Towards Tangible Enactive- Interfaces Peter Bennett Sile O’Modhrain

Slides:



Advertisements
Similar presentations
Towards a Foundational Framework for Embodied Interaction
Advertisements

Based on our discussions and research this week, as well as what you have learned in other classes, identify at least three ways to develop curriculum.
Directorate of Human Resources Understanding design for learning Dr. Rhona Sharpe Oxford Centre for Staff and Learning Development.
FGTIS 2013 panel between young researchers and invited speakers 17h-18h Catherine Letondal.
Model building. Primary purpose of modelling Quantitative and qualitative external models Model construction versus model use.
Personalization Angela Chang Tangible Media Group MIT Media Lab
Professional Standards and Professional Values in HE Christine Smith, University of Salford.
CAVIC Contemporary Art and Visual Culture in Education Danish Research Ingelise Flensborg Associated professor, Ph.D.
Digital game-based learning: Towards an experiential gaming model Adviser: Ming-Puu Chen Presenter: Li-Chun Wang Kiili, K. (2005). Digital gamed-based.
Touch’n Go — Tangible User Interfaces UC course, Kista/Stockholm Helge Hütttenrauch Helge HüttenrauchHuman Machine Interaction.
Embodied Interaction By Matthew Dunlap. Overview In this presentation I will explore Paul Dourish’s idea of Embodied Interaction, looking into its: –
Cognitive Issues in Virtual Reality Wickens, C.D., and Baker, P., Cognitive issues in virtual environments, in Virtual Environments and Advanced Interface.
12/04/2006 Understanding & Predicting E-commerce Adoption: An Extension of the Theory of Planned Behavior (MIS Quarterly March 2006) Presented by: Yasmine.
The Next Generation of Interactive Systems Prof. dr. Matthias Rauterberg Faculty of Industrial Design Technical University Eindhoven The Netherlands.
6.2 Modelling the Learner ISE554 The WWW for eLearning.
Embodied Interaction By Matthew Dunlap Define Artifacts? Overview Next.
Emerging Digital Media Forms for Increasing Engagement in Health Messages Across Diverse Communities Susan J. Robinson National Center for HIV/AIDS, Viral.
Monday, April 2, 2007 Multisensory & Multimedia Multisensory & Multimedia.
Projects in the Intelligent User Interfaces Group Frank Shipman Associate Director, Center for the Study of Digital Libraries.
Educational Technology
Copyright  2012 McGraw-Hill Australia Pty Ltd PowerPoint Slides t/a Advertising and Promotion 2e by Belch, Belch, Kerr & Powell 6-1 Chapter 6 Branding.
Chapter 9 ~~~~~ Mathematical Assessment. 2 Basic Components Mathematics Content : understanding of the mathematical processes Content : understanding.
Physical vs Digital. Tangible Interfaces “Tangible interfaces give physical form to digital information, employing physical artefacts both as representations.
The use of ‘exploratory learning’ for supporting immersive learning in virtual environments Freitas, S. d. & Neumann, T. (2009). The use of ‘ exploratory.
TOWARDS EMBODIED INTERACTION Andrew Morrison & Synne Skjulstad.
1 TTM4142 Networked Multimedia Systems Multimedia Learning Panels are based on Chapter 8 of ’Multimedia Applications’ by R Steinmetz and C Nahrstedt Leif.
Maiken Hillerup Fogtmann 1 Jonas Fritsch 2 Karen Johanne Kortbek 3 1 Center for Interactive Spaces (Aarhus School of Architecture) 2 Information and Media.
Parallels in Tangible Interface & Web 2.0 Sharad Singh Solanki.
Enactive Representationalism?! A Springboard for discussion.
Robots as Characters. Mannequin Summit
Transparent Hearing Microphone-equipped headphones for augmented audio Florian ‘Floyd’ Mueller & Matthew Karau MIT Media Lab & Media Lab Europe.
The Future of Online Learning for Teachers and Students Chris Dede Harvard University
Key Centre of Design Computing and Cognition – University of Sydney Concept Formation in a Design Optimization Tool Wei Peng and John S. Gero 7, July,
Tangible Bits Next Generation HCI
DIGITAL MEDIA Graduate Program School of Literature, Communication & Culture Ivan Allen College DIGITAL MEDIA Graduate Program School of Literature, Communication.
Grenoble Informatics Laboratory (LIG) HCI Engineering Research Group (IIHM) Helping the design of Mixed Systems Céline Coutrix PhD Supervisor: Laurence.
George F Luger ARTIFICIAL INTELLIGENCE 6th edition Structures and Strategies for Complex Problem Solving Artificial Intelligence as Empirical Enquiry Luger:
The Evolution of ICT-Based Learning Environments: Which Perspectives for School of the Future? Reporter: Lee Chun-Yi Advisor: Chen Ming-Puu Bottino, R.
Towards more effective mapping strategies for digital musical instruments Patrick McGlynn Linux Audio Conference 2011 National University of Ireland,
Collaboration Diagrams CSIS3600. What is a Collaboration Diagram Collaboration diagrams illustrate interactions between objects The collaboration diagram.
A Mixed Reality Approach for Merging Abstract and Concrete Knowledge John Quarles Department of CISE Samsun Lampotang Department of Anesthesiology Ira.
Sarah Park Web/Reference Librarian APA CITATION STYLE.
Block Jam: A Tangible Interface for Interactive Music Michael Curry.
1 Comp150 TUI Spring 2007 Modeling and Specifying Tangible User Interfaces.
Google Earth INTEGRATING GLOBAL THINKING. Why Use Virtual Tours? Flexible Tool: History, Science, Math, English, etc. An Interactive Way to Explore Supports.
1 What the body knows: Exploring the benefits of embodied metaphors in hybrid physical digital environments Alissa N. Antle, Greg Corness, Milena Droumeva.
FROM MONOMODAL TO MULTIMODAL METAPHORS
Design for all and Museology Workshop University of Art and Design, Helsinki – Media Lab The University of the Arts Department of Art Education & Art Therapy.
Alternative Essences of Intelligence AIII98. Typical AI System Relies on uniform, explicit, internal representations of capabilities of the system, the.
Bruner’s Theory (about 15 min).
Jerome Bruner's Theory: Effects of Social Interaction and Culture on Cognitive Development "Learners are encouraged to discover facts and relationships.
Ubiquitous, Domestic and Tangible Computing A new way of thinking Saul Greenberg University of Calgary CPSC
Introduction to Multimedia. What is Multimedia? Derived from the word “Multi” and “Media” Multi Many, Multiple, Media Tools that is used to represent.
D5720 Research on Interactive and Ambient Media Lecture #2: Tangible Interaction 陳立杰、鄭穎懋.
Young children’s literacy development in the digital age Jackie Marsh, University of Sheffield, UK Presentation for ‘Literacy for All’ Conference, Cyprus,
Generating data with enacted methods
September 6th, Cognitive Frameworks
CEN3722 Human Computer Interaction Cognition and Perception
Un-Private House MoMA / MIT : Interactive Table
Corporeal Space: The experience of videogame spatiality and the body
The Scalable Architecture for Interactive Learning (SAIL): An extensible framework for distributed and collective forms of inquiry Jim Slotta.
Do Tangible Interfaces Enhance Learning?
Who defines Tangible Interaction? An Encompassing View
Frames of Reference for Portable Device Interaction
Teaching All Children: Planning and Assessment
Background Perception Animation - principles Animation - history
<I-N-C-A> and the I-Room
Modeling Tangible User Interfaces
Multimedia Systems & Interfaces
Welcome to ‘Planning for Media Arts activities for the classroom (F-6)
Presentation transcript:

Towards Tangible Enactive- Interfaces Peter Bennett Sile O’Modhrain

Comparison of Tangible User Interfaces with Enactive Interfaces Tangible User Interface Enactive Interface

Tangible User Interfaces “give physical form to digital information, employing physical artefacts both as representations and controls for computational media” (Ullmer and Ishii 2000) Frameworks include: –Model-Control-Representation(physical/digital) with 4 instances (Ullmer and Ishii 2000) –Fishkin’s embodiment/metaphor taxonomy. (2004)

Spatial (AudioPad) Constructive (BlockJam) Relational (Logo slot-machine) Associative (MusicBottles)

Why Tangible User Interfaces? Longer history than Enactive Interfaces. Greater practical knowledge in their design. The tangibility gives a direct link to bodily learning. Is it possible to draw from this experience to inform the design of new Enactive Interfaces?

Enactive Interfaces Expression and transmission of enactive knowledge. Bodily knowledge as opposed to iconic or symbolic knowledge. Direct and Immediate form of interaction between human and computer. Promotes tighter coupling between perception and action

Criteria of Embodied/Enactive Interaction 1.Embodied activity is Situated 2.Embodied activity is Timely 3.Embodied activity is Multimodal 4.Embodied activity is Engaging. 5.The sense of embodiment is an emergent phenomenon. (Armstrong 2006)

Comparison using Embodied Interaction Criteria Tangible User Interface Enactive Interface Situated 

Comparison using Embodied Interaction Criteria Tangible User Interface Enactive Interface Situated  Timely? 

Comparison using Embodied Interaction Criteria Tangible User Interface Enactive Interface Situated  Timely?  Multimodal 

Comparison using Embodied Interaction Criteria Tangible User Interface Enactive Interface Situated  Timely?  Multimodal  Engaging? 

Comparison using Embodied Interaction Criteria Tangible User Interface Enactive Interface Situated  Timely?  Multimodal  Engaging?  Emergent? 

Comparison using Embodied Interaction Criteria Tangible User Interface Enactive Interface Situated  Timely?  Multimodal  Engaging?  Emergent? 

Use of the Tangible-Enactive design space. Guide the design of new enactive interfaces. Does an enactive TUI make a better TUI? Do all TUI’s allow enactive interaction? Design Enactive Interfaces that have the Immediacy & Richness of Tangible Interaction.

Current Work ‘BeatBearing’ rhythm sequencer. How to move around the design space? When is an enactive TUI desirable?

Questions?