Communication Theory Lecture 4: Technologies for communication and collaboration in museum settings Dr. Danaë Stanton Fraser.

Slides:



Advertisements
Similar presentations
GOTOEX is a modern information technology. Extracting information from the world wide web is a thing of the past. Realistic sense of action is something.
Advertisements

WIRELESS AND MOBILE TECHNOLOGIES TO FACILITATE PERSONALISED FLEXIBLE LEARNING IN CONSTRUCTION Raju Pathmeswaran, Vian Ahmed & Ghassan Aouad
GMD German National Research Center for Information Technology Darmstadt University of Technology Perspectives and Priorities for Digital Libraries Research.
Communication Theory Lecture 5: Communication with technologies in contemporary settings Dr. Danaë Stanton Fraser.
Communication Theory Lecture 1: Introduction to Communication Theory and Novel Technology Dr. Danaë Stanton Fraser.
Methodology and Explanation XX50125 Lecture 1: Part I. Introduction to Evaluation Methods Part 2. Experiments Dr. Danaë Stanton Fraser.
Interacting with Technology Lecture 5. Laboratory versus Field: the Evaluation Debate Dr. Danaë Stanton Fraser.
Introduction Technology and technology developments have given to rise to many changes in society………. How? Access and process information The way we communicate.
The Same Old Remote Misunderstandings: Object-Focused Interaction in e-Social Science Mike Fraser University of Bristol.
The GESCI Content Evaluation Tool Presented by Esther Mwiyeria Country Programme Facilitator Kenya/Tanzania GESCI.
Technology Integration S UMMER 2009 IISD Technology Staff Development.
Florence Workshop, 16th June 2003 The MESMUSES portal of La Cité des Sciences et de l’Industrie Demonstration of the MESMUSES portal at the “Cité des Sciences.
Software Engineering Issues for Ubiquitous Computing Author: Gregory D. Abowd, Georgia Institute of Technology CSCI 599 Week 4 Paper 3 September
Mobile Devices in the Museum Context Doron Goldfarb Electronic Commerce Group Institute of Software Technology and Interactive.
CSCW research examples: From ethnographic studies to working prototypes John C. Tang October 30, 2007.
Promoting Learning Styles Through ICT By Miss T.Magi (E-learning Specialist: Butterworth)
SoNDa Sensor Network for Data Explore! 1. SoNDa Sensor Network for Data Explore! KEYWORDS Wireless Sensors Communication 2.
SMART boards Interactive whiteboards that combine digital technology with traditional whiteboards that enable user to project computer images onto board.
McWeadon Education, USA
What is e-learning? Using the post-it notes please write the key words you associate with e-learning. E-learning is a broad term which is in essence any.
 A set of objectives or student learning outcomes for a course or a set of courses.  Specifies the set of concepts and skills that the student must.
These materials are prepared only for the students enrolled in the course Distributed Software Development (DSD) at the Department of Computer.
Designing ubiquitous computing to enhance children’s learning in museums T. Hall & L. Bannon presented by: Mïchu.
1 DR. BADRUL HUDA KHAN MCWEADON EDUCATION, USA DR. BADRUL HUDA KHAN
Pedagogical issues involved in using IT in teaching Student issues Current knowledge about students in transition and their approach to learning Changes.
Samira M. Bakr, PhD Academic visitor Reading University, UK 22/02/ E-Learning Conference Samira Bakr.
Presentation Title (view > header footer) Learning Innovation Back to the Future Thinking Alfred McAlpine IT Services Scott Moore.
1 A Design Study of Integrating Mobile Learning in a Museum into a Higher Education Course in Art History Ms. Orit Mogilevsky Dr. Yishay Mor Dr. Tsvika.
Mobile Technologies in Education Advanced Technologies in Education Conference Athens, Greece, November , 2004 Malliou Eleni Ellinogermaniki Agogi.
University of Dublin Trinity College Localisation and Personalisation: Dynamic Retrieval & Adaptation of Multi-lingual Multimedia Content Prof Vincent.
From Interaction to Trajectories
23 Participants Average years in education = Average age = males; 14 females Most used applications = Events; Social Networks; Music Least.
The Development, Maintenance, and Use of Course Web Sites The Development, Maintenance, and Use of Course Web Sites Panel at the ACM SIGCSE 34th Technical.
CHI 2006 Workshop Investigating new user experience challenges in iTV: mobility & sociability Dr. David Geerts Dr. Anxo Cereijo Roibàs Dr. Licia Calvi.
What is Multimedia? The interactive incorporation of many media to accomplish some (educational) objective The end of teaching? (as we know it) The end.
The Multimedia Team. Careers in Multimedia u Executive Producer u Production Manager u Multimedia Director/Architect u Art Director u Interface Designer.
Computer Science Department California Polytechnic State University San Luis Obispo, CA, U.S.A. Franz J. Kurfess CPE/CSC 484: User-Centered Design and.
Snap2Diverse: Coordinating Information Visualizations and Virtual Environments Nicholas F. Polys, Chris North, Doug A. Bowman, Andrew Ray, Maxim Moldenhauer,
How Smart Homes Learn The Evolution of the Networked Home and Household Marshini Chetty, Ja-Young Sung, and Rebecca E. Grinter Ubicomp 2007 Presenter:Brian.
 Social and Technological developments that led to Web 2.0 Internet connectivity available almost everywhere Personal computer evolved into homes, schools,
Spoken Dialog Systems and Voice XML Lecturer: Prof. Esther Levin.
Designing a multimedia interactive to support shared learning experiences Steve DiPaola & Caitlin Akai Simon Fraser University Steve DiPaola & Caitlin.
Week 3: Visual Images & Text as Cultural Heritage: New Approaches to Documentation & Conservation.
Can you see me? Exploring social interaction between physical and virtual visitors Areti Galani & Matthew Chalmers University of Glasgow.
Lecture 5: Collaborative Virtual Environments Dr. Xiangyu WANG August 25 th, 2008.
Augmented, mixed reality and wearable computers for learning: extended episodes of playful learning anywhere, anytime Dr. Sofoklis A. Sotiriou Ellinogermaniki.
IB ARTS La Paz Community School. IB learner profile Inquirers: They develop their natural curiosity. They acquire the skills necessary to conduct inquiry.
The Metaverse: A Laboratory for Digital Media Networks Joan M. Mazur, Curriculum & Instruction Cindy Lio, Curriculum & Instruction Christopher Jaynes,
1 Educational Technology Electronic Teaching Portfolio Based on the ISTE/NCATE Foundation Standards for all educators. All candidates in teacher preparation.
Multimedia.
Emerging Technology and Learning Spaces Mission: Create a bridge between the scientific community and the general public through the distribution of educational.
ISTE Standards for Teachers Anja Whitehead IDT 3600 Fall 2015.
Get into flexible learning flexiblelearning.net.au AUSTRALIAN FLEXIBLE LEARNING FRAMEWORK.
Communities and Portals Lan Zhang School of Information University of Texas at Austin.
Victorian Curriculum: Unpacking Health and Physical Education (for Primary teachers)
What is Multimedia Anyway? David Millard and Paul Lewis.
What’s the connection?. AIMS OF THE WORKSHOP To provide an overview of some of the main issues arising from the introduction of the new KS3 curriculum.
Introduction to 3D User Interface. 첫번째 강의 내용  강의 계획서 설명 강의와 논문 발표 ( 학생 ) 발표 논문 리스트  Chapter 1 & 2 참고  SIGGRAPH 2001: Course Notes 44 Advance Topics.
Ubiquitous Computing and Augmented Realities
Web Mining Ref:
History 9808A: Digital Public History
History 9808A: Digital Public History
Cool online stuff for teachers and students.
SPECIALIZED APPLICATION SOFTWARE
IST 6160 Enthusiastic Studysnaptutorial.com
Howell Istance Ambient Assisted Living Group
The Development, Maintenance, and Use of Course Web Sites Panel at the ACM SIGCSE 34th Technical Symposium on Computer Science Education, Reno,
3 Most Likely Areas to Incorporate in the Classroom
COMPUTER NETWORKS AND THE INTERNET Chapter 6
This resource has been released by the University of Bath as an Open Educational Resource. The materials are licensed under a Creative Commons Attribution-ShareAlike.
Presentation transcript:

Communication Theory Lecture 4: Technologies for communication and collaboration in museum settings Dr. Danaë Stanton Fraser

Course Aims Novel topic each week Discuss the challenges involved in evaluation of technology for communication and collaboration Consider current applied areas of research

Designing Technology for Public Spaces Demographics Number of users Expense Safety Individual/collaborative

Designing Technology for Public Spaces Physical delivery e.g audio Robustness Intuitive Evaluation techniques ethics

Designing Technology for Museums: Aims Educational and cultural To enrich museum visit Connect museums and sites of interest To encourage new forms of participation (after at home, in class) To encourage cultural experiences when exploring a city To enable individual and collaborative experiences

Design sensitivities in a museum context Maintain ambience of museum Not to replace experts but to work with them Support a range of users User control of experience

The classification problem Description and grouping of objects –where does this fit? –where do these fit? –What on earth is this? Design strategies –Embed visitor opinion into interaction –Apply technologies only for what cannot be achieved by traditional means –Allow traditional and novel components to co- exist (e.g. docents, handling)

Studies of museum visitor behaviour Dwell time Navigation patterns Visits social in nature – important to understand what visitors want to share Peripheral awareness of other visitors is important

Some technology deployed in museums Portable electronic guidebooks – since 1950s Desktop information displays Video, web and VR presentations Touchscreens – often designed for individuals but used collaboratively (e.g Science Museum) Personal and handheld devices– HIPS, Exploratorium, Sotto Voce

example applications…..

Unearthing Virtual History Actively searching for history is engaging for visitors

Hunting for history at the castle

Re-tracing the Past: A Living Exhibition

Augurscope

Mixed reality in the Lighthouse A mixed reality system to enable web, virtual reality and physical visitors to share a museum visit together in real time

Selected References Benford S,Bowers J,Chandler P,Ciolfi L,Flintham M,Fraser M,Greenhalgh C,Hall T,Hellström S,Izadi S,Rodden T,Schnädelbach H,Taylor I, ( 2001 ) Unearthing virtual history: using diverse interfaces to reveal hidden virtual worlds. In Ubicomp Programme Chairs, editor, Proc Ubicomp 2001, pages ACM Brown B,MacColl I,Chalmers M,Galani A,Randell C,Steed A, ( 2003 ) Lessons from the Lighthouse: Collaboration in a Shared Mixed Reality System CHI, April 2003, Ft. Lauderdale, Florida, USA. Fraser M,Stanton D,Ng M,Benford S,O'Malley C,Bowers J,Taxn G,Ferris K, Hindmarsh J, ( 2003 ) Assembling History: Achieving Coherent Experiences with Diverse Technologies Proceedings of ECSCW 2003 Helsinki, Finland, Kluwer R. E. Grinter, P. M. Aoki, A. Hurst, M. H. Szymanski, J. D. Thornton and A. Woodruff. Revisiting the Visit: Understanding How Technology Can Shape the Museum Visit. Proc. ACM Conf. on Computer Supported Cooperative Work, New Orleans, LA, Nov. 2002, Schnadelbach H,Koleva B,Flintham M,Fraser M,Izadi S,Chandler P,Foster M,Benford S,Greenhalgh C, Rodden T, ( 2002 ) The Augurscope: A Mixed Reality Interface for Outdoors in Proceedings of CHI 2002 and Chi Letters Vol: 4 No: 1 pp ACM Minneapolis, Minnesota, USA, April 2002 (ISBN: ACM /02/0)