Media Technology VITAL – 030318 Umeå Dr. Peter Parnes.

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Presentation transcript:

Media Technology VITAL – Umeå Dr. Peter Parnes

Media Technology  The Media Technology Research Group  Research leader: Dr. Peter Parnes  Dr. Kåre Synnes  7 graduate students  Roland Parviainen, Jeremiah Scholl, Stefan Elf, Marcus Nilsson, Johan Kristiansson, Mikael Drugge, Josef Hallberg (soon)  Other people  Johnny Widén, Göran Öberg, Fredrik Johansson 

History  Created 1995 as Software Engineering as part of CDT  Long history of working with real-time IP- based communication  mStar – Marratech AB  Changed into formal research area 2002  First PhD 1999, second 2002  (Computer Science – “Datalogi”)

Current Research  Human Communication  Always best connected (ABC)  Mobile wearable systems (Borderland)  Context-Aware systems (Alipes)

Human Communication  How can human communication via electronic means be enhanced?  Then: Technology view  Now: User view  What does the user perceive as better ?  Different from situation to situation!  Primarily group communication  Scalable media distribution (Rome)  EFamily

Scalable Group Communication

mPocketPro Mobile E-Meetings

Always Best Connected  The user should be able to move between different networks  Shouldn’t need to reconfigure applications/computers when switching networks or network operators  Challenge: Make usage of mobile internet useable  It should just work!

ABC Architecture Physical layer Link layer GPRS PPP IEEE IPv4 IPv6 Mobile IPv6 Network layer Middleswares (Nomadic Architecture) ABC management Profiles Adaptive applications Applications API Session layer

Wearable Computing  How to create wearable systems for human communication  Not building new hardware  Combining existing components  User interface issues  Device Interaction, switching screens (handheld to HMD), switching media (text to audio etc).  Application migration

Borderland Wearable Computing

Context Aware Systems  Systems that are aware of their surrounding  The user “state”  Stressed  How to gather this information  How to present that information to  System  Other humans  How to utilize this information in other ways.  Dr. Kåre Synnes

Applied Research in Action!  Scenario driven applied research  Results:  Prototypes (running software/systems)  Good academic results  We want the results to be utilized! It should just work!

Future Interest 1. Scalable really high quality media distribution  10Kbps – 270 Gbps  Anywhere, Any device 2. Shared consumption  Consume media at several locations with your friends  Group viewing

More interest… 3.Mobile Media Production:  How to produce high quality media “on the go”?  Quick setup  Combination of (remotely) stored and real-time media  Directed reruns based on cached media at the receiver  Events, education, meetings

Questions?