 * 4 a) c) 3
New Lock-Free Dictionary - Techniques Summary Based on Skip Lists Treated as layers of ordered lists Uses CAS atomic primitive Lock-Free memory management IBM Freelists Reference counting (Valois+Michael&Scott) Helping scheme Back-Off strategy All together proved to be linearizable
Experiments Experiment with 1-30 threads performed on systems with 2 respective 64 cpu’s. Each thread performs 20000 operations, whereof the first total 50-10000 operations are Insert’s, remaining are equally randomly distributed over Insert, FindKey and DeleteKey’s. Fixed Skiplist maximum level of 10. Compare with implementation by Michael, using same scenarios. Averaged execution time of 50 experiments.
SGI Origin 2000, 64 cpu’s.
Linux Pentium II, 2 cpu’s
Conclusions Our lock-free implementation also includes the value-oriented operations FindValue and DeleteValue. Our lock-free algorithm is suitable for both pre-emptive as well as systems with full concurrency Will be available as part of NOBLE software library, http://www.noble-library.org See Technical Report for full details, http://www.cs.chalmers.se/~phs
Questions? Contact Information: Address: Håkan Sundell vs. Philippas Tsigas Computing Science Chalmers University of Technology Email: <phs , tsigas> @ cs.chalmers.se Web: http://www.cs.chalmers.se/~phs/warp
Dynamic Memory Management Problem: System memory allocation functionality is blocking! Solution (lock-free), IBM freelists: Pre-allocate a number of nodes, link them into a dynamic stack structure, and allocate/reclaim using CAS Allocate Head Mem 1 Mem 2 … Mem n Reclaim Used 1
The ABA problem Problem: Because of concurrency (pre-emption in particular), same pointer value does not always mean same node (i.e. CAS succeeds)!!! Step 1: 1 6 7 4 Step 2: 2 3 7 4
The ABA problem Solution: (Valois et al) Add reference counting to each node, in order to prevent nodes that are of interest to some thread to be reclaimed until all threads have left the node 1 * 6 * New Step 2: 1 1 CAS Failes! 2 3 7 ? ? ? 4 1
Helping Scheme Threads need to traverse safely 1 2 * 4 1 2 * 4 1 2 * 4 Need to remove marked-to-be-deleted nodes while traversing – Help! Finds previous node, finish deletion and continues traversing from previous node or 1 2 * 4 1 2 * 4 ? ? 1 2 * 4
Back-Off Strategy For pre-emptive systems, helping is necessary for efficiency and lock-freeness For really concurrent systems, overlapping CAS operations (caused by helping and others) on the same node can cause heavy contention Solution: For every failed CAS attempt, back-off (i.e. sleep) for a certain duration, which increases exponentially
Non-blocking Synchronization Lock-Free Synchronization Avoids problems with locks Simple algorithms Fast when having low contention Wait-Free Synchronization Always finishes in a finite number of its own steps. Complex algorithms Memory consuming Less efficient in average than lock-free
Full SGI
Full Linux
The algorithm in more detail Insert: Create node with random height Search position (Remember drops) Insert or update on level 1 Insert on level 2 to top (unless already deleted) If already deleted then HelpDelete(1) All of this while keeping track of references, help deleted nodes etc.
The algorithm in more detail DeleteKey Search position (Remember drops) Mark node at level 1 as deleted, otherwise fail Mark next pointers on level 1 to top Delete on level top to 1 while detecting helping, indicate success Free node All of this while keeping track of references, help deleted nodes etc.
The algorithm in more detail HelpDelete(level) Mark next pointer at level to top Find previous node (info in node) Delete on level unless already helped, indicate success Return previous node All of this while keeping track of references, help deleted nodes etc.
Correctness Linearizability (Herlihy 1991) In order for an implementation to be linearizable, for every concurrent execution, there should exist an equal sequential execution that respects the partial order of the operations in the concurrent execution
Correctness Define precise sequential semantics Define abstract state and its interpretation Show that state is atomically updated Define linearizability points Show that operations take effect atomically at these points with respect to sequential semantics Creates a total order using the linearizability points that respects the partial order The algorithm is linearizable
Correctness Lock-freeness At least one operation should always make progress There are no cyclic loop depencies, and all potentially unbounded loops are ”gate-keeped” by CAS operations The CAS operation guarantees that at least one CAS will always succeed The algorithm is lock-free