UWE Life Ben Argo ( ) Gunnar Petzäll ( ) Dushyant Kanungo ( )
Introduction
The App
Design Process
Brainstorming with whiteboard: from personal safety to breastfeeding support Research (PACT, requirements, etc) Early wireframes Testing and refined prototypes Presentation prototype
Design Principles
First Principles of Interaction Design Aesthetics Anticipation Autonomy Color Consistency Defaults Discoverability Efficiency of the User Explorable Interfaces Human Interface Objects Latency Reduction Learnability Metaphors, Use of Protect Users’ Work Readability Simplicity State Visible Navigation
Trenchard-Seys’ Shortlist Match Experience & Expectations Consistency Functional Minimalism Cognitive load Engagement Functional Layering Control, Trust & Explorability Error Prevention, Detection & Recovery Affordance Hierarchy of Control
Design Principle Example: Match Experience & Expectations Carefully consider user’s knowledge Use familiar iconography (affordance) Use established practices (cognitive load and memorability) UWE Life – features matching the name Incorporating user feedback
Feedback & Iterative Design
Labelling & Size
Priority & Sortability
Mapping
Individual Approaches
Gunnar User Testing/Feedback: Functional Minimalism/Layering Primary user Other users PACT analysis Survey First wireframes More users More wireframes
? Changed the process Additional requirements Gunnar User Testing/Feedback: Functional Minimalism/Layering
Ensured relevance to target audience Added quantitative evidence (location & social) Additional, unexpected, ideas from users (locked doors) Lack of formal criteria Additional planning would have been beneficial Tying in work more with other team members Gunnar User Testing/Feedback: Functional Minimalism/Layering
Ben Feasibility and requirement research: Control, Trust & Explorability
Dushyant Seductive Design Approach: Engagement beyond 1 st use – Longevity
From here… Learned a lot from AppFurnace (useful for location testing) Limited – Can’t do much custom JS (chat) Further development planned for the SU Use Intel XDK framework instead? Location based chat for freshers Additional questions
Requirements Locative media app Socio-cultural reflection
Non-Functional Requirements In context with authoritative stakeholders Inclusive Longevity Platform independent Low maintenance Follows UCD process & interaction design principles
UCD Process brainstorming, research, storyboards, wireframes
Project Management
Brainstorming
Research PrimarySecondary Expert InterviewsCompetitor Analysis Extreme User InterviewsPACT Analysis Personas
Product Requirement Analysis Document
Storyboards
The Engagement
A Rude Awakening
A Rude Awakening (part 2)
A Rude Awakening (part 3)
Lunchtime Rush
Lunchtime Rush (part 2)
Wireframes
Paper Prototypes
POP Prototype
Hi-fi Prototype We’re using all of your photos, but these won’t go live.
Login
Landing base Selecting “Next class in 00:13”
Options menu
My Next class
Going to class Part 1 of 4
Going to class Part 2 of 4
Going to class Part 3 of 4
You made it!
Landing Base Selecting “I want to go to…”
I want to go to… the ECC!
We can’t find you… Either use an NFC tag or scan a QR code to help us locate you
Landing Base Selecting “Chat with people on campus”
UWE Chat Selecting “My Classmates”
My Classmates All available classmates and the group chat
Class Chat Some great web design conversation going on here
Lessons Learned Mobile development very different from web Wide-ranging support available Emotionally taxing Very proud of our work
Where Next? prototype development, technical research, app development, suggestions?