Algorithmic Game Theory and Scheduling Eric Angel, Evripidis Bampis, Fanny Pascual IBISC, University of Evry, France GOTha, 12/05/06, LIP 6.

Slides:



Advertisements
Similar presentations
Coordination Mechanisms for Unrelated Machine Scheduling Yossi Azar joint work with Kamal Jain Vahab Mirrokni.
Advertisements

Inefficiency of equilibria, and potential games Computational game theory Spring 2008 Michal Feldman TexPoint fonts used in EMF. Read the TexPoint manual.
Collusion-Resistant Mechanisms with Verification Yielding Optimal Solutions Carmine Ventre (University of Liverpool) Joint work with: Paolo Penna (University.
Price Of Anarchy: Routing
Properties of SPT schedules Eric Angel, Evripidis Bampis, Fanny Pascual LaMI, university of Evry, France MISTA 2005.
Fast Convergence of Selfish Re-Routing Eyal Even-Dar, Tel-Aviv University Yishay Mansour, Tel-Aviv University.
Congestion Games with Player- Specific Payoff Functions Igal Milchtaich, Department of Mathematics, The Hebrew University of Jerusalem, 1993 Presentation.
How Bad is Selfish Routing? By Tim Roughgarden Eva Tardos Presented by Alex Kogan.
Regret Minimization and the Price of Total Anarchy Paper by A. Blum, M. Hajiaghayi, K. Ligett, A.Roth Presented by Michael Wunder.
Seminar In Game Theory Algorithms, TAU, Agenda  Introduction  Computational Complexity  Incentive Compatible Mechanism  LP Relaxation & Walrasian.
Truthful Algorithms for Scheduling Selfish Tasks on Parallel Machines Eric Angel, Evripidis Bampis, Fanny Pascual LaMI, University of Evry, France WINE.
Balázs Sziklai Selfish Routing in Non-cooperative Networks.
1 Algorithmic Game Theoretic Perspectives in Networking Dr. Liane Lewin-Eytan.
Mechanism Design without Money Lecture 4 1. Price of Anarchy simplest example G is given Route 1 unit from A to B, through AB,AXB OPT– route ½ on AB and.
Strategic Network Formation and Group Formation Elliot Anshelevich Rensselaer Polytechnic Institute (RPI)
Truthful Approximation Mechanisms for Scheduling Selfish Related Machines Motti Sorani, Nir Andelman & Yossi Azar Tel-Aviv University.
CRESCCO Project IST Work Package 2 Algorithms for Selfish Agents V. Auletta, P. Penna and G. Persiano Università di Salerno
Bottleneck Routing Games in Communication Networks Ron Banner and Ariel Orda Department of Electrical Engineering Technion- Israel Institute of Technology.
Beyond selfish routing: Network Formation Games. Network Formation Games NFGs model the various ways in which selfish agents might create/use networks.
The Price Of Stability for Network Design with Fair Cost Allocation Elliot Anshelevich, Anirban Dasgupta, Jon Kleinberg, Eva Tardos, Tom Wexler, Tim Roughgarden.
Selfish Caching in Distributed Systems: A Game-Theoretic Analysis By Byung-Gon Chun et al. UC Berkeley PODC’04.
Worst-case Equilibria Elias Koutsoupias and Christos Papadimitriou Presenter: Yishay Mansour Tight Bounds for Worst-case Equilibria Artur Czumaj and Berthold.
Combinatorial Auction. Conbinatorial auction t 1 =20 t 2 =15 t 3 =6 f(t): the set X  F with the highest total value the mechanism decides the set of.
Stackelberg Scheduling Strategies By Tim Roughgarden Presented by Alex Kogan.
How Bad is Selfish Routing? Tim Roughgarden & Eva Tardos Presented by Wonhong Nam
Load Balancing, Multicast routing, Price of Anarchy and Strong Equilibrium Computational game theory Spring 2008 Michal Feldman.
Near-Optimal Network Design with Selfish Agents By Elliot Anshelevich, Anirban Dasgupta, Eva Tardos, Tom Wexler STOC’03 Presented by Mustafa Suleyman CIFTCI.
Potential games, Congestion games Computational game theory Spring 2010 Adapting slides by Michal Feldman TexPoint fonts used in EMF. Read the TexPoint.
Truthful Mechanisms for One-parameter Agents Aaron Archer, Eva Tardos Presented by: Ittai Abraham.
Convergence Time to Nash Equilibria in Load Balancing Eyal Even-Dar, Tel-Aviv University Alex Kesselman, Tel-Aviv University Yishay Mansour, Tel-Aviv University.
1 Worst-Case Equilibria Elias Koutsoupias and Christos Papadimitriou Proceedings of the 16th Annual Symposium on Theoretical Aspects of Computer Science.
Job Scheduling Lecture 19: March 19. Job Scheduling: Unrelated Multiple Machines There are n jobs, each job has: a processing time p(i,j) (the time to.
Mechanism Design Traditional Algorithmic Setting Mechanism Design Setting.
Algorithms and Economics of Networks Abraham Flaxman and Vahab Mirrokni, Microsoft Research.
Network Formation Games. Netwok Formation Games NFGs model distinct ways in which selfish agents might create and evaluate networks We’ll see two models:
How Bad is Selfish Routing A survey on existing models for selfish routing Professor John Lui, David Yau and Dah-Ming Qiu presented by Joe W.J. Jiang
Algorithms and Economics of Networks: Coordination Mechanisms Abraham Flaxman and Vahab Mirrokni, Microsoft Research.
Network Formation Games. Netwok Formation Games NFGs model distinct ways in which selfish agents might create and evaluate networks We’ll see two models:
Price of Anarchy Bounds Price of Anarchy Convergence Based on Slides by Amir Epstein and by Svetlana Olonetsky Modified/Corrupted by Michal Feldman and.
10/31/02CSE Greedy Algorithms CSE Algorithms Greedy Algorithms.
Inefficiency of equilibria, and potential games Computational game theory Spring 2008 Michal Feldman.
1 Issues on the border of economics and computation נושאים בגבול כלכלה וחישוב Congestion Games, Potential Games and Price of Anarchy Liad Blumrosen ©
A Projection Framework for Near- Potential Polynomial Games Nikolai Matni Control and Dynamical Systems, California.
1 Approximation Algorithm Instructor: yedeshi
Approximation schemes Bin packing problem. Bin Packing problem Given n items with sizes a 1,…,a n  (0,1]. Find a packing in unit-sized bins that minimizes.
Beyond Routing Games: Network (Formation) Games. Network Games (NG) NG model the various ways in which selfish users (i.e., players) strategically interact.
Inoculation Strategies for Victims of Viruses and the Sum-of-Squares Partition Problem Kevin Chang Joint work with James Aspnes and Aleksandr Yampolskiy.
© 2009 IBM Corporation 1 Improving Consolidation of Virtual Machines with Risk-aware Bandwidth Oversubscription in Compute Clouds Amir Epstein Joint work.
Techniques for truthful scheduling Rob van Stee Max Planck Institute for Informatics (MPII) Germany.
The Effectiveness of Stackelberg strategies and Tolls for Network Congestion Games Chaitanya Swamy University of Waterloo.
Princeton University COS 423 Theory of Algorithms Spring 2001 Kevin Wayne Approximation Algorithms These lecture slides are adapted from CLRS.
Scheduling tasks from selfish multi-tasks agents Johanne Cohen, CNRS, LRI, Orsay Fanny Pascual, Université Pierre et Marie Curie (UPMC), LIP6, Paris.
Algorithmic Mechanism Design: an Introduction Approximate (one-parameter) mechanisms, with an application to combinatorial auctions Guido Proietti Dipartimento.
Beyond Routing Games: Network (Formation) Games. Network Games (NG) NG model the various ways in which selfish users (i.e., players) strategically interact.
Price of Anarchy Georgios Piliouras. Games (i.e. Multi-Body Interactions) Interacting entities Pursuing their own goals Lack of centralized control Prediction?
Multi-users, multi-organizations, multi-objectives : a single approach Denis Trystram (Grenoble University and INRIA) Collection of results of 3 papers.
Beyond selfish routing: Network Games. Network Games NGs model the various ways in which selfish agents strategically interact in using a network They.
Beyond selfish routing: Network Games. Network Games NGs model the various ways in which selfish users (i.e., players) strategically interact in using.
Analysis of cooperation in multi-organization Scheduling Pierre-François Dutot (Grenoble University) Krzysztof Rzadca (Polish-Japanese school, Warsaw)
Vasilis Syrgkanis Cornell University
Combinatorial Auction. A single item auction t 1 =10 t 2 =12 t 3 =7 r 1 =11 r 2 =10 Social-choice function: the winner should be the guy having in mind.
The Price of Routing Unsplittable Flow Yossi Azar Joint work with B. Awerbuch and A. Epstein.
Complex Systems in Industrial Mathematics Dr Robert Leese Smith Institute Bath Institute for Complex Systems 31 January 2005.
Network Formation Games. NFGs model distinct ways in which selfish agents might create and evaluate networks We’ll see two models: Global Connection Game.
Network Formation Games. NFGs model distinct ways in which selfish agents might create and evaluate networks We’ll see two models: Global Connection Game.
Network Formation Games
Oliver Schulte Petra Berenbrink Simon Fraser University
Selfish Load Balancing
The Price of Routing Unsplittable Flow
Network Formation Games
Presentation transcript:

Algorithmic Game Theory and Scheduling Eric Angel, Evripidis Bampis, Fanny Pascual IBISC, University of Evry, France GOTha, 12/05/06, LIP 6

Outline  Scheduling vs. Game Theory  Stability, Nash Equilibrium  Price of Anarchy  Coordination Mechanisms  Truthfulness

Scheduling (A set of tasks) + (a set of machines) (an objective function) Aim: Find a feasible schedule optimizing the objective function.

Game Theory (A set of agents) + (a set of strategies) (an individual obj. function for every agent) Aim: Stability, i.e. a situation where no agent has incentive to unilaterally change strategy. Central notion: Nash Equilibrium (pure or mixed)

Game Theory (2) Nash: For any finite game, there is always a (mixed) Nash Equilibrium. Open problem: Is it possible to compute a Nash Equilibrium in polynomial time, even for the case of games with only two agents ?

Scheduling & Game Theory The KP model: (Agents: tasks) + (Ind. Obj. F. of agent i: the completion time of the machine on which task i is executed) The CKN model: (Agents: tasks) + (Ind. Obj. F. of agent i: the completion time of task i)

Scheduling & Game Theory (2) The AT model: (Agents: uniform machines) + (Ind. Obj. F. of agent i: the profit defined as P i -w i /s i ) P i : payment given to i W i : load of machine i S i : the speed of machine i

The Price of Anarchy (PA) Aim: Evaluate the quality of a Nash Equilibrium. [Koutsoupias, Papadimitriou: STACS’99] Need of a Global Objective Function (GOF) PA=(The value of the GOF in the worst NE)/(OPT) It measures the impact of the absence of coordination [In what follows, GOF: makespan]

An example: KP model [Koutsoupias, Papadimitriou: STACS’99] time tasks 2 machines A (pure) Nash Equilibrium Question: How bad can be a Nash Equilibrium ?

An example: KP model pijpij : the probability of task i to go on machine j The expected cost of agent i, if it decides to go on machine j with p i j =1: C i j = l i +  p j k l k K  i In a NE, agent i assigns non zero probabilities only to the machines that minimize C i j

An example Instance: 2 tasks of length 1, 2 machines. A NE: p i j = 1/2 for i=1,2 and j=1,2 C 1 1 = 1 + 1/2*1 = 3/2 C 1 2= C 2 1= C 2 2 =3/2 Expected makespan 1/4*2+1/4*2+1/4*1+1/4*1 =3/2 OPT = 1

The PA for the KP model Thm [KP99]: The PA is (at least and at most) 3/2 for the KP model with two machines. Thm [CV02]: The PA is  (log m/(log log log m)) for the KP model with m uniform machines.

Pure NE for the KP model Thm [FKKMS02]: There is always a pure NE for the KP model. Thm [V02]: The PA (pure Nash eq.), is 2-2/(m+1) for the KP model with m identical machines Thm [CV02]: The PA is  (log m/(log log log m)) for the KP model with m identical machines. Thm [FKKMS02]: It is NP-hard to find the best and worst equilibria.

Pure NE for KP and local search Nash eq. => local optimum (with Jump) The converse is not true A local optimum Not a Nash eq.

How can we improve the PA ? Coordination mechanisms Aim: to decrease the PA What kind of mechanisms ? -Local scheduling policies in which the schedule on each machine depends only on the loads of the machine. -each machine can give priorities to the tasks and introduce delays.

The LPT-SPT c.m. for the CKN model M1 M2 SPT LPT 40 M1 M Thm [CKN03]: The LPT-SPT c.m. has a price of anarchy of 4/3 for m=2. [The LPT c.m. has a PA of 4/3-1/3m]

The Price of Stability (PS) The framework: A protocol wishes to propose a collective solution to the users that are free to accept it or not. Aim: Find the best (or a near optimal) NE PS = (value of the GOF in the best NE)/OPT Example: - PS=1 for the KP model - PS=4/3-1/3m for the CKN model (with LPT l.p.)

Nashification for the KP model Thm [E-DKM03++]: There is a polynomial time algorithm which starting from an arbitrary schedule computes a NE for which the value of the GOF is not greater than the one of the original schedule. Thus: There is a PTAS for computing a NE of minimum social cost for the KP model.

Approximate Stability Aim: Relax the notion of stable schedule in order to improve the price of stability.  -approx. NE: a situation in which no agent has sufficient incentive to unilaterally change strategy, i.e. its profit does not increase more than  times its current profit. Example: a 2-approx. NE M1 M2 LPT

The algorithm LPT swap -construct an LPT schedule -1st case: -2nd case: x1x2x3 y1y2 Exchange: (x1,y1), or (x1,y2), or (x2,y2) Return the best or LPT x1x2x3x4 y1y2 Exchange: (x3+x4,y2) Compare with LPT and return the best -3rd case: Return LPT Thm[ABP05]: LPT swap returns a 3-approx. NE and has an approximation ratio of 8/7. Therefore the price of 3-approximate stability is less than 8/7 (LPT l.p).

Truthful algorithms The framework: Even the most efficient algorithm may lead to unreasonable solutions if it is not designed to cope with the selfish behavior of the agents.

CKN model: Truthful algorithms The approach: –Task i has a secret real length l i. –Each task bids a value b i ≥ l i. –Each task knows the values bidded by the other tasks, and the algorithm. Each task wish to reduce its completion time. Social cost = maximum completion time (makespan) Aim : An algorithm truthful and which minimizes the makespan. [Christodoulou, Koutsoupias, Nanavati: ICALP’04]

Two models Each task wish to reduce its completion time (and may lie if necessarily). 2 models: –Model 1: If i bids b i, its length is l i –Model 2: If i bids b i, its length is b i Example: We have 3 tasks:,, Task 1 bids 2.5 instead of 1:. 123 Model 1: C 1 = 1 Model 2: C 1 = 2.5 time

SPT: a truthful algorithm SPT: Schedules greedily the tasks from the smallest one to the largest one. –Example: –Approx. Ratio = 2 – 1/m [Graham] Are there better truthful algorithms ? 1 2 3

LPT LPT: Schedules greedily the tasks from the largest one to the smallest one. –Approx. Ratio = 4/3 – 1/(3m) [Graham] We have 3 tasks:,, Task 1 bids 1 : Task 1 bids 2.5 : 123 Task 1 has incentive to bid 2.5, and LPT is not truthful. C 1 = C 1 = 1 time

Randomized Algorithm Idea: to combine: –A truthful algorithm –An algorithm not truthful but with a good approx. ratio. Task: wants to minimizes its expected completion time. Our Goal: A truthful randomized algorithm with a good approx. ratio.

Outline  Truthful algorithm  SPT-LPT is not truthful  Algorithm: SPT   A truthful algorithm: SPT  -LPT

SPT-LPT is not truthful Algorithm SPT-LPT: –The tasks bid their values –With a proba. p, returns an SPT schedule. With a proba. (1-p), returns an LPT schedule. We have 3 tasks :,, –Task 1 bids its true value : 1 –Task 1 bids a false value : SPT : LPT : C 1 = p + 3(1-p) = 3 - 2p 1 23 SPT : LPT : C 1 = 1 1 1

Algorithm SPT  SPT  : Schedules tasks 1,2,…,n s.t. l 1 < l 2 < … < l n Task (i+1) starts when 1/m of task i has been executed. Example : (m=3)

Algorithm SPT  Thm: SPT  is (2-1/m)-approximate. Idea of the proof: (m=3) Idle times : idle_beginning(i) = ∑ (1/3 l j ) idle_middle(i) = 1/3 ( l i-3 + l i-2 + l i-1 ) – l i-3 idle_end(i) = l i+1 – 2/3 l i + idle_end(i+1) j<i

Algorithm SPT  Thm: SPT  is (2-1/m)-approximate. Idea of the proof: (m=3) Cmax = (∑(idle times) + ∑(li)) / m ∑(idle times) ≤ (m-1) l n and l n ≤ OPT  Cmax ≤ ( 2 – 1/m ) OPT Cmax

A truthful algorithm: SPT  -LPT Algorithm SPT  -LPT: –With a proba. m/(m+1), returns SPT . –With a proba. 1/(m+1), returns LPT. The expected approx. ratio of SPT  - LPT is smaller than the one of SPT: e.g. for m=2, ratio(SPT  -LPT) < 1.39, ratio(SPT)=1.5 Thm: SPT  -LPT is truthful.

A truthful algorithm: SPT  -LPT Thm: SPT  -LPT is truthful. Idea of the proof: Suppose that task i bids b>l i. It is now larger than tasks 1,…, x, smaller than task x+1. l 1 < … < l i < l i+1 < … < l x < l x+1 < … < l n LPT: decrease of C i (lpt) ≤ (l i+1 + … + l x ) SPT  : increase of C i (spt  ) = 1/m (l i+1 + … + l x ) SPT  -LPT: change = - m/(m+1) C i (spt  ) + 1/(m+1) C i (spt  ) ≥ 0 b <

AT model: Truthful algorithms Monotonicity: Increasing the speed of exactly one machine does not make the algorithm decrease the work assigned to that machine. Thm [AT01]: A mechanism M=(A,P) is truthful iff A is monotone.

An example The greedy algorithm is not monotone. Instance: 1, , 1, 2-3  for  0<  <1/3 Speeds (s1,s2) M1 M2 (1,1)  1, 2-3   (1,2)  2-3  1,1

3-approx randomized mechanism [AT01] (2+  )-approx mechanism for divisible speeds and integer and bounded speeds [ADPP04] (4+  )-approx mechanism for fixed number of machines [ADPP04] 12-approx mechanism for any number of machines [AS05] Results for the AT model

Conclusion Future work: -Links between LS and game theory -Many variants of scheduling problems …