Chapter 3: Engage! Android User Input, Variables, and Operations

Slides:



Advertisements
Similar presentations
COMPREHENSIVE Word Tutorial 9 Creating On-Screen Forms Using Advanced Table Techniques.
Advertisements

Using Macros and Visual Basic for Applications (VBA) with Excel
Objectives Understand the software development lifecycle Perform calculations Use decision structures Perform data validation Use logical operators Use.
Chapter 6 Jam! Implementing Audio in Android Apps.
Chapter 6: Jam! Implementing Audio in Android Apps.
PDF Accessibility: Online Forms Todd Weissenberger Web Accessibility Coordinator University of Iowa Accessibility Notes.
Android Development (Basics)
Chapter Three Using Variables and Constants Programming with Microsoft Visual Basic th Edition.
© 2002 ComputerPREP, Inc. All rights reserved. Word 2000: Forms, Merges, and Macros.
Microsoft Visual Basic 2005 ENRICHMENT CHAPTER Visual Studio Tools for Office.
Chapter 8: String Manipulation
Programming with Microsoft Visual Basic th Edition
Android Boot Camp for Developers Using Java, Comprehensive: A Guide to Creating Your First Android Apps Chapter 9: Customize! Navigating with a Master/Detail.
Programming with Microsoft Visual Basic th Edition CHAPTER THREE USING VARIABLES AND CONSTANTS.
CS5103 Software Engineering Lecture 08 Android Development II.
Chapter 5: Investigate! Lists, Arrays, and Web Browsers.
Chapter 5 Java Script And Forms JavaScript, Third Edition.
Chapter 9: Customize! Navigating with Tabs on a Tablet App.
XHTML Introductory1 Forms Chapter 7. XHTML Introductory2 Objectives In this chapter, you will: Study elements Learn about input fields Use the element.
Microsoft Visual Basic 2005 CHAPTER 5 Mobile Applications Using Decision Structures.
Chapter 10: Move! Creating Animation
Chapter 2: Simplify! The Android User Interface
Tip Calculator App Building an Android App with Java © by Pearson Education, Inc. All Rights Reserved.
Android Boot Camp for Developers Using Java, Comprehensive: A Guide to Creating Your First Android Apps Chapter 5: Investigate! Android Lists, Arrays,
Mastering Char to ASCII AND DOING MORE RELATED STRING MANIPULATION Why VB.Net ?  The Language resembles Pseudocode - good for teaching and learning fundamentals.
Tutorial 7 Creating Forms. Objectives Session 7.1 – Create an HTML form – Insert fields for text – Add labels for form elements – Create radio buttons.
Input, Output, and Processing
Engage! Android User Input, Variables,
© 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. Android Boot Camp.
Microsoft Visual Basic 2005 CHAPTER 4 Variables and Arithmetic Operations.
Chapter 8 Collecting Data with Forms. Chapter 8 Lessons Introduction 1.Plan and create a form 2.Edit and format a form 3.Work with form objects 4.Test.
Android Boot Camp for Developers Using Java, 3E
Chapter Two Designing Applications Programming with Microsoft Visual Basic th Edition.
© 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. Android Boot Camp.
Tables Sacramento City College Engineering Design Technology.
Applications Development
1 Chapter 6: Using Prompts in Tasks and Queries 6.1 Prompting in Projects 6.2 Creating and Using Prompts in Tasks 6.3 Creating and Using Prompts in Queries.
Graphical Enablement In this presentation… –What is graphical enablement? –Introduction to newlook dialogs and tools used to graphical enable System i.
Programming with Microsoft Visual Basic 2008 Fourth Edition Chapter Three Using Variables and Constants.
Programming with Microsoft Visual Basic th Edition
© 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. Android Boot Camp.
Chapter 10 Creating a Template for an Online Form Microsoft Word 2013.
Programming with Microsoft Visual Basic 2008 Fourth Edition Chapter Eight String Manipulation.
© 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. Android Boot Camp.
© 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. Android Boot Camp.
Chapter 3 I Need a Tour Guide (Introduction to Visual Basic 2010) Clearly Visual Basic: Programming with Visual Basic nd Edition.
Microsoft Office 2013 Try It! Chapter 4 Storing Data in Access.
Variables and Expressions Programming Right from the Start with Visual Basic.NET 1/e 7.
T U T O R I A L  2009 Pearson Education, Inc. All rights reserved Address Book Application Introducing Database Programming.
Microsoft Visual Basic 2012 CHAPTER FOUR Variables and Arithmetic Operations.
Building User Interfaces Basic Applications
© 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. Android Boot Camp.
Android Boot Camp for Developers Using Java, Comprehensive: A Guide to Creating Your First Android Apps Chapter 10: Move! Creating Animation 1 Android.
This screen may be skipped altogether if the user chooses a report from the server and clicks Ad Hoc or Edit or whatever. Also, the next screen would ordinarily.
Chapter 5: Investigate! Lists, Arrays, and Web Browsers.
Microsoft Visual Basic 2010 CHAPTER FOUR Variables and Arithmetic Operations.
Chapter 2: Simplify! The Android User Interface
Explore! Icons and Decision-Making Controls
Chapter 4: Explore! Decision-Making Controls
Android Boot Camp for Developers Using Java, 3E
Variables and Arithmetic Operations
Mobile Application Development Chapter 5 [Persistent Data in Android]
Mobile Application Development BSCS-7 Lecture # 13
Android SDK & App Development
Variables and Arithmetic Operations
MODULE 7 Microsoft Access 2010
Chapter 3 The DATA DIVISION.
Guidelines for Microsoft® Office 2013
User Interface Screen Elements
User Interface Screen Elements
Presentation transcript:

Chapter 3: Engage! Android User Input, Variables, and Operations

Objectives In this chapter, you learn to: Use an Android theme Add a theme to the Android Manifest file Develop the user interface using Text Fields State the role of different Text Fields Display a hint using the Hint property Develop the user interface using a Spinner control Add text to the String table Android Boot Camp for Developers using Java

Objectives (continued) Add a prompt to the Spinner control Declare variables to hold data Code the GetText() method Understand arithmetic operations Convert numeric data Format numeric data Code the SetText() method Run the completed app in the emulator Android Boot Camp for Developers using Java

Android Themes Engaging the user by requesting input customizes the user experience each time the application is executed A theme is a style applied to an Activity or an entire application The default theme is a title bar (often gray) with a black background Android Boot Camp for Developers using Java

Android Themes (continued) Figure 3-3 Default Theme Figure 3-4 Holographic Theme Previewing a Theme Check the main.xml file in the emulator to see what your screen looks like Android Boot Camp for Developers using Java

Android Themes (continued) Coding a Theme in the Android Manifest File Insert this code into the AndroidManifest.xml file android:theme="@android:style/Theme.Black.NoTitleBar“ Figure 3-10 Adding the theme to the Android Manifest File Android Boot Camp for Developers using Java

Simplifying User Input The onscreen keyboard is called a softkeyboard Input can be in the form of tapping or gestures (using two fingers to pan, rotate, or zoom) Primary design challenge is to simplify user experiences Use legible fonts, simplify input, and optimize each device’s capabilities to maximize user experience Figure 3-13 Onscreen keyboard Android Boot Camp for Developers using Java

Simplifying User Input (continued) Android Text Fields Text Fields are the most common type of mobile input Can be free-form plain text Numbers A person’s name, password, email, phone number A date Multiline text Android Boot Camp for Developers using Java

Simplifying User Input (continued) Figure 3-12 Types of Text Fields controls Android Boot Camp for Developers using Java

Simplifying User Input (continued) Adding a Text Field Use the Id property in the Properties pane to enter a name that begins with the prefix txt Use descriptive names like txtTickets instead of txtText1 Figure 3-14 TextView control added and formatted Android Boot Camp for Developers using Java

Simplifying User Input (continued) Setting the Hint Property for the Text Field A hint is a short description of a field visible as light-colored text (called a watermark) Figure 3-17 Hint added to text Field control Android Boot Camp for Developers using Java

Simplifying User Input (continued) Coding the EditText Class for the Text Field A variable is used in programming to contain data that changes during the execution of a program Final variables can be initialized but cannot be changed Insert this code to create a variable: final EditText tickets=(EditText) findViewById(R.id.txtTickets); Android Boot Camp for Developers using Java

Simplifying User Input (continued) Figure 3-18 Coding the EditText class for the Text Field Android Boot Camp for Developers using Java

Simplifying User Input (continued) Android Spinner Control A Spinner control is similar to a drop-down list for selecting a single item from a fixed list The spinner control displays a list of strings called items in a pop-up window A string is a series of alphanumeric characters that can include spaces Android Boot Camp for Developers using Java

Simplifying User Input (continued) Using the String Table A file named strings.xml is part of all Android apps and contains a list of commonly used strings Android loads the resources from the project’s String table Android can select text using Localization which allows for changing text based on the user’s preferred language A prompt is used to display instructions at the top of the spinner control Android Boot Camp for Developers using Java

Simplifying User Input (continued) Adding a Spinner Control with String Array Entries A Spinner property named Entries connects the String Array to the Spinner control Coding the Spinner Control Figure 3-26 Coding the Spinner Control Android Boot Camp for Developers using Java

Simplifying User Input (continued) Adding the Button, TextView, and ImageView Controls Figure 3-27 Adding a Button control Android Boot Camp for Developers using Java

Simplifying User Input (continued) Figure 3-28 Coding the button Android Boot Camp for Developers using Java

Simplifying User Input (continued) Figure 3-29 Adding a TextView control to display results Android Boot Camp for Developers using Java

Simplifying User Input (continued) Figure 3-30 Assigning the TextView control to a variable Android Boot Camp for Developers using Java

Simplifying User Input (continued) Figure 3-31 Adding a ImageView control Android Boot Camp for Developers using Java

Declaring Variables Primitive Data Types Table 3-1 Primitive data types in Java Android Boot Camp for Developers using Java

Declaring Variables (continued) String Data Type A string can be a character, word, or phrase Declaring the Variables Typically declared at the beginning of an Activity Variables must be declared before you can use them Android Boot Camp for Developers using Java

Declaring Variables (continued) Figure 3-32 Declaring variables for the Activity Android Boot Camp for Developers using Java

Declaring Variables (continued) GetText() Method Read data stored in the EditText control with the GetText() method Data is read in as a string, by default A Parse class is used to convert strings into numbers Table 3-2 Parse type conversions Android Boot Camp for Developers using Java

Working with Mathematical Operations Arithmetic Operators Table 3-3 Java arithmetic operators Android Boot Camp for Developers using Java

Working with Mathematical Operations (cont’d) Formatting Numbers Currency format requires a dollar sign, a comma (if needed), a decimal point, and two decimal places Java has a class called DecimalFormat that provides patterns, such as $###,###.## for displaying on the Android screen Figure 3-34 Calculating and formatting the ticket cost Android Boot Camp for Developers using Java

Displaying Android Output GetSelectedItem() Method The GetSelectedItem() method returns the text label of the currently selected Spinner item SetText () Method The SetText() method displays text in a TextView control Android Boot Camp for Developers using Java

Displaying Android Output (continued) Figure 3-35 Completed code Android Boot Camp for Developers using Java

Summary Assign a theme to an Activity or an entire application to prevent apps from looking too similar Define a theme in the Android Manifest file for each Activity Use Text Fields to request input from users Use a control’s Hint property to provide guidelines to users so they know what to enter Use the EditText class to extract text users have entered and store that text in a variable Use GetText() to get data and SetText() to display data Android Boot Camp for Developers using Java

Summary (continued) Strings.xml is part of every Android application You can edit a string in the strings.xml file to update text anywhere in the application Use GetSelectedItem() to return the text of the selected Spinner item To use a variable, you must first declare it Variables are declared at the beginning of an Activity Convert variables to the correct data type using the Parse class Android Boot Camp for Developers using Java