Design, Games, & Game Design (feat. SpyParty) Chris Hecker chrishecker.com.

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Presentation transcript:

Design, Games, & Game Design (feat. SpyParty) Chris Hecker chrishecker.com

What is SpyParty? Less of this......more of this.

The Spy Note: All of this art is temporary!

The Sniper

[playtest]

Turing Test

Inverse Turing Test Put a human in the loop where computers suck.

How to Make Things design build test

Three Kinds of User Testing depth testing kleenex testing focus testing

Metrics Fetishism intuition vs. dataart vs. craft jumping vs. hillclimbing

Metrics Fetishism intuition vs. dataart vs. craft jumping vs. hillclimbing & & &

Back to SpyParty… How should one design games? I have no idea… …and neither does anybody else.

Crysis 2, 2011

?

Never!

Fred Otts Sneeze, 1894

1905 in Film The Misadventure of a French Gentleman Without Pants at the Zandvoort Beach 2 The Little Train Robbery

The Sims 2, 2004

Ico, 2001

Really, now back to SpyParty…

SpyParty Aesthetic Goals perception vs. deception & performance attention as a resource consequential decisions with partial information deduction vs. intuition analysis paralysis vs. extinct by instinct extreme asymmetry

Design Methodology Depth-first, Accessibility-later

Mechanics complete focus on player skill map navigation aiming & shooting micro combat strategy behavior perception subtle performance playing it cool social pattern matching

Two Approaches to Emotional Depth

Long Term The Party, 1968

Thank you! spyparty.com facebook.com/SpyParty twitter.com/SpyParty