CHI 2006 Workshop Investigating new user experience challenges in iTV: mobility & sociability Part I: pervasive itv Dr. Anxo Cereijo Roibàs.

Slides:



Advertisements
Similar presentations
Public consultation FP7 ICT Work Programme 2013 Networked Media sector Objective 1.5 RALF NEUDEL (for Mini-Cluster Connected TV and Media Applications)
Advertisements

Designing Mobile Phones and Communicators for Consumers Needs at Nokia By: Kaisa Vaananen-Vainio-Mattila, Satu Ruuska Review by: Irina Ceaparu.
Courtroom Modernization: In-Court Technology
The Usage of Social Networks In Educational Context Sacide Güzin MAZMAN, Yasemin KOÇAK USLUEL Hacettepe University, Faculty of Education Department of.
XProtect ® Professional Efficient solutions for mid-sized installations.
M-learning thru M-devices- Is it real learning?. Real challenges? Mobility – a fad, trend or a culture? Learning – have we change our learning behaviour?
Integrating Educational Technology into the Curriculum
Ying Wang EDN 303 Fall Objectives Define curriculum-specific learning Explain the difference between computer, information, and integration literacy.
Technical Review Group (TRG)Agenda 27/04/06 TRG Remit Membership Operation ICT Strategy ICT Roadmap.
1 of 622 April 2006Melissa Dawe, CHI 2006 Workshop Designing a Remote Communication System with and for Individuals with Cognitive Disabilities and their.
Eirplay (c) 2009 Web 2.0 and Games The contents of this plan are confidential and are not to be reproduced with express written consent.
Technological Convergence for Institutions & Audiences
9 Lecture The Wireless Revolution. Identify the principal wireless transmission media and devices, cellular network standards and generations, and standards.
Report doc.: IEEE /0547r0 “The NGMN Alliance is an industry organization of world-wide Telecom Operators, Vendors and Research Institutes (see.
02/12/00 E-Business Architecture
안녕하세요 (Hello!) What is mobile for the BBC? What have we done in this space? How does the BBC approach Web 2.0?
Philips Research France Delivery Context in MPEG-21 Sylvain Devillers Philips Research France Anthony Vetro Mitsubishi Electric Research Laboratories.
9/11/2008 Michelle Warcholic. 9/11/2008
The 2007 Horizon Report: Six Technologies to Watch ELI 2007 Annual Meeting Atlanta, GA.
Chapter 3 Computer Science and the Foundation of Knowledge Model
Digital Television in the Pacific An element of integrated information services ITU Seminar on Spectrum Management and Terrestrial TV Broadcast Nandi,
Mass Media. A visual explanation  ZhAk ZhAk.
4G BROADBAND BROADBAND Broadband is the marketing term for wireless Internet access through a portable modem, mobile phone, USB wireless.
Consultation Workshop “Future R&D Challenges on Networked Media Systems” Welcome and Context Luis Rodríguez-Roselló Director a.i “Converged Networks &
France Telecom Group Brussels 19 January 2010 Smart and Ubiquitous Audio-visual and Multimedia Services Framework Program 7 for period Consultation.
TV-Anytime (and the myTV project) Ronald Tol Philips Research.
July Markets 10,000 respondents. WHAT’S IN YOUR BAG?
CHI 2006 Special Interest Group Mobile iTV: new challenges for the design of pervasive multimedia systems Dr. Anxo Cereijo Roibàs David Geerts.
Thematic Session 2 Networked Media: State-of-the-art and IST Call 1 Objectives Skopje, 15 December 2006.
HEAnet Strategy TF-MSP 3 rd February 2009 Brian Boyle.
Critical Role of ICT in Parliament Fulfill legislative, oversight, and representative responsibilities Achieve the goals of transparency, openness, accessibility,
Communication Degree Program Outcomes
Packetizer ® Copyright © 2008 H.325 Beyond Today’s Second Generation Systems Paul E. Jones Rapporteur, ITU-T Q12/16 1.
1 Seminar Presentation Multimedia Audio / Video Communication Standards Instructor: Dr. Imran Ahmad By: Ju Wang November 7, 2003.
1 Julia Da Silva- Beharry, August The goal of this final project is to disseminate key research findings and K-12 classroom application strategies.
Interactive TV
SureWaves Confidential. For private audiences only. Distribution, reproduction, copying of content or any other reuse is prohibited..
Logistics and Systems Rabby Q. Lavilles. Supply chain is a system of organizations, people, technology, activities, information and resources involved.
The goal of this final project is to disseminate key research findings and K-12 classroom application strategies. This is based upon the effectiveness.
Lector: Aliyev H.U. Lecture №15: Telecommun ication network software design multimedia services. TASHKENT UNIVERSITY OF INFORMATION TECHNOLOGIES THE DEPARTMENT.
Ambient Assisted Living (AAL) Study Session TC 100 AGS Meeting Dallas, 15 May 2012 Ulrike Haltrich IEC TC100 AAL Study Session1.
CHI 2006 Workshop Investigating new user experience challenges in iTV: mobility & sociability Dr. David Geerts Dr. Anxo Cereijo Roibàs Dr. Licia Calvi.
The Open Connected TV (OCTV) project 2011/08/28. Connected TV: dream and reality The dream Connected TV: the means to provide the much sought- after convergence.
PERFORMERS’ RIGHTS IN TODAY’S EUROPEAN ENVIRONMENT: HOW TO ADAPT EXISTING RIGHTS TO NEW USES OF PERFORMANCES? Panel Discussion 1 – Webcasting, streaming,
IT 351 Mobile &Wireless Computing Semester 1, Dr. Hala Mokhtar Room th floor.
“ BIRD Project“ 1 Broadband Access, Innovation & Regional Development” Broadband Access, Innovation & Regional Development” Project Description Ulrich.
ANDROME – WP3 - Applications definition and development | Enabling Community Communications-Platforms and Applications | WP3 : Applications.
International Telecommunication Union Committed to connecting the world ITU/EBU Workshop Accessibility to Broadcasting and IPTV ACCESS for ALL, 23 – 24.
WP Strategic Objective Networked Audio Visual Systems and Home Platforms.
SmartNets Results Overview SmartNets SmartNets Methods.
Introduction Infrastructure for pervasive computing has many challenges: 1)pervasive computing is a large aspect which includes hardware side (mobile phones,portable.
Catawba County Board of Commissioners Retreat June 11, 2007 It is a great time to be an innovator 2007 Technology Strategic Plan *
Our Community: THINGS ARE JUST NOT THE SAME!. UNIT SUMMARY: Children are often under the impression that the way things are in their world is the way.
Assalamu’alaikum wr. wb Name: Suciyati Class: 6D Courses: Media and ICT for Teaching.
BROADCASTING.
R&D  BBC MMX BBC Second Screens Study Maxine Glancy (BBC) & Connor Graham (freelance researcher)
Enabling Converged Services Changing the Way the World Communicates Jim Dondero Vice-President Global Solutions Marketing CANTO, June 21st.
Google Earth INTEGRATING GLOBAL THINKING. Why Use Virtual Tours? Flexible Tool: History, Science, Math, English, etc. An Interactive Way to Explore Supports.
NEM – How to implement Convergence! SRA Presentation – Update May 2006
OPTIMIZING DIGITAL NEW MEDIA APPLICATIONS FOR ORGANIZATIONAL IMPROVEMENT KAMIL OTHMAN Vice President Creative Multimedia Multimedia Development Corporation.
Johansen Quijano University of Texas Arlington English Department Transmedia Storytelling.
Living in a Digital World Discovering Computers Fundamentals, 2011 Edition.
The Federal eGovernment of the United Arab Emirates the United Arab Emirates(20/06/2012) 1.
Driving Innovation Connect & Catalyse The Cultural – Creative Industries Contemporary & Future Challenges Sian Brereton 24 th February 2010.
Discovering Computers 2009 Chapter 1 Introduction to Computers.
Update from the Faster Payments Task Force
Transforming business
Objectives Overview Explain why computer literacy is vital to success in today's world Describe the five components of a computer Discuss the advantages.
Objectives Overview Explain why computer literacy is vital to success in today’s world Define the term, computer, and describe the relationship between.
Smart Learning concepts to enhance SMART Universities in Africa
Presentation transcript:

CHI 2006 Workshop Investigating new user experience challenges in iTV: mobility & sociability Part I: pervasive itv Dr. Anxo Cereijo Roibàs

Pervasive iTV Users’ adoption of powerful handhelds with multimedia features, together with an increasing interoperability between platforms, is resulting in expanding the iTV consumption beyond the domestic context. We can define this convergence of multimedia systems in different platforms as ‘pervasive TV’.

TV: coming to a mobile near you! Virgin trials mobile TV By Tim RichardsonTim Richardson Published Friday 3rd June :40 GMT O2 trials mobile TV By electricnews.netelectricnews.net Published Friday 13th May :31 GMT Orange pushes TV on 3G display By Guy Kewney, Newswireless.netGuy Kewney, Newswireless.net Published Sunday 22nd May :30 GMT Nokia makes the case for mobile TV By FaultlineFaultline Published Wednesday 31st August :39 GMT TV licence needed for TV-to-mobile services By Tim RichardsonTim Richardson Published Friday 24th June :15 GMT

Commercial and Trial Mobile TV Launches Worldwide Source: Operators and Yankee Group, 2005

Programs: the Korean case Source: Electronics and Telecommunications Research Institute study for full-length programs. 1,000 survey respondents ranging in age from 15 to 50. October 2003.

Mobile TV: a success?

Problem statement However, there are several reasons that might undermine the success of these deployments: The intrinsic physical diversity between both interfaces (TV and handhelds) making them unsuitable for the same mode of delivering of content. The context of use: TV is traditionally used in a domestic private environment and usually involves social sharing, while mobile phones are mainly used in public environments and entail an individual experience. Users are becoming increasingly nomadic spending less time at home and in the office. This implies a mounting need for performing our daily tasks whilst on the move. Therefore, unlike TV, handhelds are regularly used in different situations and with different purposes; they are likely to be used as an auxiliary tool to assist users’ in a main activity Mobile services can be related to the specific context of the user (context awareness). There are operability differences: TV (including interactive TV) is considered a passive or low interactive medium while handhelds entail high interactivity and connectivity.

Technological trends diffusion of powerful handhelds with multimedia features increasing interoperability between platforms, communications are going pervasive. swap from one-to-one to one-to-many connectivity (network, Bluetooth, infrared…) development of context-aware applications evolution towards novel forms of content and advanced ways of interaction.

Ethno-Design Research: Making a Space for the User in the Future of Media Devices With the proliferation of smart and connected devices, the world of ubiquitous connectivity and communication is no longer a far-off dream and TV becomes an exciting playground for innovation and new user experiences. As we began to explore the concept of “home” in this context, it soon became clear that our investigation need to include a multiplicity of devices, products and services that are deeply integrated into all aspects of daily life. Consequently, we found ourselves looking for product ideas that would provide solutions that could extend technology beyond the desktop and living room to allow people to communicate, play games, access pertinent information, watch TV and video anyplace, any time and anywhere. To accomplish this goal, we developed the ethno-design method, which consists of a multi-stage process in which both user and design research methodologies are fused into an integrated and comprehensive approach. The outcomes of the application of this multi-faceted research method to the design of future vision projects assisted product planning by defining strategic opportunities for TV and mobile devices with unprecedented input from our customers.

Home Entertainment UI Continuum: Cell Phone, HTPC and iTV There is an ongoing convergence of broadcast and communication networks, as well as the functionalities available in computers, communication devices and consumer electronics. This convergence, however, does not yet occur in the User Interface (UI) level, where each devices has it’s own navigational style and incompatible input devices. It is expected that different devices should require different UIs, but there should be a level of consistency amongst these to facilitate the convergence of devices to the end-user. We call this the User Interface Continuum. In this paper we verify the application of this continuum trough an experiment where we use a Bluetooth-enabled cell phone as the remote control (RC) for a Home Theater PC (HTPC).

Mobile Cinema - Context-aware Interactive Video In this paper we describe a novel approach for interactive cinema based on context-aware narration using location detection technologies on handheld computers. The paper describes both the artistic approach and the technical infrastructure developed to realize a unique mobile cinema environment. The described framework has been used in a video production workshop at the ISNM, where five interactive cinema concepts have been developed and shown during a public demonstration. A new type of user experience has been established by placing the viewer inside the movie’s physical locations during playback.

An Architecture Proposal for Integrating Digital Television and Mobile Devices This paper describes an architecture to provide users with available services for multiple devices, such as TVs and portable devices like mobile phones, handhelds and notebooks. The integration between the Interactive Digital Television (i-TV) broadcasters and the other telecommunication networks will happen in a transparent way for the user, that is, the users will access data and services that can be either in broadcast transmission or telecommunication network, and these data will be filtered according to their context of use

iDV: a new look into iTV and interactivity The authors argue that the successful introduction of an interactive visual medium, currently referred to in terms reliant on the conceptual framework of television, is dependant on the introduction of an entirely different paradigmatic framework for the discussion, design and implementation of interactive visual media. The following discussion explores both the formulation of the conceptual framework.

How good Mobile TV needs to be? Converged technologies are seen as the new leap forward in integrating the latest advances on various digital mobile radio networks. Nevertheless, the new levels of flexibility that these new technologies could introduce increases further the complexity confronted by users, and potentially lowers the usability and ease of use of, especially for services like mobile TV. Our research goal was to understand which an acceptable quality is for mobile TV. We concluded that the methods proposed by the existing standards did not match our goals because of the conditions in which our content would be shown and the qualities to be implanted are very far from the existing standards. Next, we described an innovative methodology introduced last year based on psychophysics, for sport sequences. We have adapted that methodology and carried out a study were we tested two situations, mobile TV sequences on a mobile phone screen (MPEG 4 compression) and PDA screen (MPEG 2 compression). We tested three types of content: news, sport and music video clip. In the final paper we would include a brief summary of the results.

Dispersing the Interactivity: Mobiles and Electronic Programme Guides This paper investigates how hand-held technology might be used to augment existing electronic programme guides (EPGs), to better support television planning. Using the results of a television planning diary study, we developed and evaluated design concepts to allow users to learn about potentially interesting programmes via their mobile as well as using recommendations from family and friends. We present results from a user evaluation that suggest migrating some of planning activities to a hand-held device has promise.

User-led Interactive Television: Identifying and Addressing Some of the Barries to Accessible Interactive TV Digital Television is already in people’s houses, and in the UK, soon all houses. This does not however ensure high penetration rates and user satisfaction. People involved with the creation of DTV services should reach out more to their audiences and listen to them and adopt a more user-led approach. Furthermore iTV specialists from different fields need to come together to discuss and collaborate more on Digital Television issues. UITS project has been drafted to contribute towards the above by conducting several empirical studies, and organising a number of events that promote both a user-led approach but crucially also a technological strategy that assists in the effective, efficient production of broadcast services. Finally Digital TV shareholders need to start thinking about the barriers to using digital media and come up with solutions in making the technology more transparent for usage by non-technical staff as well to ensure more creative, compelling, user-friendly and accessible Digital TV services.