Design, Games, & Game Design (feat. SpyParty) Chris Hecker chrishecker.com
What is SpyParty? Less of this......more of this.
The Spy Note: All of this art is temporary!
The Sniper
[playtest]
Turing Test
Inverse Turing Test Put a human in the loop where computers suck.
How to Make Things design build test
Three Kinds of User Testing depth testing kleenex testing focus testing
Metrics Fetishism intuition vs. dataart vs. craft jumping vs. hillclimbing
Metrics Fetishism intuition vs. dataart vs. craft jumping vs. hillclimbing & & &
Back to SpyParty… How should one design games? I have no idea… …and neither does anybody else.
Crysis 2, 2011
?
Never!
Fred Otts Sneeze, 1894
1905 in Film The Misadventure of a French Gentleman Without Pants at the Zandvoort Beach 2 The Little Train Robbery
The Sims 2, 2004
Ico, 2001
Really, now back to SpyParty…
SpyParty Aesthetic Goals perception vs. deception & performance attention as a resource consequential decisions with partial information deduction vs. intuition analysis paralysis vs. extinct by instinct extreme asymmetry
Design Methodology Depth-first, Accessibility-later
Mechanics complete focus on player skill map navigation aiming & shooting micro combat strategy behavior perception subtle performance playing it cool social pattern matching
Two Approaches to Emotional Depth
Long Term The Party, 1968
Thank you! spyparty.com facebook.com/SpyParty twitter.com/SpyParty