Children and Electronic Media: Implications for Child Development and Learning Adapted by Kathleen Eisenmann, Associate Professor, UW-Extension, Jefferson.

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Presentation transcript:

Children and Electronic Media: Implications for Child Development and Learning Adapted by Kathleen Eisenmann, Associate Professor, UW-Extension, Jefferson County Office, 2008 from material edited by Brooks-Gunn, Jeanne and Donahue, Elizabeth. Children and Electronic Media, The Future of Children, 18:1 Princeton University-Brookings Institute, Spring 2008.

Key Statistics 33% of children ages 0-6 have a T.V. in their bedroom. 23% have a video player 37% of school-age children and adolescents have access to cable or satellite television in their bedrooms Sources: Rideout, V.J. and Hamel, E. The Media Family: Electronic Media in the Lives of Infants, Toddlers, Preschoolers and their Parents, Kaiser Family Foundation, Menlo Park, CA. (2006); and Roberts, D.F., Foehr, U. and Rideout V.J. Generation M: Media in the Lives of 8-18 year olds Kaiser Family Foundation, Menlo Park, CA (2005).

Key Statistics 31% of school-age children and adolescents have a computer in their bedroom and 20% have internet access as well. 18% of school-age children and adolescents have instant messaging capability in their bedrooms. Sources: Rideout, V.J. and Hamel, E. The Media Family: Electronic Media in the Lives of Infants, Toddlers, Preschoolers and their Parents, Kaiser Family Foundation, Menlo Park, CA. (2006); and Roberts, D.F., Foehr, U. and Rideout V.J. Generation M: Media in the Lives of 8-18 year olds Kaiser Family Foundation, Menlo Park, CA (2005).

Key Statistics 39% of school-age children and adolescents have their own cell phone. 79% have their own MP3 player (ipod) or CD player 11% of school-age children have their own PDAs; 13% have hand- held internet access. Sources: Rideout, V.J. and Hamel, E. The Media Family: Electronic Media in the Lives of Infants, Toddlers, Preschoolers and their Parents, Kaiser Family Foundation, Menlo Park, CA. (2006); and Roberts, D.F., Foehr, U. and Rideout V.J. Generation M: Media in the Lives of 8-18 year olds Kaiser Family Foundation, Menlo Park, CA (2005).

Key Statistics 55% of school-age children and adolescents have their own personal video game player Sources: Rideout, V.J. and Hamel, E. The Media Family: Electronic Media in the Lives of Infants, Toddlers, Preschoolers and their Parents, Kaiser Family Foundation, Menlo Park, CA. (2006); and Roberts, D.F., Foehr, U. and Rideout V.J. Generation M: Media in the Lives of 8-18 year olds Kaiser Family Foundation, Menlo Park, CA (2005).

Key Findings Content matters. It matters more than type of media or time spent using it Multi-tasking is at an all time high. Consumption is exponential in its effect. Researchers don’t even have a means to analyze its effects

Key Findings Pro-social content does increase children’s social capacities. Conversely, negative content can promote fear and anxiety Children use media mostly to communicate with friends, not strangers

Key Findings Media can have an positive effect on healthful behaviors through social marketing campaigns Media consumption is strongly linked to some risky behaviors. Others are less linked to consumption or require additional research

Key Findings Marketing/Advertising are highly influential because of the amount of media children consume daily and marketing’s pervasiveness within our culture Young children believe ads are informational. They don’t have the cognitive ability to understand ads are meant to persuade them

Young Children’s Learning Well-designed, age-appropriate educational media content is beneficial to preschool-aged children ● Infants and toddlers may learn better from real-life experiences Some studies suggest T.V. exposure for infants/toddlers results in poorer cognitive development

Young Children’s Learning Age-appropriate, educational curricula enhance cognitive & academic achievement Exposure to pure entertainment (especially violence) results in poorer cognitive development and lower achievement

Young Children’s Learning Parents, Teachers and Media Producers should take steps to maximize positive effects of media and minimize the negative effects Selecting well-designed, age-appropriate programs and using media with young children is critical

School-aged Children’s Learning Content is critical. Educational media is positively linked to academic achievement. Entertainment media is negatively linked to achievement Some electronic media (video games) are linked to enhanced spatial skills and may also improve problem-solving

School-aged Children’s Learning Transfer of learning from electronic media to other applications occurs Researchers just don’t know how it occurs

School-aged Children’s Learning Small links exist between heavy electronic media use and attention problems Inconsistent evidence of a link between ADHD and media use

School-aged Children’s Learning Multi-media software, gaming and interactive websites offer possible benefits to learning Little evidence to suggest electronic media are more effective than other forms of learning

School-aged Children’s Learning What matters is the way teachers use, present, and teach technology Children’s use of technology is only as good as the instruction they receive in how to use it

Children’s Behavior - The Effect of Media on Aggression, Fear and Altruism Children learn about the type and causes of different emotions from watching the emotional experiences of others and experience empathy the same way Media exposure is just another way for children to do this

Children’s Behavior - The Effect of Media on Aggression, Fear and Altruism Children’s susceptibility to media differs with: –Gender – Age – How realistic they perceive the media to be; and –How much they identify with the characters and people on the screen

Children’s Behavior - The Effect of Media on Aggression, Fear and Altruism Although research is limited on long-term effects, evidence shows exposure to media with negative or violent themes can contribute to children’s fears and anxieties Themes that upset children will differ according to a child’s age

Children’s Behavior - The Effect of Media on Aggression, Fear and Altruism Educational programs and situational comedies with pro- social messages targeted to youth can increase altruism, cooperation and tolerance of others

Children’s Behavior – Online Communication and Adolescent Relationships Media communication tools are used primarily to communicate with “offline” friends and romantic partners Increasingly, social networking sites are used to gather information about new “offline” relationships and maintain existing ones

Children’s Behavior – Online Communication and Adolescent Relationships Online communication may have both costs and benefits Online communication may be reinforcing peer communication at the expense of communication with parents because of parents lack of skill and knowledge on how to use the tools Online communication content can be both positive and negative

Children’s Behavior – Online Communication and Adolescent Relationships Online communication may be reinforcing peer communication at the expense of communication with parents because of parents lack of skill and knowledge on how to use the tools

Children’s Behavior – Online Communication and Adolescent Relationships Both parents and schools are challenged to eliminate the negative uses of the Internet and cell phones while preserving their significant positive contributions to education and social connection

Adolescent Media Consumption and Risky Behavior Five Critical Areas of Youth Risk Behavior Obesity (moderate effect) Smoking (strong effect) Drinking Alcohol (strong effect) Sexual Risk Taking (insufficient evidence) Violence (strong effect) More Research Needed

Media and Social Marketing Can promote healthy behaviors and reduce negative effect of conventional marketing “Branding” is the newest health promotion strategy “Smart Media Use” as a strategy means helping parents and youth to figure out brands based on personal interaction and avoid those based on “virtual interaction”

Children and Youth as Consumers Expansion in the amount and type of media has led to a significant increase in media space just for children/youth and products geared for them “Stealth Marketing” (embedding products in program content) helps make media more sophisticated and influential and undermines the defenses of older youth and adolescents FCC/FTC do provide some regulatory protection – especially over public airways Increases in youth’s discretionary income and their influence over parental purchases makes them an increasingly lucrative marketing segment

Take Away Message Content Matters!

Policy Implications More research is necessary, especially on newer forms of media. Additional research on innovative educational uses should be a priority as well as how students can use technology to prepare for a world of work Funding and creation of social marketing campaigns can reduce risky behaviors

Policy Implications Schools and teachers should implement research-based programs that use electronic media to enhance instruction and teach students to use media constructively Teachers should receive training in technology use and management

Policy Implications Parents can support better content development, creation of meaningful ratings systems & reduction in advertising Parents can educate themselves on age-appropriate media use and monitor children’s use

Children and Electronic Media: Implications for Child Development and Learning Adapted by Kathleen Eisenmann, Associate Professor, UW-Extension, Jefferson County Office, 2008 from material edited by Brooks-Gunn, Jeanne and Donahue, Elizabeth. Children and Electronic Media, The Future of Children, 18:1 Princeton University-Brookings Institute, Spring 2008.