Spades Game Application with Video Conference Group 12 Anıl Yaman Emre Ergün Hüseyin Aktaş Pınar Tekir.

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Presentation transcript:

Spades Game Application with Video Conference Group 12 Anıl Yaman Emre Ergün Hüseyin Aktaş Pınar Tekir

Outline  Architecture used  Components of the Application  About GUI

Architecture Used  The standard ‘IEEE ’  Wireless Ad-Hoc Network  Peer-to-Peer (P2P)  TCP-IP protocol, UDP for video conference  Java Programming Language

Components of the Application  Chat Window  Playing Area  Video Conference

Video  Each host could provide its own video frame but we experienced some problems during transfer the video data on the network.

 Each player sends his speech, beginnig with his name automaticaly, to the server.  Then, the server broadcasts to all players. Chat

Play  Each host informs what it has done at its turn to the server  Then, the rules are implemented and the result of each turn (for example, the score) is broadcasted.

GUI 1

GUI 2

The End Thank you for listening